How to roleplay the difference between permanently killing a character and just clouding him? Suppose two are having a conversation... how would they state the difference?
Karl Salameh wrote:How to roleplay the difference between permanently killing a character and just clouding him? Suppose two are having a conversation... how would they state the difference?
A duel until death would be a perma-death but other than that every "normal" fight would be clouding (which most roleplay as badly wounded and not as getting killed) except the player wants to roleplay it as perma-death and/or there is a ooc-arrangement.
Lawl.
That's what I was thinking..
I guess we should all agree on saying something like... He sent me to the spirit world.. Like if there was a way to come back (e.g: praying on the cross or sumthn?)
Clouding is just beating the person up, leaving him wounded... and perhaps unconcious.. normally, after a clouding, RP that your XXX is broken, and ect...
Perma-death is.. killed, the end.. you're never going to see them again selisidour...
Hadrian_Abela wrote:Clouding is just beating the person up, leaving him wounded... and perhaps unconcious.. normally, after a clouding, RP that your XXX is broken, and ect...
Perma-death is.. killed, the end.. you're never going to see them again selisidour...
Lahela wrote:Everyone rp's it different thus there is no rule for it. But I think someone saying "He killed me! Get him!" is just...akward.
That would depend on how you say it probably. In old times, someone mortally wounded(or seemingly mortally wounded) might say something like. "Agronak hath slain me! Avenge my death!" or "You've killed me!"
As in, the person assumed they would die, and so spoke of the inevitable as if it had already occured. Not sure if this is what we're talking about, but it's late and I felt like posting. It's a fun metaphor though, I like to use it in real life, "You've slain me!" lol