This post is meant for official announcements.
It is completely IC.
Questions about membership should be PMed to this account.
This is posted in Trollsbane and so can be seen by all.
This is not a place for discussion about the town))
The Haven of Occulte Noctournalis
“In Darkness we Live, free from the light.
Power to those, the hidden of night.”
Citizens of the City:
Temple Members
Galthran’s Bandits
Guards:
Galthran
Banned:
Karguk
Aokan
Free to Pass:
Silas Farron
Dusty Bottoms
Avalyon el'Hattarr
Boarders of the City:
Territories:Occulte Noctournalis, Trollsbane, Grey Rose, Orcs of the Mountain, Zzyathis, Tol Vanima, GreenBriar, Silverbrand, Varshikar

The territory of Occulte Noctournalis is defined as the area below the wall on the island of Briar. What was once known as Southern Briar is now named Hellbriar and is the extent of the city’s influence.
Treatys
The city of Occulte Noctournalis is currently considered Neutral to all other territories.
City Laws
§0 The Overlord
The Obsidian Lich Nalzaxx Nerenghast Lord of Pestilence and Plague is considered the utmost ruler and Overlord of both the Temple and town of Occule Noctournalis. His word is supreme to all. He is to be treated with the greatest respect. Any attack on the Overlord is considered the highest crime. As Overlord he may command the citizens of the town to any duty, be it domestic or military. All dwellers in the town are also subject to his absolute rule for an equal period of time as their stay in the towns limits.
§0.1 The Ruling Elite
Members of the temple are defined as those sharing consciousness with the temple collective, and having a blackstone inset in their solar plexus. Members of the temple are considered the ruling elite of the town and as such, only they are able to enter the ritual chamber of the town.
§0.2 Honour amongst Theives
The Haven of Occulte Noctournalis is designed as a home and refuge to those persons who are cast out, hunted or have other poor relations with the light. All manner of crimes may be committed outside the limits of the town with no effect on the perpetrators standing within the town. (With the exception of acts of War/Betrayal or Crimes against the temple) However within the town no malignant behaviour will be tolerated. Should this trust be breached it will be punishable by death and/or banishment from the town on a temporary or permanent basis depending on the severity of the case.
§1. Criminal fugitives.
Those seeking refuge from other towns and establishments will find refuge within the halls of the town should they require it. Criminals shall be treated as any other visitor to the town lest they break the laws listed on this page. In the case of kidnap or ransom fugitives are subject to be traded for citizens of the town. Else an equal amount of silver to their worth. Should no substantial reward be offered for the fugitive they are free to enter and leave the town as they wish.
§1.1 Bounty Hunters
Bounty hunters are free to enter and leave the town at their own will. They are free to forge and complete transactions within the walls. However collection of contracts within the town walls will be considered a breach of trust and as so will be punished.
§2. Murder within the town walls.
The attacking and/or murder of any within the towns limits is forbidden by law unless the act should occur in self defence. Should the victim of said crime be a member of the temple the punishment will be decided by the overlord himself and has no limits in severity.
§2.2 Arena
The arena is the only portion of the settlement which is exempt from these laws. Any person or persons entering the arena do so at their own risk. Forcing other persons into the arena is considered a breach of trust and shall be treated as such. No ranged weapons or offensive magic may be cast into the arena from outside its limits.
§3. Theft.
Theft within the walls is not permitted. Should the act take place it will be considered a breach of trust and will be punished as such. Unless items are returned to the victim and they decide not to take action against the thief. Multiple cases of theft will be treated with severity. There shall be honour amongst thieves.
§4. Fights, Intimidation and other misconducts.
Fights shall be punished as under section §2 unless taken place within the arena. Intimidation and provocation will be accepted unless in extreme cases. Other petty misconducts will be judged on the merits of each case.
§5. Banning.
Banned members are prohibited from entering the walls of the settlement. Should they do so they will be punished by death and/or other punishment by the Overlord. Banned persons entering town are exempt from any crimes against them and as such are ‘fair game’ to citizens and dwellers within the town.
§6. Dueling and offensive magic.
Neither may be practiced within the walls apart from in the training room and arena. Dueling to the death is prohibited unless agreed upon by both combatants. Should a contestant be struck down malignantly without prior agreement to a death duel. The person or persons striking the victim will be subject to section §2.
§7. Guards.
Fully fledged members of the guard are free to slay, restrain and ban any individuals breaking the town laws. They are licensed to give bans of a maximum of 3 days. Any further time is required to be issued by the Overlord or Second Caste. All crimes must be reported. The guards influence does not reach to temple members unless express permission is given.
§8. Objection.
Citizens and dwellers have the right to appeal on any decision given by the guards. However this MUST be done in retrospect. If a ban is issued that person is required to follow it until a higher authority declares it void.
§9. Trial
In the cases of more complex crimes and misconducts the offender will have right to trial. This trial will take any form the Overlord sees fit and the outcome will be decided by him, or in his absence the next highest member.
City Treasury:
Money:
0 Gold, 9 Silver, 200 Copper
Food:
100 Trout, 20 Salmon
20 Bread, 0 Rolls
53 Fruits
26 Ham
5 Sausages
3 Mushroom Soup
Potions:
30 Antidotes
10 Food Potions
5 Strong Healing
5 Mana Potions
0 Wind Potions
0 Molotov
Armory:
12 Serinjah Swords
1 Bastard Sword
1 Snake Sword
3 Battle Axes
2 Maces
3 Battle Staves
2 Wands
3 Large Metal Shields
1 Round Shield
1 Lor Angur
1 Red Steel Greaves
1 Plate Armour
2 Chain Mail
3 Full Leather
2 Leather Leggings
3 Leather Scale
5 Viking Helmets
1 Albarian Helmet
Raw Materials:
Branches: 0
Wood: 0
Iron Ore: 0
Copper Ore: 0
Coal: 0
Sand: 0
Ash: 0
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If you have enquiries as to membership or access to the town or temple. Send a message to the Overlord.
~ Lord Nalzaxx Nerenghast, Overlord of Occulte Noctournalis