Game suggestions
Moderator: Gamemasters
- Avalyon el'Hattarr
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- Kevin Lightdot
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I still think there should be a slight skill lose, I mean with the system now I havent really have any problems with it although my character is still kinda new, I had some skills in light blue and when I was killed I didnt notice that a real change in color.
I do think that langauges shouldnt be in the skill drop, and all your items should be lost when you are killed, this would make being a bandit more worthwhile to lower skilled players to attack merchants.
perhaps a lowering in the skill drop though because I have heard horror stories about how people Green skill whent down to yellow, which is far too much. but both skill drop and complete item drop should be in getting gosted.
I do think that langauges shouldnt be in the skill drop, and all your items should be lost when you are killed, this would make being a bandit more worthwhile to lower skilled players to attack merchants.
perhaps a lowering in the skill drop though because I have heard horror stories about how people Green skill whent down to yellow, which is far too much. but both skill drop and complete item drop should be in getting gosted.
- Talaena Landessi
- Posts: 316
- Joined: Sun Aug 01, 2004 12:53 am
My idea.
-Dove sytem IG is a good idea in my opinion. Though i dont think they should be sent instantly. And maybe you have to buy the animal (maybe you can have different birds that have different speads, faster it is, the more it costs. But you would just have to buy it once). The distance between you and the other person should be taken in consideration, and you shouldnt be able to send or recieve letters underground.
-Death should penalize only Str/Con/Agil and MAYBE dex.My reason for this= Str your gonna be weak, not able to lift much or mess with heavy stuff becouse it would put you in pain and would make your wounds worse. Con your gonna be more frail then normal when your hurt ...DUH!. Agil, your not gonna be able to move fast becouse your hurt. I dont know about Dex id leave that up to someone else to figure out an excuse.
I think this is better then skill loss becouse it doesnt make much sence to forget stuff that youve been practicing becouse you get hurt...i dislocated my elbow and shattered a bone (at once) and after about a year with a cast/brace/physical therapy and three perment pins and a screw i went back to playing basketball and could still shoot three pointers as good as before.
How long these penalties last is up to the gms, though i think they should last at least one RL day (allow players to RP further injury and pain). It should be least a -5 if not more (i would prefer more)Penalty to the said attributes
- Knockout system. Item loss should be during this period. No matter the damage of the last attack you should be left with one hp left. After that the person has to retarget you to kill you. When your knocked out you cant do any actions, and maybe a emote should pop up automatically saying "_ has been knocked out"
Mela.. my idea since everyone is tossing it into this cooking pot...
When HP reaches 0, the person falls unconcious.
When that happens, the person has a %chance of beleeding to death, depending on his constitution. This can be stopped if a person heals (bandages) that person.
If the person bleeds to death (2 mins or so), he becomes a ghost and has to look for a revive. No penalty WHATSOEVER, except the fact that he lost the items he was carrying.
Person can be looted when on the ground, however, things lyke armor are impossible to remove, or clothes.
If the person doesn't bleed to death, then that person revives after 2 mins.. and is free to do what he lykes, as if never killed.
=
If the person is attacked on the ground, ie coup-de-grace. then it shows that the attack really hated him, so lets make the attacker happy
.
The person becomes a ghost, and takes -2 penaly to either (randomised) STRENGHT, DEXTERITY, AGILITY and a -2 pentaly on CONST at the same tyme. If it was a magic attack, the person takes a -2 penalty on essence.
These penalties last for 2 IG weeks.
=
NPC kills are auto-kills (no unconcious), the penalty is still a -2 as above, however... it only lasts for an IG 4 days... unless its a particular brutal enemy (Demon or so)
my few cents
When HP reaches 0, the person falls unconcious.
When that happens, the person has a %chance of beleeding to death, depending on his constitution. This can be stopped if a person heals (bandages) that person.
If the person bleeds to death (2 mins or so), he becomes a ghost and has to look for a revive. No penalty WHATSOEVER, except the fact that he lost the items he was carrying.
Person can be looted when on the ground, however, things lyke armor are impossible to remove, or clothes.
If the person doesn't bleed to death, then that person revives after 2 mins.. and is free to do what he lykes, as if never killed.
=
If the person is attacked on the ground, ie coup-de-grace. then it shows that the attack really hated him, so lets make the attacker happy

The person becomes a ghost, and takes -2 penaly to either (randomised) STRENGHT, DEXTERITY, AGILITY and a -2 pentaly on CONST at the same tyme. If it was a magic attack, the person takes a -2 penalty on essence.
These penalties last for 2 IG weeks.
=
NPC kills are auto-kills (no unconcious), the penalty is still a -2 as above, however... it only lasts for an IG 4 days... unless its a particular brutal enemy (Demon or so)
my few cents
- Avalyon el'Hattarr
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- Taliss Kazzxs
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- Avalyon el'Hattarr
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- Korm Kormsen
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- Location: Illarion nordpol, wenns den gibt...
making death hard. but not too hard....
what about a new angle for an old problem?
a char dies. he looses all or most of his items. he looses no skills. he does not loose the contents of his depot.
but he looses his identity.
(loosing his name, to be replaced by another. loosing all the names of people he knows.)
so the player does not have to train a new char. but he can not just go back and go on chatting with his cronies, without even feeling disturbed by death.
korm
what about a new angle for an old problem?
a char dies. he looses all or most of his items. he looses no skills. he does not loose the contents of his depot.
but he looses his identity.
(loosing his name, to be replaced by another. loosing all the names of people he knows.)
so the player does not have to train a new char. but he can not just go back and go on chatting with his cronies, without even feeling disturbed by death.
korm
- Korm Kormsen
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please explain, why it is crap, not to live, after being killed.
is it not bigger crap, to have to travel to a revival place?
your char gets killed in trollsbane, you might be even lucky enough, to find your items again.
your char gets killed at the lighthouse or farther north,
you hurry up, not to loose too much skills. you come to the closed gates of trollsbane.... not crappy?
korm
is it not bigger crap, to have to travel to a revival place?
your char gets killed in trollsbane, you might be even lucky enough, to find your items again.
your char gets killed at the lighthouse or farther north,
you hurry up, not to loose too much skills. you come to the closed gates of trollsbane.... not crappy?
korm
- Taliss Kazzxs
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What about giving furs a purpose? perhaps be able to tailor fur coats thus having them desired by players and not just the npc at the docks and it work well with role playing those cold times of the year. I don’t know how hard it would be to add new items to the game but the regular grey coat image would work just fine.
- Talaena Landessi
- Posts: 316
- Joined: Sun Aug 01, 2004 12:53 am
The game mechanics told to us players.
What each attribute does exactly and what it affects
a comparison of all armors and weapons.
For weapons Damage, speed, range, wight
For Armor defence types, speed, wieght
What each skill affects: What exactly does tactics do? How the damage of a weapon type is determined and then how it is defended
example tactics+weapon damage+ strenght = damage then defence is attacked damage- defenders tactics, weapon skill (corresponding slashing vs. slashing, concussion vs. concussion.)
elaborate breakdowns
What each attribute does exactly and what it affects
a comparison of all armors and weapons.
For weapons Damage, speed, range, wight
For Armor defence types, speed, wieght
What each skill affects: What exactly does tactics do? How the damage of a weapon type is determined and then how it is defended
example tactics+weapon damage+ strenght = damage then defence is attacked damage- defenders tactics, weapon skill (corresponding slashing vs. slashing, concussion vs. concussion.)
elaborate breakdowns
- Dom Bompatill Dent Ings
- Posts: 75
- Joined: Wed Aug 16, 2006 5:23 pm
Im going ot have to disagree with unconsiousness before death for a few reasons
1) Death is one of the reasons i think people dont pk Because it is to harsh
to make people lose skills and this ruins rp
2) if you knock people unconsious and take their items this is not technically pking.
3) if you can knock people unconsious and take their stuff thegame will get many more thiefs and bandits because they would not be a pker for knocking people unconsious
I am taking a wild guess at this so if im talking out my ass just tell me lol.
1) Death is one of the reasons i think people dont pk Because it is to harsh
to make people lose skills and this ruins rp
2) if you knock people unconsious and take their items this is not technically pking.
3) if you can knock people unconsious and take their stuff thegame will get many more thiefs and bandits because they would not be a pker for knocking people unconsious
I am taking a wild guess at this so if im talking out my ass just tell me lol.
- Avalyon el'Hattarr
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- Dom Bompatill Dent Ings
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- Joined: Wed Aug 16, 2006 5:23 pm
- Dom Bompatill Dent Ings
- Posts: 75
- Joined: Wed Aug 16, 2006 5:23 pm
- Dom Bompatill Dent Ings
- Posts: 75
- Joined: Wed Aug 16, 2006 5:23 pm