Small Suggestion: Alarm Bell
Moderator: Gamemasters
Small Suggestion: Alarm Bell
THis was inspired by the wolf thread
I was remembering the old system.. when Trollsbane used to be under attack
Mychar (s): SKELETONS IN WEST GATE
Mychar ((*double clicks with mouse to run, whislt typing*))
Mychar (s): Help!
Someone else (s): Where are you?
Mychar (s) Skeletons at west gate
Someone else (s): I'm coming
You have been killed, go to the yellow cross to revive
-
Later
-
Tank: Hmm, are there any more of them at the other gates? Lets check
N00b: (s) HELP!
Tank and me: Lets go look for him
My idea.. an alarm bell... an static item which you can just.. Pull; and it gives a 'global message' to all in that town; calling people to arms...
Thats about it
I was remembering the old system.. when Trollsbane used to be under attack
Mychar (s): SKELETONS IN WEST GATE
Mychar ((*double clicks with mouse to run, whislt typing*))
Mychar (s): Help!
Someone else (s): Where are you?
Mychar (s) Skeletons at west gate
Someone else (s): I'm coming
You have been killed, go to the yellow cross to revive
-
Later
-
Tank: Hmm, are there any more of them at the other gates? Lets check
N00b: (s) HELP!
Tank and me: Lets go look for him
My idea.. an alarm bell... an static item which you can just.. Pull; and it gives a 'global message' to all in that town; calling people to arms...
Thats about it
- Estralis Seborian
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- Juniper Onyx
- Master NPC Scripter
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I like the idea.
I have often been frustrated myself that the town has a guard, government, Gates and walls, but no way to raise the alarm? The town's just too big to walk across looking for people, and it has too many gates for the few 'guards' it has. Not to mention the two holes in wall.
What about NPC sentries at the gates that would attack monsters?
What about 'lockable' gates?
What about drawbridges or a Moat?
Just some other ideas.
I have often been frustrated myself that the town has a guard, government, Gates and walls, but no way to raise the alarm? The town's just too big to walk across looking for people, and it has too many gates for the few 'guards' it has. Not to mention the two holes in wall.
What about NPC sentries at the gates that would attack monsters?
What about 'lockable' gates?
What about drawbridges or a Moat?
Just some other ideas.

- Enwell van Illdoran
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- Cassandra Fjurin
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we thought about such a thing on the community meeting. The problem is, currenntly the area of talk, whisper and other emotes are static. In a later version i will try to add a command where the scripter can decide how wide you can hear this item
What alarmclock will it be if you can shout as loud as it rings.

What alarmclock will it be if you can shout as loud as it rings.
You do realize the bell might be rung by anyone a zillion times a day even if there isn't any attack at all. In real life, such a bell would probably be manned at all times or would be on a very tall area that could be seen by all. In Illarion's case, I doubt the bell ringer will always be seen, especially at times of low player count. So keep that in mind before some guy in a cloak and some people start arguing about whether or not their character were seen ringing the bell.
- Dante Drackendoor_
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@Dyluck: I agree. Example:
One Day:
Bored Man walks into town.
Bored Man: Hmm, where is everyone?
Bored Man rings the bell.
Alert Message: [Enemies at the ___ gate!]
Bored Man: Ooh! Fun!
Bored Man continues to ring the bell.
Alert Message: [Enemies at the ___ gate!]
Alert Message: [Enemies at the ___ gate!]
Alert Message: [Enemies at the ___ gate!]
Alert Message: [Enemies at the ___ gate!]
Alert Message: [Enemies at the ___ gate!]
Et cetera, so on, and so forth.
The Next Day:
No more bells.
..........
@Dante: We have what... 3 active guards or so? The chance of one of them being on for hours, sitting in the exact same spot, is quite slim.
One Day:
Bored Man walks into town.
Bored Man: Hmm, where is everyone?
Bored Man rings the bell.
Alert Message: [Enemies at the ___ gate!]
Bored Man: Ooh! Fun!
Bored Man continues to ring the bell.
Alert Message: [Enemies at the ___ gate!]
Alert Message: [Enemies at the ___ gate!]
Alert Message: [Enemies at the ___ gate!]
Alert Message: [Enemies at the ___ gate!]
Alert Message: [Enemies at the ___ gate!]
Et cetera, so on, and so forth.
The Next Day:
No more bells.
..........
@Dante: We have what... 3 active guards or so? The chance of one of them being on for hours, sitting in the exact same spot, is quite slim.
- Dante Drackendoor_
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- Garett Gwenour
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3 guard?? Hardly.. We have .. Taylor.. Revlen.. Alexander.. Delanroth and Qill!
Plus the Knighthood, Siltaris, Arameh, Leon, Kincent, Bidukan and Stephen..
So really there are a lot of defenders in town, but the problem is, only one of us speaks German, Siltaris, so none are really on at that time. And what is worse is that few German speakers want to be apart of the guard/knighthood.
I blame the grey rose.
Plus the Knighthood, Siltaris, Arameh, Leon, Kincent, Bidukan and Stephen..
So really there are a lot of defenders in town, but the problem is, only one of us speaks German, Siltaris, so none are really on at that time. And what is worse is that few German speakers want to be apart of the guard/knighthood.
I blame the grey rose.
- Juniper Onyx
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Uhh.....I speak German (fairly fluently), therefore Alexander does as well. I'm just not sure exactly when the 'Germans' play usually, but I can make sure Alex is on at that time if you need him to be.Garett Gwenour wrote:3 guard?? Hardly.. We have .. Taylor.. Revlen.. Alexander.. Delanroth and Qill!
Plus the Knighthood, Siltaris, Arameh, Leon, Kincent, Bidukan and Stephen..
So really there are a lot of defenders in town, but the problem is, only one of us speaks German, Siltaris, so none are really on at that time.
I blame the grey rose.
- Dante Drackendoor_
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Sess'sth wrote: The chance of one of them being on for hours, sitting in the exact same spot, is quite slim.
I'm not seeing how this is any different from players standing in front of or inside Eliza's shop 24/7

Maybe to prevent people from ringing the bells constantly there could be some sort of time restraint on it (like MSN nudges). ie you ring the bell, and the bell must remain silent for at least X time before it can be rung again. Just a thought.
I didn't include the knighthood in my post, but I get what you're saying that we have more than just three guards. And I haven't seen much more than Taylor and Revlen in town when I've been online. Hence, I said active guards. But anyway, 5 guards and 6 knights just doesn't seem enough to keep imbeciles away from the darn bell so it isn't rung hourly or something rediculous like 40 times in 10 seconds. We've always put so much trust into the players, putting them in charge and whatnot (example: you're the governor of TB), and we know that some idiots slip through the cracks and get in the mood to annoy and kill the roleplaying atmosphere. I would suggest allowing only certain players the ability to use these "bells", though then they would be much more useless to the community.Garett Gwenour wrote:3 guard?? Hardly.. We have .. Taylor.. Revlen.. Alexander.. Delanroth and Qill!
Plus the Knighthood, Siltaris, Arameh, Leon, Kincent, Bidukan and Stephen..
- Juniper Onyx
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- Bloodhearte
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A good idea, the problem is...it isn't feasible. So I don't like it.Dante Drackendoor_ wrote:What if normal people get offered more pay to do that job, they could still chat, when danger comes walk into the watch tower and -RIng, ring-
In RL, we got this thing called "barracks duty." Basically, we just guard the entrance of the barracks to make sure Marines to wander in drunk and causing trouble, minors don't enter, no problems go on...
The problem? Everybody is required to do the duty at least once a month, and it is...fcking...boring. Have to stay awake for 24 hours, doing nothing but staring at the desk and maybe answering phone calls. You can't pay me enough to voluntarily do this, so there's a roster we have that says when you have to do it.
Now, imagine doing the same thing in Illarion...doing nothing, but staring at the computer screen for hours...hours...ugh. I imagine you can't pay a character enough to voluntarily do that either.