Suggestion: Racial Special Abilities/Effects
Moderator: Gamemasters
Suggestion: Racial Special Abilities/Effects
When I had suggested that lizards be given a wrestling bonus, it set me thinking...here is the fruit of my ideas...
Racial Special Traits
Orc
Land: No effect
Attack Special: Increased Damage with Concussion weapons
Attack Loss: Loss of accuracy using bow/crossbow; reduced dodge
Special: An attack by an orc induces panic, when an orc attacks a target, a % drain of the enemy intellegnece will take place TEMPORARILY, therby reduces tactical abilities due to fear [depends on the orc's attack skill]
Elf
Land: Faster on Forest Tiles
Attack Special: Increased Damage/accuracy using bow
Attack Loss: Large size will reduce shield ability, reduced parrying
Special: None
Lizard
Land: Slower in Deserts
Attack Special: Increased efficiency of wrestlign skill (tail for balance, claws for scratching)
Attack Loss: None
Special: Heal faster when nearby a water tile; heal slower when on desert tile
Dwarf
Land: Faster in mountains
Attack Special: Increased Damage when using axes
Attack Loss: Decreased efficieny with larger bows
Special: Harder to hit when using missile weapons
Halfling
Land: None
Attack Special: Increased damage with shortswords,daggers
Attack Loss: Lack of efficency using two-handers or large weapons; critical hit % chance low
Special: Harder to parry attacks, since shield has to be lowered towards the ground in order to parry a shot.
Humans
NONE [as usual]
Any more ideas? things you hate?
Racial Special Traits
Orc
Land: No effect
Attack Special: Increased Damage with Concussion weapons
Attack Loss: Loss of accuracy using bow/crossbow; reduced dodge
Special: An attack by an orc induces panic, when an orc attacks a target, a % drain of the enemy intellegnece will take place TEMPORARILY, therby reduces tactical abilities due to fear [depends on the orc's attack skill]
Elf
Land: Faster on Forest Tiles
Attack Special: Increased Damage/accuracy using bow
Attack Loss: Large size will reduce shield ability, reduced parrying
Special: None
Lizard
Land: Slower in Deserts
Attack Special: Increased efficiency of wrestlign skill (tail for balance, claws for scratching)
Attack Loss: None
Special: Heal faster when nearby a water tile; heal slower when on desert tile
Dwarf
Land: Faster in mountains
Attack Special: Increased Damage when using axes
Attack Loss: Decreased efficieny with larger bows
Special: Harder to hit when using missile weapons
Halfling
Land: None
Attack Special: Increased damage with shortswords,daggers
Attack Loss: Lack of efficency using two-handers or large weapons; critical hit % chance low
Special: Harder to parry attacks, since shield has to be lowered towards the ground in order to parry a shot.
Humans
NONE [as usual]
Any more ideas? things you hate?
- Belgram
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Halfling
Land: None
Attack Special: Increased damage with shortswords,daggers
Attack Loss: Lack of efficency using two-handers or large weapons; critical hit % chance low
Special: Harder to parry attacks, since shield has to be lowered towards the ground in order to parry a shot.
Halflings should be faster on farmland as they have big feet and therefor don't sink
Land: None
Attack Special: Increased damage with shortswords,daggers
Attack Loss: Lack of efficency using two-handers or large weapons; critical hit % chance low
Special: Harder to parry attacks, since shield has to be lowered towards the ground in order to parry a shot.
Halflings should be faster on farmland as they have big feet and therefor don't sink
yeah that about fits with eveyr fantasy game there is, humans are supposed to learn and adapt faster because of their short lives, and thus need for it. As such, instea dof faster on streets, perhaps not having speed affected as much by the gorund you're on.Xalliar wrote:Humans:
Faster on Streets
Attack special:-
Attack loss: -
Special: Learns faster than other races?