tell me the rp exlanation that you lose all items please. do they vanish into nothing the moment you move to the cross?
what happens with your body? vanishs your body and just your soul stays back? does your body gets created new the moment you revive? or does your soul moves back into your body you had? has that body transported than to the cross? or does one body still lays where you died and you have a new one?
i see no other reason in lo0sing all items than punishing the player. it wont stop chars to have less fear. just to powergame more so they have more items and money to make the item loss less bad.
but here is something new for you. not every player plays just to work the whole time on getting his items back. there is no fun playing a warrior when you go fighting undeads for 5 minutes and have than wait for a few month until you have the old equipment back
Request
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- Samantha Meryadeles
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- Korm Kormsen
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- Errian Abêth
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You lose three things when getting clouded:i disagree with losing more skills or all items. that is too much frustrating and not really helpfull. there can ever be a situation where you die, even if you are carefully. and loosing all items means mostly lossing everything you have.
Skills
Items
Time
Thing that hurts most is time. We all got a life, work/school, whatever, we have to attent to certain things beside Illarion. Since this is a game, it should be fun. I think people should be able to rp dangerous situations properly. Like if one knows he loses no skill when he is clouded and runs into danger blindly, would be a worse example. Same with people coming back after death and fight on. Those should just be banned and the problem is solved.
And unless you say I'm thinking this way because I lost a lot of stuff in the past, know that I managed to not die (exept once from a bug) during the last few month with any char.
What I actually would prefer is a low skill-loss and a high loss of items. Would be more realistic, anyway.
Best of course would be a system with temporary loss of skills and attributes (and normal loss of items), because
a. it is most realistic
b. it helps all those to rp being clouded properly who are not able to
- Mr. Cromwell
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There is nothing that would prevent you as we speak, if you want to go hardcore and kill your character at the moment that he is clouded. However please do refrain for advocating that as the general rule of thumb for everyone. I personally find that idea to be absolutely preposterous.Korm Kormsen wrote:no, i have no answers to all these questions.
because i would advokate a system, where chars die permanently
(maybe, that the new char could be played as apprentice of the old char, inheriting part of the formers skills.)
Word.Thing that hurts most is time. We all got a life, work/school, whatever, we have to attent to certain things beside Illarion. Since this is a game, it should be fun. I think people should be able to rp dangerous situations properly. Like if one knows he loses no skill when he is clouded and runs into danger blindly, would be a worse example. Same with people coming back after death and fight on. Those should just be banned and the problem is solved.
Besides, losing all your items would perhaps "scare" the PO behind the experienced character so that he would not be eager to risk his things, but he would comperatively easily be able to replace those items.. While for a newbie, such system would be extremely harsh.
A real catch 22.. You lose all your few belongings, but are unable to get new ones because you need equipment to get money or money to get the equipment, neither of which you have.
We should strive for a system that would hurt everyone equally in bearable amount (I.e. Socialise the death system
![Wink :wink:](./images/smilies/icon_wink.gif)
It may not be possible but would be nice if the loss depends on how you were ghosted. For instance ghosted running/fighting a wolf, skeleton, other nasty (loss of items in belt and 6 hour online loss skill possibly) to ghosted in a duel (loss of one battle item and 24 hour online loss of skill). Or something similar.
That woulnt be much realistic, since in a friendly duel, the opponent did not want to 'kill' the other, while it was the wolf's intention to so, so logically getting killed by the wolf should be longer. But we do not have a system which can evaluate if a pvp fight was friendly or not, so..The only thing I see would be to add that thing which was supposed to be implemented, in which we 'fall incounscious', It would help a lot about such thingsGisela wrote:It may not be possible but would be nice if the loss depends on how you were ghosted. For instance ghosted running/fighting a wolf, skeleton, other nasty (loss of items in belt and 6 hour online loss skill possibly) to ghosted in a duel (loss of one battle item and 24 hour online loss of skill). Or something similar.
Its not realistic too, that every character makes more damage against monsters then against players.
I think the proposal by Gisela is pretty nice. Maybe its not the most realitic possibility ( that would be a permanent kill
). But its a really good way, between fun and realisic i think.
To speak clear words, the temporay attribut loss, is allready scripted. But a mean server bug, makes it impossible to use this system.
But one think is needed to say, while you speak of 6hours and 24hours. Only ingame time counts.
Nitram
I think the proposal by Gisela is pretty nice. Maybe its not the most realitic possibility ( that would be a permanent kill
![Wink ;)](./images/smilies/icon_wink.gif)
To speak clear words, the temporay attribut loss, is allready scripted. But a mean server bug, makes it impossible to use this system.
But one think is needed to say, while you speak of 6hours and 24hours. Only ingame time counts.
Nitram
- Atuan Silverheart
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