Fighting System - Kampf System

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

Moderator: Gamemasters

Karl Salameh

Post by Karl Salameh »

NOOOOOOOOOOOES! Don't restart the server :(
User avatar
Nitram
Developer
Posts: 7638
Joined: Fri Oct 31, 2003 9:51 am
Contact:

Post by Nitram »

I have balanced now every monster in the mummy temple.

Would be good if i get some feedback.

To weak or to strong or fine.

Nitram
User avatar
Chiara
Posts: 284
Joined: Thu Jul 06, 2006 9:08 pm

Post by Chiara »

Yeah, i think the mummies are fine now!
User avatar
Errian Abêth
Posts: 143
Joined: Tue Nov 15, 2005 9:52 pm
Location: In the woods, with a pipe...

Post by Errian Abêth »

Skeletons and mummies seem fine now.

They are beatable, and harder in packs.
User avatar
Taliss Kazzxs
Posts: 605
Joined: Sun Jun 04, 2006 7:47 am
Contact:

Post by Taliss Kazzxs »

Two days ago the panthers I think there called "big black cats" north of Varshikar seemed balanced though now they seem way to strong. I noticed armor tears faster the other day to and I think thats I nice touch.
User avatar
Alytys Lamar
Posts: 2206
Joined: Sun Apr 02, 2006 5:13 pm
Location: Always in the middle of nowhere
Contact:

Post by Alytys Lamar »

Mummies are fine - i think,
but the skeletons could be stronger still a little bit, only a little :wink:
User avatar
Lance Thunnigan
Posts: 1749
Joined: Sun Jan 29, 2006 12:02 am
Location: The 918, OK

Post by Lance Thunnigan »

I think the mummies and skeletons are spot-on. :D
User avatar
Estralis Seborian
Posts: 12308
Joined: Wed Nov 10, 2004 9:14 pm
Location: Sir Postalot
Contact:

Post by Estralis Seborian »

There is no big difference for my char between mummies and skeletons: He slaughters all of them while he used to get pwned by skeletons before the changes.

Hard to say, but maybe it would be sufficient to tweak the armor of the skeletons a bit, seems like they are sometimes without any armor at all.
User avatar
Nitram
Developer
Posts: 7638
Joined: Fri Oct 31, 2003 9:51 am
Contact:

Post by Nitram »

Skeletons allways have armor.
Retlak
Posts: 1775
Joined: Sun Nov 20, 2005 11:20 pm

Post by Retlak »

I made a fresh n00b char and ran to the mummies, killed about 3 no problem, ran down to the skeleton with a warhammer and completely pwned it, its attack power is fine, but it lasted about 4 hits. maybe it should last longer?
User avatar
Estralis Seborian
Posts: 12308
Joined: Wed Nov 10, 2004 9:14 pm
Location: Sir Postalot
Contact:

Post by Estralis Seborian »

Constitution of skeletons is a bit low. 2-5 is not much...

Also, their hit points could be raised to 10000.
User avatar
Athian
Posts: 2429
Joined: Sun Aug 03, 2003 7:15 pm

Post by Athian »

a bit more constitution might help.

i just have praise in case this wasn't already said. landing critical hits and getting that blood spray effect. freakin awesome. i love that :wink:
User avatar
Taliss Kazzxs
Posts: 605
Joined: Sun Jun 04, 2006 7:47 am
Contact:

Post by Taliss Kazzxs »

iv done a good deal of testing and it seems that unarmed fist damage if a good deal to strong with my lizard it seems about where it needs to be seeing as how he has so much skill in wrestling. I can duel an elf with no skill in wrestling and neither of us wearing armor and Taliss losses or comes insanly close. also if taliss wears armor i see little if any recuction of the damage being thrown, pehaps there are many critical hits with them swinging so fast? im not sure.

Also when dueling a man in armor it seems like i harly could scratch him though hit him very often, armor absorbs to much of lizard damage.
User avatar
Athian
Posts: 2429
Joined: Sun Aug 03, 2003 7:15 pm

Post by Athian »

i'm not sure myself. unarmed combat seems to have worked fine for my newest character, who's skills are probably still below the middle range. he's managed to fend of a few muggers(on different occasions), whom were wielding axes or swords at the time. and i assume armored. of course i wouldn't recommned it, weapons are of course overall going to be stronger, (and have alot more variety.)

btw what you wrote is a bit confusing. then again i'm easily confused. :wink:
User avatar
Taliss Kazzxs
Posts: 605
Joined: Sun Jun 04, 2006 7:47 am
Contact:

Post by Taliss Kazzxs »

what race is your char?
User avatar
Korm Kormsen
Posts: 2414
Joined: Tue Jun 27, 2006 5:46 pm
Location: Illarion nordpol, wenns den gibt...

Post by Korm Kormsen »

i would like to mention the flies/moskitos again.

where my newer chars before could stand undisturbed between four or five swarms, without loosing any blood,
(what was too easy)
now one single swarm makes more damage, than two or three mummies did before.

does this not open a somewhat big gap between the pigs and the flies?

korm
User avatar
Gro'bul
Posts: 3901
Joined: Sun Jan 26, 2003 9:22 am
Location: Farmer's Union
Contact:

Post by Gro'bul »

Athian wrote:i just have praise in case this wasn't already said. landing critical hits and getting that blood spray effect. freakin awesome. i love that :wink:
I think this is just from doing a certain amount of damage, my char gets the blood on the ground nearly every hit.
User avatar
Lance Thunnigan
Posts: 1749
Joined: Sun Jan 29, 2006 12:02 am
Location: The 918, OK

Post by Lance Thunnigan »

Hand to Hand combat is stronger now.
Mummies were stronger than before.
Health regeneration needs to be faster.
User avatar
Taliss Kazzxs
Posts: 605
Joined: Sun Jun 04, 2006 7:47 am
Contact:

Post by Taliss Kazzxs »

Nitram told me each race has its own damage with unarmed i just belive the elves and maby other races using the fist are to high, i know that for sure with the elves, taliss does good damage but its expected because he has a high color in it just not any to armored people. thats what i was saying
User avatar
Skaalib Drurr
Posts: 1007
Joined: Sat Aug 05, 2006 11:30 pm
Location: A place which I call home......

Post by Skaalib Drurr »

I agree there is too much of a gap between between pigs and mummies. My char has mid green slashing and blue green dodge and parry, but even a single mummy troubles him in leather armour (whereas before he could take 3 or 4 at a time in leather).
Fooser
Posts: 4725
Joined: Mon Dec 23, 2002 2:25 pm

Post by Fooser »

Proposal: Double Lizards effectiveness in combat

mwaha.
User avatar
Garett Gwenour
Posts: 2360
Joined: Sun Jan 09, 2005 2:18 am
Location: Is Roleplay in YOU ?

Post by Garett Gwenour »

Stephen Rothman (and his skills and stats) can not handle 4 undead wrestling undead, they do as much damage to him as wolves it seems and rarely does he parry their attacks. Too strong.
User avatar
Poots
Posts: 892
Joined: Mon Sep 19, 2005 9:12 pm
Location: On the run.

Post by Poots »

Fooser wrote:Proposal: Double Lizards effectiveness in combat

mwaha.
and then the world becomes Salathes'
User avatar
Arameh
Posts: 1875
Joined: Tue Nov 22, 2005 2:56 am

Post by Arameh »

With this current system, even if Salathe had double attack Samantha would still pwn him to ashes :P
User avatar
Azuros
Posts: 1166
Joined: Mon Feb 06, 2006 2:29 am
Contact:

Post by Azuros »

Fooser wrote:Proposal: Double Lizards effectiveness in combat

mwaha.
*clears throat*

i believe you mean, all Foosers get double effectiveness :D
User avatar
Gort Greegog
Posts: 378
Joined: Sun Oct 30, 2005 5:42 pm
Location: Orc cave

Post by Gort Greegog »

You know, Ive only seen Fooser fight once...besides a long time ago..since the server wipe. He was really mad. I think x2 Foose would be like half a Allen.

I really like mummies strength. Is there something changed with staves?
User avatar
Athian
Posts: 2429
Joined: Sun Aug 03, 2003 7:15 pm

Post by Athian »

@ Taliss:the race of the character is human.

wrestling seems fine to me actually, even with this newish character he can manage fighting three or four mummies using wrestling, he has to rest afterward but he doens't die. he wears chain shirt and blue steel greaves during those times, not sure if it makes a difference but armor type might effect things differently. when it comes to that fighting unarmed enemies.

@ Gorbul

not the single droping patch of blood, but the occasion times when you hit and blood fills up the surrounding tiles (3x3) it's a cool effect.
User avatar
Richard Cypher
Posts: 687
Joined: Thu Aug 24, 2006 11:48 pm
Location: U.S. of America, Massachusetts

Monsters

Post by Richard Cypher »

I do not think you should make anything stronger. It makes it too hard for the noobs. I have a decent fighter. Mummies are a little tough and skeletons a little more. That is how it should be. Flies though I do feel for the noobs. You could make them do a little less damage for those ones with weak constitution otherwise they will always stay weak. Poor noobs. 8)

--RICHARD--
User avatar
Taliss Kazzxs
Posts: 605
Joined: Sun Jun 04, 2006 7:47 am
Contact:

Post by Taliss Kazzxs »

although double the damage would be nice :twisted: I really think the lizards need to do a bit more from armor absorbtion or atleasty the elf and perhaps others should be dramaticly lowered, i tested with a few diffrent armors and it seemed it didnt really matter what taliss was wearing the elf with not skill in wrestling was hacking away at him.
User avatar
Ku 'Agor
Posts: 834
Joined: Tue Aug 01, 2006 6:56 am
Location: LOL PANCAKES - "Ich möchte ein paar wirklich gute Pfannkuchen."

Post by Ku 'Agor »

Taliss Kazzxs wrote:although double the damage would be nice :twisted: I really think the lizards need to do a bit more from armor absorbtion or atleasty the elf and perhaps others should be dramaticly lowered, i tested with a few diffrent armors and it seemed it didnt really matter what taliss was wearing the elf with not skill in wrestling was hacking away at him.
What's your constitution?
Post Reply