Um, but you started running after cris took off, and took tiem to grab pincers, so you would ahve started behind him, so it wouldnt have been easy to follow him. And i rp'd in the beginning of the thread that it was night. And Cris doesn't easily get tired, he's used to runningArameh_ wrote:Cris maybe is faster generally, but peoples gets exausted! Arameh was wearing light cloches, much lighter than leather armors, not carrying any weapons, only pincers. We can easily follow someone running around trees if we are close enought as well, and I didnt even know it was night. Do like you want, but dont expect me to make another 8 pages like that having 0 chances.
Jails
Moderator: Gamemasters
- Gort Greegog
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- Location: Orc cave
- Gort Greegog
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- Jon Childs
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- Location: Location not edited since 5/12/05-Join me in my quest for locations that are overly long and dated
- Gort Greegog
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- Jon Childs
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- Gabon Corad
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- Turonga Mudwater
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- Location: Bloodtooth Cave
There was a way to break out of the old jail. Fooser just didn't find it
A. It's stupid to break out everytime in one day, that's ridiculos the gaurds would eventually keep an eye on you 24-7 or chain you down. As the old saying goes "Fool me once, shame on you; fool me twice, shame on me." They would eventually learn if they already haven't.
B. It is equally as stoopid to complain about bad guys breaking out. Everytime the good side doesn't win, it's complained about. Everytime the bad guys don't win, it's complained about.
As far as I can tell the only solution to this side bias is to remove skills and GM intervention. The problem with fighting is the good guys will always win. The good side has a seemingly infinte supply of fantastic fighters. They have the time and space to train in (although training has been a subject of my annoyance forever.) they have access to the best smiths, where bad guys don't. The problem with GM intervention is the bas side always wins. Everytime a GM intervenes the bad side wins or is extrainously overpowered. Either time the losing side complains.
Solution: Scrap them both. Fighting skills are annoying as hell. I don't have the time nor the willpower to sit and control click ogres for hours, also I find it extremely un-realistic to hit eachother with rusty daggers found in a cave full of undead beacuse they "Hurt less" same goes with hiting people with an uberaxe, hot off the anvil, just to test it out. So what am I to do except be forced to back down or uncharacteristically run away? What is anyone but the ultrastrong powergamed orcs or the ultrastrong powergamed gaurds to do in that situation?
Same goes with GM intervention, the players can never win in that situation. Never.
Both sides have their arguements and both are equally justified in their argueing, but since this debate has droned on for years the obvious solution is to look outside the realm of normality. Everytime these debates end in the same crappy solutions being proposed, and everytime they fail.
A. It's stupid to break out everytime in one day, that's ridiculos the gaurds would eventually keep an eye on you 24-7 or chain you down. As the old saying goes "Fool me once, shame on you; fool me twice, shame on me." They would eventually learn if they already haven't.
B. It is equally as stoopid to complain about bad guys breaking out. Everytime the good side doesn't win, it's complained about. Everytime the bad guys don't win, it's complained about.
As far as I can tell the only solution to this side bias is to remove skills and GM intervention. The problem with fighting is the good guys will always win. The good side has a seemingly infinte supply of fantastic fighters. They have the time and space to train in (although training has been a subject of my annoyance forever.) they have access to the best smiths, where bad guys don't. The problem with GM intervention is the bas side always wins. Everytime a GM intervenes the bad side wins or is extrainously overpowered. Either time the losing side complains.
Solution: Scrap them both. Fighting skills are annoying as hell. I don't have the time nor the willpower to sit and control click ogres for hours, also I find it extremely un-realistic to hit eachother with rusty daggers found in a cave full of undead beacuse they "Hurt less" same goes with hiting people with an uberaxe, hot off the anvil, just to test it out. So what am I to do except be forced to back down or uncharacteristically run away? What is anyone but the ultrastrong powergamed orcs or the ultrastrong powergamed gaurds to do in that situation?
Same goes with GM intervention, the players can never win in that situation. Never.
Both sides have their arguements and both are equally justified in their argueing, but since this debate has droned on for years the obvious solution is to look outside the realm of normality. Everytime these debates end in the same crappy solutions being proposed, and everytime they fail.
- Cliu Beothach
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- Gort Greegog
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- Location: Orc cave
No they havent learned. There are other ways of breaking people from jail. We just havent needed them yet. And jail sucks. If you want to play while in jail then you have to use a secondary boring guy.Turonga Mudwater wrote:There was a way to break out of the old jail. Fooser just didn't find it![]()
A. It's stupid to break out everytime in one day, that's ridiculos the gaurds would eventually keep an eye on you 24-7 or chain you down. As the old saying goes "Fool me once, shame on you; fool me twice, shame on me." They would eventually learn if they already haven't.
And one more thing. Think if the good guys were put in jail ever time they lost, the situation would be completely reversed. And you would be the ones being scoulded.
- Turonga Mudwater
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- Location: Bloodtooth Cave
Both Sides are equally justified. I play no gaurd or extremely riteous characeters, so I tend to sympathyze with the bad guys, but I do see where the good guys are coming from.
Seriously, if you scrap skill then no one would care if their character died. Peoplepretend like they really care about X and Y in a character, but from everything I've seen all they want to keep is the skills. The reason the skill wipe didn't matter so much was because newer players saw an oppourtunity to beat those who had always elluded them and monopolize the fighting "market." Alot of people left at the skill wipe, its obvious they only cared about their characters so long as they had skill.
Seriously, if you scrap skill then no one would care if their character died. Peoplepretend like they really care about X and Y in a character, but from everything I've seen all they want to keep is the skills. The reason the skill wipe didn't matter so much was because newer players saw an oppourtunity to beat those who had always elluded them and monopolize the fighting "market." Alot of people left at the skill wipe, its obvious they only cared about their characters so long as they had skill.
- Enwell van Illdoran
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- Gort Greegog
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