Teaching

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falco1029
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Teaching

Post by falco1029 »

I think i proposed this a long long time ago before even the server whipe, but anyway.

Im thinking that for any skill, there should be a teaching command. Maybe something like !teach skillname would teahc anyone within 2 spaces some f the skill. This would suit rp, as craftsman and fighters and the like could rp giving tips and pointer,s and that could be reflected skillwise. It would obviously need limits, like only being able to teach when you arent capped , and when you teach, it fully caps you. you'd also need to be at least skilled in the skill to teach it. And you can only teach someone who has low skill to begin with. Oh, also, the amoutn you can teach them at one time depends on your willpower and their intelligence. Anyway, feedback?


EDIT: Forgot to add, this would also be good for languages, as most people would agree
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NirAntae
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Post by NirAntae »

I think this is a *fabulous* idea. Especially concerning the languages, since as far as I know there is no real way to learn a new language right now. (Or did I miss something?) It would *really* enforce RP instead of 'powergaming' as everyone loves to throw about. You could interact with a group to learn things. It would even lend itself to things like schools, which currently are completely RP only and in effect don't work very well.
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falco1029
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Post by falco1029 »

Well i know of an elf and i think an orc that teach their respective languages, but theyre a pain :P.
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Azuros
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Post by Azuros »

sounds cool but of course this can be exploited. I would say maybe only if you are at a certain point of knowledge of the skill and even then you can only teach in very small steps. I think this would be nice because it would give the RP of masters who can teach novices and earn money that way. But like I said they should require very high skill to teach.
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falco1029
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Post by falco1029 »

Azuros wrote:sounds cool but of course this can be exploited. I would say maybe only if you are at a certain point of knowledge of the skill and even then you can only teach in very small steps. I think this would be nice because it would give the RP of masters who can teach novices and earn money that way. But like I said they should require very high skill to teach.
i said that already, you ned to be a certain point in the skill, and it caps you once you teach, thus making it so you cant continuously teach.
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Athian
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Post by Athian »

you'd have to make it like the mage teaching system, so that when someone taught they woould give up a points of there own skill. its a far better deterant to abuse then auto capping. you could justwait an hour and teach and wait and teach and wait and etc, if you only capped it. any other way of doing it i think wouldn't be respected.
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falco1029
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Post by falco1029 »

That would deter peoiple, but it isnt realistic. I mean really, if yuo tell someone how to cut wood do you forget yourself? And besides, if it's a small amount, it wouldnt matter how much they taught, as they could only do so much in a day. And if they keep capping, they cant learn any skills themselves, which at least allows some rp time, and would deter them from constantly teaching
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Arameh
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Post by Arameh »

I think its a very good idea, it would add much RP, and i dont see any real problems. I totally disagree with losing skill while teaching someone, its irrealistic, and will make the teachers asks for huge prices, or dont teach at all. It would need the master to be much more skilled than the apprentice though, but for the rest i love that idea.
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falco1029
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Post by falco1029 »

yeah i covered the skil lthing already, does anyone read the entire thing? "P
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Athian
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Post by Athian »

if you disagree with that then there would only be one way to do it. a teacher would give you only enough point to put absolutly minimum skill and once you have a skill teachers would not be able to raise it again. also while it opens up rp aspects it also still has a major a abuse factor, even if it auto caps a person could still teach a dozen people a day, think about situations like now when a difference of one skill can change the outcome of a battle. now imagine one person teaching a dozen of his friends just because he wants them to have a boost. good idea but,needs more regulation, plain and simple.
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falco1029
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Post by falco1029 »

they could teach a dozen people maybe if they were on ALL day. And when i said you cant be capped to teach, i meant more that you cant be anywhere near capping, it takes a while for it to go down....
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Athian
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Post by Athian »

it's not a bad idea but if anything like that were to be implimented it would need to be thought through more. and some people do play all day.
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falco1029
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Post by falco1029 »

Well if we're going to play that way then you should only be able to train once a day since some people play all day and would have an advantage :roll:

And yeah i didnt think everything all the way through, and itd surely need some tweaking, but the base concepts are good.
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Jori
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Post by Jori »

This is a good idea. I mean why should magic be the only teachable thing? Nearly everything in the middle ages was taught through apprenticeships or passed down through the family so it makes sense that other things would be taught as well.
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Athian
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Post by Athian »

well magic isn't really taught it's 'infused' into the student. the rules that apply technically are only having i high enough amount of pass the runes to another. to keep that in check mages lose a a skill point or two to make them consider not teaching every person who wants to learn. they must consider there student. also with magic, we're put under a standard to rp. because you don't recieve magic from your teacher you recieve runes. magic is the overall.

in the sense of skill teaching it's different. you could have all the runes but no magic skills what so ever. still it's a good idea, we need more opinions and suggestions.
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falco1029
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Post by falco1029 »

A dev or Gm opinion would be appreciated. And yeah, as Athian pointed out, if you taught someone magic with the teaching (not magic transfer or whatever) it would give rune skill, but not the rune. That'd make magic teachers all the more useful actually....

EDIT: Oh also, this would all obviously belogged, and looke dover onc ein a while by gms, to make sure no one randomly gives random people skills, slow though it'd be....
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Poots
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Post by Poots »

bad idea, too easily abused.
TheRipper
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Post by TheRipper »

I think it would be a good idea if it could be under control... We need to trust each other in rp anyway. as long as no powergaming noob comes and messes things up i think teaching like that could be a very good idea.
Retlak
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Post by Retlak »

I do not bother reading the posts sorry, but my first few words:

You teach someone say.. Orcish (god knows why)
as soon as they get that skill in their language section they can then go around talking jibberish to themselfs in order to get that skills up... This would be anoying.
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Post by Misjbar »

Retlak wrote:I do not bother reading the posts sorry, but my first few words:

You teach someone say.. Orcish (god knows why)
as soon as they get that skill in their language section they can then go around talking jibberish to themselfs in order to get that skills up... This would be anoying.
Imagine what is happening with the elf teacher up north, and the people getting elvish? :roll: That would happen even without this. Anyhow, it does sound like a cool thing. A knight training his page in various ways of holding his weapon/shield, without having to duel, and still give the page some skill.
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Post by Retlak »

wow...this is..good. I like, but there is an elf up north? i must go see! where is he?
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Post by Nalzaxx »

How about learning certain things from books also?

There were afterall training manuals for knights in the middle ages. Perhaps this could work similarly to the ancient textbooks?
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Miklorius
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Post by Miklorius »

I don't really like this teaching suggestion. It's teaching enough when I am telling someone how to do a work. Then it is learning by doing.
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Post by Llama »

The way i see it, its too open to abuse.

Here's my suggestion, if you are next to a carpenter who's working, you gain a little (5%) of his skill gain... that way, you watch him and learn.

I can't think of anythign better than that...

The ways of constricting abuse (your ways) seem to damaging to RP...
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Arameh
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Post by Arameh »

I really dont see the problem with that idea, you teach peoples, they gain a bit of skill, you get capped after a while, thats it. I dont see how it could be abused, would anyone wants to teach 10 peoples in a day, for no reason? And even if he wanted to, so what? Thats your problem if you teach peoples all day, its not unrealistic or anything. It shoulnt give a super boost of skill and make the student super good after a week, just a little bit of skill. This is a good idea, I would like to see that idea implemented, after all is balanced out...
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falco1029
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Post by falco1029 »

Hadrian_Abela wrote:The way i see it, its too open to abuse.

Here's my suggestion, if you are next to a carpenter who's working, you gain a little (5%) of his skill gain... that way, you watch him and learn.

I can't think of anythign better than that...

The ways of constricting abuse (your ways) seem to damaging to RP...
How is it too open to abuse ands how does it hurt rp? You realize that if it's too open to rp, its easily abuse,d and visa versa. For instance, skill caps stop powergaming, but arent realistic because you dont just "fil lup" for a day. Understand?
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Llama
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Post by Llama »

I meant the way to stop its abuse isn't RP.

I mean should you really be unable to learn because you're teaching? or lose skills?

Thats what i meant
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falco1029
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Post by falco1029 »

like i said, you cant have both. There arent any other ways to make people not want to or be able to just keep teaching without hindering rp. Its like the skill cap in general.
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Poots
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Post by Poots »

TheRipper wrote:I think it would be a good idea if it could be under control... We need to trust each other in rp anyway. as long as no powergaming noob comes and messes things up i think teaching like that could be a very good idea.

lmao,

somone (who will not be named) got banned for making fake money, and you think we can trust eachother not to powergame?
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Dónal Mason
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Post by Dónal Mason »

It wasn't fake money. The money was real, as far as game money is real. It's just that someone got a GM password, knew how to use the GM tools and make himself some cash.
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