I am barely getting skillups myself. Or none lately, to be honest.Retlak wrote:It seems an extremely low intelligence makes learning 99.9% impossible.
Wheras a high intelligence is the complete opposite.
Learning system enabled or disabled?
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It depends on what you're fighting and how good you are, really.
For instance, with Maggie:
if I fight a pig with swords, I will 'try' to learn slashing weapons each time I make a strike. If I use my staff, I learn nothing.
If I'm fighting a mummy with swords, I will 'try' to learn slashing with each of my attacks but with my staff nothing, and with each of its attacks I 'try' to learn dodge and tactics.
If I'm fighting a skeleton, I will 'try' to learn either slashing or concussion on my attacks, and on its attacks I will try to learn dodge, parry, and tactics.
These differences are based on how high my level is in each of these skills, and on how hard the enemy is.
Each attempt to learn adds to your Mental Capacity pool. After a certain amount of MC points, you can't learn anything else (skillcap). You can see that what you're fighting can vastly affect how quickly you cap.
For instance, with Maggie:
if I fight a pig with swords, I will 'try' to learn slashing weapons each time I make a strike. If I use my staff, I learn nothing.
If I'm fighting a mummy with swords, I will 'try' to learn slashing with each of my attacks but with my staff nothing, and with each of its attacks I 'try' to learn dodge and tactics.
If I'm fighting a skeleton, I will 'try' to learn either slashing or concussion on my attacks, and on its attacks I will try to learn dodge, parry, and tactics.
These differences are based on how high my level is in each of these skills, and on how hard the enemy is.
Each attempt to learn adds to your Mental Capacity pool. After a certain amount of MC points, you can't learn anything else (skillcap). You can see that what you're fighting can vastly affect how quickly you cap.
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All skills go to the same MC pool. So you can't, for instance, skillcap in tailoring and then go try to read and expect to get far.Avalyon el'Hattarr wrote:yes but what about tailoring? i think i made hundreds of leather shoes and it bearly appeared as a skill, and it's futile to talk about reading books... i get the "skill cap" after reading a few pages and don't get any level ups
And a lot of things take a *long* time to learn. I've been doing my best to convince the 'powers that be' that some things are still just way too hard, but everyone has their own ideas on how things 'should be'.
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It's always been that way to some extent...the tougher the monsters you fight, the quicker you gain skills and the higher they get. Fighting monsters that are too tough run you the risk of getting killed, while fighting pigs all the time will take too long and limit your skill because the damned things aren't even attacking back at you.NirAntae wrote:It depends on what you're fighting and how good you are, really.
For instance, with Maggie:
if I fight a pig with swords, I will 'try' to learn slashing weapons each time I make a strike. If I use my staff, I learn nothing.
If I'm fighting a mummy with swords, I will 'try' to learn slashing with each of my attacks but with my staff nothing, and with each of its attacks I 'try' to learn dodge and tactics.
If I'm fighting a skeleton, I will 'try' to learn either slashing or concussion on my attacks, and on its attacks I will try to learn dodge, parry, and tactics.
These differences are based on how high my level is in each of these skills, and on how hard the enemy is.
Each attempt to learn adds to your Mental Capacity pool. After a certain amount of MC points, you can't learn anything else (skillcap). You can see that what you're fighting can vastly affect how quickly you cap.
Nitram, although it's still in development, is there a way to summarize how or at least why the skill-ups act the way they do? Lots of blue swirlies sometimes or no swirlies and capped, for example?