This "Quest" is getting way too out of hand.

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

Moderator: Gamemasters

Post Reply

Is the current quest becoming too out of hand?

Yes
7
54%
No
6
46%
 
Total votes: 13

User avatar
Peilten
Posts: 24
Joined: Fri Jun 21, 2002 2:42 pm
Location: Chicago, IL

This "Quest" is getting way too out of hand.

Post by Peilten »

With all due respect to the GMs, i must complain about the current quest occuring in Illarion. As you may know, this quest involves a ghost known as the Wraith, and the Ice bird amulet. My problem with this quest is that too many monsters are being summoned, causing some people to be killed numerous times (RESkilling i think it is). Some of my friends have lost a great deal of their skills, as i'm sure many others have. Now I know that quests are made to add roleplaying value to the game, but lets be honest here. Some people that I know to be faithful roleplayers are becoming fed up with all this. For once, I think a quest is doing much more harm than good. And given the nearly impossible nature of the resolution to it, I think many people, including devoted roleplayers, will leave Illarion out of pure frustration. So i ask that the quest cease soon, and that at least those who lost a great deal of their skill due to RESkilling be compensated somehow.
Mashan Da'hok
Posts: 15
Joined: Mon May 20, 2002 5:27 am

Post by Mashan Da'hok »

Have these monsters actually come into the centre of town? Such as the door of the shop? No one is making your friends fight these battles. I do agree that some of these quests are getting a bit out of hand however, such as when the Game Master decides to just randomly kill a few people to add to the chaos, and they don't stand a chance.
User avatar
Peilten
Posts: 24
Joined: Fri Jun 21, 2002 2:42 pm
Location: Chicago, IL

Post by Peilten »

As a matter of fact, they have. Even into the library, the shop, etc. And with so many, running doesnt help much.
Serpardum
Posts: 1160
Joined: Sun Aug 04, 2002 7:16 pm
Location: Long Beach, California
Contact:

Post by Serpardum »

The quest is approaching resolution. And yes, at times it did get out of hand.

There were a number of easy resolutions to this quest and I really thought the players would take one of these, which they didn't. It appears they actually started to, and it would of been over shortly, but as is the nature of man greed got the better hand.

I do not think I will be running any more quests for quite some time, as it seems this one was not... enjoyable.

To be quite honest, I really felt the RPers in the realm did not feel so much about skills but the story. Apparently I am not one to run quests in Illarion.
Grishnak Bloodlust
Posts: 234
Joined: Thu Dec 19, 2002 3:39 am
Contact:

Post by Grishnak Bloodlust »

I was the one with the Amulett, or rather my char was and I was acting my char's orcish greed. But I had once before given it to Cain, I took it back asking to draw pictures of it, i mentioned (in ooc) at this time that i meant screenshots, which made the RP reason for me to get it back OOC and therefore invalid, and after being killed by Cain's powerful magic I gave it back because Cain and Ninane explained to me that it was OOC for me to take it back the first time and therefore I went with the RP this time after a lot of fuss, mayhem, distress, and stress which was mainly caused by me, so I guess I should say sorry. Sorry everyone. And now I no longer have the amulett, or many friends left :cry: but I guess it was my fault anyhow! :roll:

So thats that. And once again, sorry for the disruption and bad RP on my account.
Roke
Posts: 798
Joined: Tue Nov 06, 2001 11:22 pm
Location: The Silverstar Merchant's Shop

Post by Roke »

When the quest is over will it be possible for you to tell us the "easy" ways out Serpardum?
User avatar
Cain Freemont
Posts: 1424
Joined: Sun Apr 21, 2002 8:54 pm
Location: Oh, you know. Places.

Post by Cain Freemont »

I feel that I was royally screwed in this "Quest" Serpardum..you said it was not so much the skill loss but the story..but that was exactly opposite. I died several consecutive times due to the excessive summoning of demons near the cross and because of it my magic skills were all reduced by half or more! I honestly thought that the story was good, but the summon-crazy wraith was a bit out of hand. I know it is stupid to ask..but I would request that my skills be somehow compensated for due to this trivial agenda...I didnt work on my skills legitimately for 5 months just to have them all halved in an hour...

Thank you for your time.
Guardian Angel
Posts: 75
Joined: Wed Sep 12, 2001 4:52 am

Post by Guardian Angel »

If there are demons near the cross then you shouldn't go get yourself revived yet. That's just plain dumb, not the GM's fault.
User avatar
Cain Freemont
Posts: 1424
Joined: Sun Apr 21, 2002 8:54 pm
Location: Oh, you know. Places.

Post by Cain Freemont »

Yes well, it is not exactly my fault if I am standing by the cross and alluva sudden 5 demons appear from behind a wall and charge at me. THAT is just plain dumb and is a result of over summoning
Callysto
Posts: 18
Joined: Wed Aug 21, 2002 6:55 pm

Post by Callysto »

I lost every single bit of my magic and combat...now the only quest I have is to slay a week's worth of scorpions and trolls.. :cry:
Damien
Posts: 7845
Joined: Thu Feb 22, 2001 5:59 pm
Location: Vanima and grey Refuge, of course.
Contact:

Post by Damien »

Every GM must make experiences in such quests. In almost ll cases, the first two to three quests a GM creates, get a little "out of hand" from time to time. In every case, the GM learns, and the next quest will be a better one.
User avatar
Cain Freemont
Posts: 1424
Joined: Sun Apr 21, 2002 8:54 pm
Location: Oh, you know. Places.

Post by Cain Freemont »

This is insane! So many people lost their skills by the hands of a quest! With such a fall out...Im not sure I really want to do quests. Serpardum, your quest had a great story to it and if the summoning wasnt so berserk I think that the quest would have had a much better outcome than people losing their skill...I've been knocked back in my skill by about 5 months and with the new skill difficulty...it will probably take me double that unless I powergame, which I have no intention of doing. But with all this skill loss by so many...there should be some kind of restoration or compensation to those that lost their skill. Again, thank you for a quest with a good storyline, but maybe try to prevent it from getting out of had as it did...

Sincerely yours,
Damien
Posts: 7845
Joined: Thu Feb 22, 2001 5:59 pm
Location: Vanima and grey Refuge, of course.
Contact:

Post by Damien »

The problem in this case :

"normal" players as you and me cannot stand some monsters. Powergamers are not scratched by those. Now, for GMs it can become very hard when powergamers mix up with other players... what always happens. So, if you create some "hard" monsters and STILL have some guys saying "come on, bring em on, is that all you have".. you see the point : You start some more monsters thinking the players will easily slay those - while one screen away, the weaker ones get torn apart.

Since every GM needs to find out those things, how to handle players and monsters, by himself, such things CAN happen, but be sure the GMs will learn from that.
User avatar
Cain Freemont
Posts: 1424
Joined: Sun Apr 21, 2002 8:54 pm
Location: Oh, you know. Places.

Post by Cain Freemont »

I agree Damien, the GM's are learning from all that is going on...But...the monsters right now are excessively strong as well..Today I fought a zombie...not killed a zombie...fought one. It took Leitha and myself casting on it just to kill it..we each expended our mana bars at least once. Now I hate to point fingers and whatnot...but it seems everyone is avoiding the topic that people who lost skill from this little learning experience should be compensated. Today Roke told me something about how when he lost his password to whoever that was, he didnt ask for compensation...that may be alright for him..but I choose to do so. I know, I know..I benefit later from all this learning experience so I shouldnt be pissing and moaning, and that might be true. But I was not involved in the process of the learning other than being killed. Serpardum recently insinuated that I was ungrateful for all the GM's and moderators and creators and everyone else...but I am more grateful than he seems think. And no, I dont think that complaining is going to help me get my way, but it doesnt hurt to ask...If no one requests that the people who suffered with the heavy losses of skill be compensated in someway, then it definitely will not happen. Anyways, I hope you will read my words carefully without analyzing them for more than they are; words. Again thank you for your time.

Sincerely yours,
Serpardum
Posts: 1160
Joined: Sun Aug 04, 2002 7:16 pm
Location: Long Beach, California
Contact:

Post by Serpardum »

I just have one question.

Why, in the name of all that is good, did you ASK Verashnia to go into the town and look for the orc?

I never had ANY intent to go into the town, but stay by the north side.

But then everyone asks Verashnia to come into the and look for the orc, look, he's to the west they tell her.

Okay, fine, I'll go into town, but I wont' attack anyone unless someone attacks me.

And, of course, everyone starts to attack the wraith in the center of town. Niniane picked up real quick that the wraith would only attack to defend itself at that point.
Post Reply