Temple Discussion

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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

mistaques are paid for... you can not join with the Devil the say to him that you want to be an angel!
Hu'greu
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Post by Hu'greu »

Isnt there a powerfull priest name Neirum that can remove the blackstone or something. I have heard people talking about it
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Arameh
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Post by Arameh »

Hu'greu wrote:Isnt there a powerfull priest name Neirum that can remove the blackstone or something. I have heard people talking about it
Nerian can, with a rather long ritual,but he cant just tell everyone "Get in line! Ill pass you all today!".

But anyway the point was that those losing their blackstones (Like Liles) all end up soulless or dead, so leaving no possibilitys to leave the temple anyway.
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Nalzaxx
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Post by Nalzaxx »

It is a character decision, and a punishment for the character. There ARE ways to leave the Temple. They are not easy.

And no-one has even tried the obvious way...
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Post by Damien »

Anyhow, giving a badly controlled player group where rule breakers are still supported by the leadership, a save haven where they can retreat and regroup while the other characters have no save haven to be safe from such actions, PLUS the bad roleplaying several temple members showed in quickly returning into town when being killed repeatedly, is simply a misuse of that "safe haven".
Therefor the method has proven not to have worked to the staff, which makes it the only logical consequence that such a save haven will not exist much longer. The Temple story string should definitely be ended in a not too long timespan.




@Alkuurg : The three followers of Moshran were created to give "evil" character concetpts a goal. They are created to BE blood greedy and striving to power, and human sacrifices is what such an organisation will definitely do when coming to some power and stability. Else, it is played inconsequent, and won't even be "supported" anymore by those they "pray" to because their intentions are seen as "weak". You should also read the description of the tree immortals, they are definitely not interested in being what other people call "peaceful". Such is seen as weakness, and such followers are punished for failing.
Playing an "evil" character is, by several players, simply an excuse to cause conflicts with the goal of PvP combat and PK. Another reason why the principles of the temple have proven to be abused and non-working.
Alkuurg
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Post by Alkuurg »

So if the safe-haven is abolished and the temple quest is over you think this will stop all the 'badly played villains'? No, that'd just be stupid, as it was the same before the temple, and it'll be the same after the temple, only now the characters from the temple will most likely go take over an inactive spot and continue exactly the same but from there...

...Taking away the temple wouldn't help matters at all.


Also, while the three gods are meant to be bloody and greedy, the temple is centred around nalzaxx, an immortal lich...he's all the time in the world to gain control and what not...
Fooser
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Post by Fooser »

It would help in a sense that people would actually need to think about their actions AND the consequences, which isnt the case as of this moment.
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Post by Alkuurg »

I don't see how...
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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

do you say that we can walk freely trough TB without fearing capture? well, the onli reason because you see yourself as "victims" is because you are badly oganised! You absolutely have no idea of how to lead a town's defences
Fooser
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Post by Fooser »

Avalyon el'Hattarr wrote:do you say that we can walk freely trough TB without fearing capture? well, the onli reason because you see yourself as "victims" is because you are badly oganised! You absolutely have no idea of how to lead a town's defences
Like I have mentioned before, we caught a decent amount of temple members, some of them close to multiple times. How many do we have now? Zero.
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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

i don't know about that.. wasn't it the problem with the window in the jail?
Fooser
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Post by Fooser »

The ones I saw happen, yes, for others, I have no idea, I assume so.
Alkuurg
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Post by Alkuurg »

Fooser wrote:
Avalyon el'Hattarr wrote:do you say that we can walk freely trough TB without fearing capture? well, the onli reason because you see yourself as "victims" is because you are badly oganised! You absolutely have no idea of how to lead a town's defences
Like I have mentioned before, we caught a decent amount of temple members, some of them close to multiple times. How many do we have now? Zero.
As it was before the temple....As it will be after the temple...There have always been prison escapes, you can't simply blame it on the temple.
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Miklorius
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Post by Miklorius »

Alkuurg wrote:I don't see how...
Because at the moment the temple is a kind of an army, so if you attack one, you get attacked sooner or later by more cultists.

Seperated/isolated villains are not so powerful.

PS: I still like the idea of an "evil haven", but at the moment it still does not work.
Retlak
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Post by Retlak »

You caught a decent amount of temple members? Probably why our numbers have gone down then.

Honestly, we only have about 5 active players now, and we are well organised.
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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

Indeed. Insted of staying here and complain you can organise your guards a bit.. like permanent patrouls in town, guards at the gatehouse, etc. This is why the temple wins.. because we act as a union!
Alkuurg
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Post by Alkuurg »

Miklorius wrote:
Alkuurg wrote:I don't see how...
Because at the moment the temple is a kind of an army, so if you attack one, you get attacked sooner or later by more cultists.

Seperated/isolated villains are not so powerful.

PS: I still like the idea of an "evil haven", but at the moment it still does not work.
There has always been more then one villain, or sometimes just a villain with a friend...The temple has brought nothing new here. (And you wont find pushed chars coming to just knock you down.)
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Post by Fooser »

Retlak wrote:You caught a decent amount of temple members? Probably why our numbers have gone down then.

Honestly, we only have about 5 active players now, and we are well organised.
No that isn't the reason, because they all escaped. One was let out with magic, then killed for "betrating". Retlak ... I still don't know what happened with him. And then there were a few others, which are still in the temple.
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Post by Fooser »

Avalyon el'Hattarr wrote:Indeed. Insted of staying here and complain you can organise your guards a bit.. like permanent patrouls in town, guards at the gatehouse, etc. This is why the temple wins.. because we act as a union!
Sit at a gate all day watching for certain characters on the low chance they might come in that way (though portal is easier)? Are you volunteering for that job? :wink:
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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

Fooser, stop complaining.. organise your guards :wink:

you'll find a solution

PS: the ban list works a bit ;)
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Azuros
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Post by Azuros »

Avalyon el'Hattarr wrote:Indeed. Insted of staying here and complain you can organise your guards a bit.. like permanent patrouls in town, guards at the gatehouse, etc. This is why the temple wins.. because we act as a union!
No, its because you have a town that only -you- can enter. Trollsbane is open for everyone. What would you think if suddenly Trollsbane got a similar system for getting into town? It is not that you are organized! It is that you have no vulnerabilities!
Alkuurg
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Post by Alkuurg »

Fooser wrote:
Retlak wrote:You caught a decent amount of temple members? Probably why our numbers have gone down then.

Honestly, we only have about 5 active players now, and we are well organised.
No that isn't the reason, because they all escaped. One was let out with magic, then killed for "betrating". Retlak ... I still don't know what happened with him. And then there were a few others, which are still in the temple.
Well, you complain about the temple so things can be fixed...There is no real reason for you to complain about Dravian freeing prisoners with magic, as there are no more windows, granted it was a mistake but it wont happen again.
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Post by Retlak »

Want to know what happened to Retlak? He got bathed in holy water, Sent to a safe place from the temple members, yet one day got found, and realising he is on a contract to be only with the temple he had to return.
Yes, i do play him less evil currently. He now does not attack goody doers
Fooser
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Post by Fooser »

Hey, Fooser does his job, go yell at Brer or Farel 8)
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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

Azuros wrote:
Avalyon el'Hattarr wrote:Indeed. Insted of staying here and complain you can organise your guards a bit.. like permanent patrouls in town, guards at the gatehouse, etc. This is why the temple wins.. because we act as a union!
No, its because you have a town that only -you- can enter. Trollsbane is open for everyone. What would you think if suddenly Trollsbane got a similar system for getting into town? It is not that you are organized! It is that you have no vulnerabilities!
Azuros, everybody has a vulnerability.. you just must be smart enough to find it ;)
And trust me.. TB can be a LOT more oganised.. I've never seen a guard partoling or whatever since i joined the temple. How do you expect to catch us? Abracadabra? :lol:
Fooser
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Post by Fooser »

Fooser and Stephen almost got you, you nub :wink:
Retlak
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Post by Retlak »

If the town was locked up like the temple, i would actually go over there, and use methods and get in. Unlike you lazy arses.
Alkuurg
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Post by Alkuurg »

Azuros wrote:
Avalyon el'Hattarr wrote:Indeed. Insted of staying here and complain you can organise your guards a bit.. like permanent patrouls in town, guards at the gatehouse, etc. This is why the temple wins.. because we act as a union!
No, its because you have a town that only -you- can enter. Trollsbane is open for everyone. What would you think if suddenly Trollsbane got a similar system for getting into town? It is not that you are organized! It is that you have no vulnerabilities!
The truth is...you shouldn't WANT to be able to come and kill aload of bandits as they train...there is currently no war between the temple and town, you do not see a ton of temple members march into town, pk everyone then use a blackstone which instantly teleports them back to their town. You see a villain or two cause conflict (Easy enough to deal with) and after he escapes, dies whatever, THEN he uses his blackstone to go to the temple....

...Take it you COULD attack the temple, you go in, kill everyone, happy, celebrate...Oh wait, they just went back....You may also have to delete the cross-function for evil chars...just to make sure.
Last edited by Alkuurg on Fri Sep 29, 2006 12:42 am, edited 1 time in total.
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Avalyon el'Hattarr
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Post by Avalyon el'Hattarr »

yeah i know.. but that was once... and they are not a steady guard. It was just a random thing
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Azuros
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Post by Azuros »

Even if we were to get a 300 char army, march down to exactly where the temple is, we would not be able to enter to attack it, the only possible vulnerability would be if your blackstones were stolen, which, how often has that happened? The only time we can ever hurt you at all is when you come into Trollsbane, but that only happens after you all have been raising your skills (possibly through powergaming, but i shall not make accusations) for a while
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