Discussion: The Value of the Copper

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Llama
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Post by Llama »

Samantha Meryadeles wrote:NPC Selling rare items you can't find somewhere other. There was once a halfling who sold artifacts of different kind. Like fire war axes. Once he sold them, and in a few weeks maybe something other.
Good idea... stolen items?
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Dónal Mason
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Post by Dónal Mason »

A brothel isn't a gambling place. It's a prostitution place. Unless people are betting on what kind of STD they get...
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Llama
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Post by Llama »

and ANYWAY we already got Alica ( :twisted: )
[NOTE: the char not the player]

@Donal : 15 coppers on AIDS
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Misjbar
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Post by Misjbar »

It is argued that AIDS was less of an issue then, and syfilis got the most victims. Herpes was also a big problem. Just my 20 cents into the off-topic pot.
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Llama
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Post by Llama »

Misjbar wrote:It is argued that AIDS was less of an issue then, and syfilis got the most victims. Herpes was also a big problem. Just my 20 cents into the off-topic pot.

ssssh Misj, you're spoiling your chance of winning the bets :P
Retlak
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Post by Retlak »

We could always have some overpowered fat npc guy walk through town asking for donations and if you dont pay him he attacks you.
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NirAntae
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Post by NirAntae »

One note on the whole house thing:

On StarWars Galaxies, they have managed to make houses hard to get, hard to keep, and a constant moneysink.

Here's the system they used in summary:

To get a house, you must first get the plans from an architect playercharacter. This requires either a large amount of money, or you must get supplies for him (since for some reason making a blueprint requires lots of materials... probably because the 'blueprints' becomes a machine/droid to actually build the house when you put it down. ;) )

Once you place the blueprints, you have to pump huge amounts of materials into it for the house to actually get built (much like the current building process here IG.)

Now, here comes the real trick:
That isn't the end! Every house has a 'control panel' built into it next to the door. You can control certain functions of the house (such as whether outsiders can enter or not, and if its only people you want allowed, the allow list), but most importantly, you have to pay upkeep on the house. If you don't pay for its upkeep, the house gets old, and eventually falls apart completely.

However... in order to make it worthwhile, really, to spend lots and lots of time and money on a constant basis for a house, you have to implement what these other game systems have: the ability to furnish your house, and store items there, and 'decorate'. In other words, either items do not deteriorate inside the house, -or- the ability to 'lock down' items in a house so they won't deteriorate.



Just some thoughts and ideas to keep in mind.
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Alli Zelos
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Post by Alli Zelos »

Thats a good idea. It would make it so to keep a house, you would need constant payment or your house will go away...only one problem, what about the people that barely have enough money to buy something they need, such as a sword, or armor? Some people need a money sink, but others need it raised to keep up with the constant demand of prices
=(. But I guess with a money sink, the prices will be lower...
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Ullyatth Leader
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Post by Ullyatth Leader »

Nalzaxx wrote:@Xalliar: Well, some kind of gambling place then.


Next Idea: Howabout a brothel?

:roll:
Yay! Let's do that! Unfortunately, the GMs probably wouldn't agree, but who cares???

Hey I know. We could make a game. Like where you throw things. Onions maybe? Hey we could call it onionball! :roll:
Retlak
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Post by Retlak »

I still really want the fat NPC guy...

Hagred: Allo Harry, give us a brew.
Player: no
Hagred: GROAAAH *attacks*
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Ullyatth Leader
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Post by Ullyatth Leader »

Retlak wrote:I still really want the fat NPC guy...

Hagred: Allo Harry, give us a brew.
Player: no
Hagred: GROAAAH *attacks*
Then someone mystical who appears for an hour at every gate in Trollsbane. There is no escape.

*F12. Hmm no number. Tries to attack it. Won't work. Hmm.*
William Elderberry: List wares
Someone: I SELL NO WARES, I CLAIM THEM.
William Elderberry: Hello
Gandalf the Green: Hello I am Gandalf the Green.
William Elderberry: Move
Gandalf the Green: Bring me a staff and I will move
William Elderberry: Staff
Gandalf the Green: Yes. Bring it here.
*Goes to depot and gets staff*
William Elderberry: Staff
Gandalf the Green: Thanks this will do nicely.
William Elderberry: Move
Gandalf the Green: Bring me a staff and I will move
William Elderberry: I just gave you a staff
Gandalf the Green: You dare to challenge me???
*Two alternatives*
[William Elderberry: No
Gandalf the Green: Good
William Elderberry: Move
Gandalf the Green: Bring me a staff and I will move
*Rinse and repeat*]
*or*
[William Elderberry: Yes
Gandalf the Green: Oh. Now I shall kill you.
*Gandalf starts owning.* *Try to attack. Doesn't work.*
William Elderberry: Walk to the YELLOW CROSS to get resurrected !]
When you come back he's gone and your staff is left behind with much better quality on, with a big pile of runes.
Someone (0): For you worthy foe


Course that'll never happen but; meh *shrugs*
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The Wanderer
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Post by The Wanderer »

I appreciate the idea of money-sinks, as long as they grant some kind of benefit, though.

Even the access to some areas or to the local forge might be granted just by paying a small amount of coppers. Players won't like it much though, but this is an easy way of collecting taxes for the production of goods (carpenters would have a big advantage then, unfortunately).

More money-sinks or just additional ways of spending your coppers:
- kind of an evaluator (telling you the correct state of your items)
- craftsmen who will "personifiy" your items by carving names into it
- a fee in order to ferry across...to Tol Vanima or the Sirani islands or even other spots at the coastline of Gobiath.
- an NPC pawnbroker
- auctioneers (selling randomly items for the best bidding)
- NPC training partners for combat
- well, a casino won't fit to the medieval time, but business and luck basically do, I must say. How about contests or challenges in archery or other skills? (Sounds not easy for the devs, though...)
- a depot tax?
- itinerant ballad-mongers, telling you random news of the happenings ig, which other players would like to spread or which are to be found in several forum threads as well.
- washer-women for oftentimes worn and dirty clothes? Especially wealthy people should be interested in their appearance

Well, too specific and mayhaps not the kind of money-sinks, you sought, I suppose. But, nevertheless, further ideas.
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Jon Childs
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Post by Jon Childs »

*randomly posts*
Well, My richest char only has 12 silver, which is worthless. But if the value of copper was increased to lets say. 500 copper can get you Lor-Angur, not 800. This would be quite a good increase, and the newer characters wouldn't have to Powergame so much :wink:
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Miklorius
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Post by Miklorius »

Some nice ideas, Wanderer, but hard to build it, I guess.
And I think there shouldn't be that much services you have to pay for: The rich characters could buy everything, the not so rich are feeling even more poor.
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Jon Childs
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Post by Jon Childs »

I like that auctioneer one. And that is possible with just RP!
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The Wanderer
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Post by The Wanderer »

What we need are commodity-features for the rich chars. Symbols of power, so that even the arrogant chars may show their wealth, that everybody has to notice them not only by rp. Or the hedonists, spending the money for joyful pleasure... ;)
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Salathe
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Post by Salathe »

how about a red carpet showing up wherever us rich people walk?

Maybe a glowing light surrounding us too
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Dónal Mason
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Post by Dónal Mason »

A trail of city folk who scream "Kick 'im inna fork!" and then steal all your money..
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