Vorschlag/Idea

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Enwell van Illdoran
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Vorschlag/Idea

Post by Enwell van Illdoran »

Oft passiert es das man wenn man grade intaagiert mit andren, texte schreib die sich wiedersprechen, fragen stellt dessen antwort schon kommt usw. Das kommt weil man nie weiss ob der andere char grade etwas sagt (bzw der PO grade was schreibt) oder er auf deine antwort wartet. so arten viele gespraeche und auch emotes ins vollkommen laecherliche aus.

BSP:

A und B haben ein date. A will emoten das A B auf den mund kuesst. B will etwas sagen. A ist eine sekunde schneller. Aber jetzt stelle man sich mal das bild vor das entsteht. Wie soll B sprechen wenn er grade auf den mund gekuesst wird. er koennte es schon wuerde dann aber laecherlich klingen wenn man grade des anderen lippen auf dem mund hat "mch lmmbe dimch" oder so.

Loesung: MSN messenger als beispiel. da sieht man immer wenn der andere grade schreibt. villeicht koennte man ein symbol bei dem char auftauchen lassen ( drei punkte zBsp. : ...).
wenn moeglich koennte man an dem symbol vielleicht sogar unterscheiden ob er emoted oder schreibt.

also liebe devs was meint ihr..
Last edited by Enwell van Illdoran on Mon May 29, 2006 4:28 pm, edited 1 time in total.
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Misjbar
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Post by Misjbar »

Wonderfull idea.

For the english peeps: He is suggesting to implement something that will show when a char is typing something up. That ... appears or so. Why? Imagine the following the situation:

A wants to kiss B on the lips. B wants to say something. What if A is a second faster than B with the #me kisses B, and then B says something? Seems rather awkward. It will also allow you to see if someone is actually responding to your Hello or so. It is often also the case that people are talking and asking questions all through eachothers answers and emotes, often unintended.
This "feature" should help that, if ever implemented ofcourse. ;)

I hope I got the message through alright.
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Miklorius
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Post by Miklorius »

I got such idea in my huge personal Illarion wishlist, too: A "XY is typing right now" indicator. If it does not lead to more data traffic, I vote for it. Although it could slow down RP when everybody does nothing while someone is typing.

So maybe there should be a cursor function in the typing field that allows to modify your typed but not sent text easily without deleting all.
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Misjbar
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Post by Misjbar »

...Ofcourse it will increase the load a little. Usually the text you are typing will not get send until you actually press enter. Now the program has to check if you are typing constantly.
Astrell Merdier
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Post by Astrell Merdier »

Ich kann den Vorschlag nur unterstützen, wäre wirklich eine große Hilfe und würde so einige kuriose Situationen nicht entstehen lassen...aber ob es machbar ist...
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Garett Gwenour
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Post by Garett Gwenour »

from my various experiences with my characters and their relationships, this is really not at all a problem. And to add an icon next too or near the same, the screen will look very crowded and filled up. It already does when you have the viewable names option on and your character is talking to say 5 or 6 people, adding another icon, especially when your talking with 5 people, just about everyone is typing at the same time, will result in people stopping to wait for another to finish and then whispering, ((what are you going to say? i am just going to say *enter*)).
As I said, my characters have had numerous relationships and I have never come across this as a really serious problems. Often times you kiss a person, break it just to whisper something sweet and loving. And if it truely bothers you, you can always write, #me: leans in slightly closes his eyes and softening his lips. This way your partner knows she can either say something now or go along with the kiss/something worser.
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Miklorius
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Post by Miklorius »

Mmhh, Garett is right, I did not really think about the placement of such an icon. It has to be there for every character onscreen... It seems that such function is quite complex so dump it (for now).
But I would like to see a improved text modifying function.
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