New skill in smithing

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

Moderator: Gamemasters

User avatar
Paladin of Light
Posts: 67
Joined: Thu Nov 16, 2006 6:09 am
Location: Massachusetts

New skill in smithing

Post by Paladin of Light »

I think smiths should be able to repair weapons and make them better...or can they already do it? I am not a smith and do not know.
User avatar
Kevin Lightdot
Posts: 2849
Joined: Sun Oct 16, 2005 8:17 pm
Location: Green again

Post by Kevin Lightdot »

Can't do to my knowlage.
User avatar
Nitram
Developer
Posts: 7638
Joined: Fri Oct 31, 2003 9:51 am
Contact:

Post by Nitram »

There will be an update of the crafting system soon. Including the possibility to repair.

Nitram
User avatar
Paladin of Light
Posts: 67
Joined: Thu Nov 16, 2006 6:09 am
Location: Massachusetts

Post by Paladin of Light »

Nitram wrote:There will be an update of the crafting system soon. Including the possibility to repair.

Nitram
w00t thanks Nitty ur teh coolest man alive!
User avatar
Kevin Lightdot
Posts: 2849
Joined: Sun Oct 16, 2005 8:17 pm
Location: Green again

Post by Kevin Lightdot »

I can finally repair my magic longaaaaxee. *prances*
Hu'greu
Posts: 349
Joined: Mon Jul 17, 2006 8:27 am

Post by Hu'greu »

I think they may be taking magical wepons out of the upgrade :P
User avatar
Gro'bul
Posts: 3901
Joined: Sun Jan 26, 2003 9:22 am
Location: Farmer's Union
Contact:

Post by Gro'bul »

Kevin Lightdot wrote:I can finally repair my magic longaaaaxee. *prances*
Magic things could probably only be repaired by grandmaster blacksmiths anyway. Also what Hu said.
User avatar
Dantagon Marescot
Posts: 1948
Joined: Mon Sep 04, 2006 8:38 am
Location: Illarion Public Library

Post by Dantagon Marescot »

I don't think many people will like if magical weapons are removed. Then again, maybe to make things more interesting, they could give mages the ability to enchant. A smith can go to a mage to enchant a weapon (a skill of course), and then they can sell it to people. That might make things more interesting.
Hu'greu
Posts: 349
Joined: Mon Jul 17, 2006 8:27 am

Post by Hu'greu »

I think smith should have runesmith ability instead of going to mages to get it done.
User avatar
Sarah Phoenix
Posts: 20
Joined: Sat Nov 18, 2006 9:55 pm
Location: Sydney, Australia

Post by Sarah Phoenix »

Hu'greu wrote:I think smith should have runesmith ability instead of going to mages to get it done.
How would that be done though without crossing the border's of reality? >.>
Hu'greu
Posts: 349
Joined: Mon Jul 17, 2006 8:27 am

Post by Hu'greu »

well if a mage cast an enchate spell on the wepon wouldnt ware off after awhile just like a poison spell or wall spell
User avatar
Dantagon Marescot
Posts: 1948
Joined: Mon Sep 04, 2006 8:38 am
Location: Illarion Public Library

Post by Dantagon Marescot »

It could be perminate. I don't see why not.
Hu'greu
Posts: 349
Joined: Mon Jul 17, 2006 8:27 am

Post by Hu'greu »

So their poison spell should be perment???

A spell effects only last for so long dont they so why should enchatment be any different.

I think a magical stone is needed to make the wepon fully enchated
User avatar
Dantagon Marescot
Posts: 1948
Joined: Mon Sep 04, 2006 8:38 am
Location: Illarion Public Library

Post by Dantagon Marescot »

That is also an idea. An enchanted stone. The thing is they would have to code that in as well. Lots of work, but may be well worth it in the end. I'd like to see them keep magic weapons though. I would hate to see them go.
User avatar
Gro'bul
Posts: 3901
Joined: Sun Jan 26, 2003 9:22 am
Location: Farmer's Union
Contact:

Post by Gro'bul »

Would be a good idea that a enchant or "regalia" wears off or breaks after so much usage. Also that enchants correspond with different magic skills, druidry, and preists. example:druids could apply varying types of poisons, ones that drain health, ones that stun, ones that drain mana. Mages could apply varying elemental (ice/fire/water/wind) enchants, preists could enchant with life stealing or just healing on the user. You could make weapons with enchants degrade alot faster (the extra energy weakens the litteral metal as iron and magic don't seem to mix) or the enchantment wears off.
User avatar
Samantha Meryadeles
Posts: 1879
Joined: Wed Apr 27, 2005 2:48 pm
Contact:

Post by Samantha Meryadeles »

preists could enchant with life stealing or just healing on the user
its priests. and i suggest also making "holy weapons" which hurt demons and undeads much more through its power
User avatar
Garett Gwenour
Posts: 2360
Joined: Sun Jan 09, 2005 2:18 am
Location: Is Roleplay in YOU ?

Post by Garett Gwenour »

I wouldn't agree on making demons weaker through use of holy weapons, undead yes. Demons are ment to be uber and difficult to defeat, and the ones that were thrown at us during the Negros quest we not that horrible, making them weaker wouldn't be good for the game IMO.
User avatar
Samantha Meryadeles
Posts: 1879
Joined: Wed Apr 27, 2005 2:48 pm
Contact:

Post by Samantha Meryadeles »

Garret, those demons in the negros quest were the weakest ones ;). and there were also many mages taking much health of them down by spells. try defeating one alone or with someone other. or try one of the stronger demons ;)
User avatar
Garett Gwenour
Posts: 2360
Joined: Sun Jan 09, 2005 2:18 am
Location: Is Roleplay in YOU ?

Post by Garett Gwenour »

Well that is the point, I would hope that no one no matter how much excellent weapons and items would ever be able to defeat a demon alone or even with 2 people or 3 people. A holy item would change this would it not?
User avatar
Solumn
Posts: 169
Joined: Sat Aug 12, 2006 10:12 pm

Post by Solumn »

Why did I hear these before? Gee, it's just like other RP I have played. Flame sword, holy armors, poison daggers... Not I complain or object. Just this kinds of suggestions remind me of that.
User avatar
Gro'bul
Posts: 3901
Joined: Sun Jan 26, 2003 9:22 am
Location: Farmer's Union
Contact:

Post by Gro'bul »

Samantha Meryadeles wrote:
preists could enchant with life stealing or just healing on the user
its priests. and i suggest also making "holy weapons" which hurt demons and undeads much more through its power
There are evil preists also, not only "holy preists".
User avatar
Samantha Meryadeles
Posts: 1879
Joined: Wed Apr 27, 2005 2:48 pm
Contact:

Post by Samantha Meryadeles »

priests!
User avatar
Nalzaxx
Posts: 1234
Joined: Mon Aug 22, 2005 7:14 pm
Location: In Ethereal Thoughts

Post by Nalzaxx »

Holy/Unholy Items would require an alignment system to be implemented. Else, how is an item meant to know whether you RP a good person or a bad person?

I think magical items should require a mage/magic user to enchant them.
User avatar
Kevin Lightdot
Posts: 2849
Joined: Sun Oct 16, 2005 8:17 pm
Location: Green again

Post by Kevin Lightdot »

Me to, otherwise any blacksmith could make his magic weapons without talking to any mage.
It stimulates roleplay.
User avatar
Solumn
Posts: 169
Joined: Sat Aug 12, 2006 10:12 pm

Post by Solumn »

Objection. Mages are powerful enough in-game already and now give them chance to exchant weapons? Give me one good reason that blacksmith can not forge a magical weapon if they use material that have magical properties in nature.

I am alright with if magic stones(Rare, find in mine or better find in some dead magical creature) or what need to make magical weapon. RP? Because magical = "mage"? I don't see a carpenter can saw everything with wooden legs.

I agree magical weapon and armors shouldn't make so easy in current crafting system.
User avatar
Skaalib Drurr
Posts: 1007
Joined: Sat Aug 05, 2006 11:30 pm
Location: A place which I call home......

Post by Skaalib Drurr »

Yes, I agree maybe they should be made a little harder. At the moment you can make them before you can make any type of armour other than chainmail. It doesn't make sense, I agree.
User avatar
Kevin Lightdot
Posts: 2849
Joined: Sun Oct 16, 2005 8:17 pm
Location: Green again

Post by Kevin Lightdot »

Solumn wrote:Objection. Mages are powerful enough in-game already and now give them chance to exchant weapons? Give me one good reason that blacksmith can not forge a magical weapon if they use material that have magical properties in nature.

I am alright with if magic stones(Rare, find in mine or better find in some dead magical creature) or what need to make magical weapon. RP? Because magical = "mage"? I don't see a carpenter can saw everything with wooden legs.

I agree magical weapon and armors shouldn't make so easy in current crafting system.
Mages arn't that powerfull. :roll:
And by help rp I mean force smiths to talk to some others, establish connections and such. So they don't just mine and smith all day, and are forced to rp a bit more.
User avatar
Skaalib Drurr
Posts: 1007
Joined: Sat Aug 05, 2006 11:30 pm
Location: A place which I call home......

Post by Skaalib Drurr »

I also like the blacksmith rune idea.
User avatar
Kevin Lightdot
Posts: 2849
Joined: Sun Oct 16, 2005 8:17 pm
Location: Green again

Post by Kevin Lightdot »

Mages where meant to be a bit more powerfull and special, Nitram told me that quite long ago.
Not everyone can become a good mage, stat wise and rp wise.
I'm sure the people who sit on their ass and say nothing, and #me nothing at all during class wouldn't get to far.

With magic as it is now is already far weaker than originaly intended I think.
User avatar
Garett Gwenour
Posts: 2360
Joined: Sun Jan 09, 2005 2:18 am
Location: Is Roleplay in YOU ?

Post by Garett Gwenour »

The only possible way to do it properly is to have GMs be the teachers again. This wont happen I dont think because of lack of interest by nearly all parties to change it again.
Post Reply