Monster Respawning
Moderator: Gamemasters
Monster Respawning
Monsters seem to respawn no matter if there are still any alive created in the same spot or not.
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
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Is that something new?
There were thoughts to disable respawning of monsters if there are characters around, but there was no big "yeeha, we need this urgently asap! It is more important than fixing [insert your favourite bug / inbalance]." in the team. Maybe, one day, this will be implemented.
What do you think about the respawn time in general? This can be modified without any problems at all. Some monsters seem to respawn very fast compared to the time needed to kill'em.

There were thoughts to disable respawning of monsters if there are characters around, but there was no big "yeeha, we need this urgently asap! It is more important than fixing [insert your favourite bug / inbalance]." in the team. Maybe, one day, this will be implemented.
What do you think about the respawn time in general? This can be modified without any problems at all. Some monsters seem to respawn very fast compared to the time needed to kill'em.
Ok, what I ment was, that the dungeons are crawling with monsters again
it has happened before, I think it does every time there is a map update.
However, this time it looked like new monsters are spawned from the same spot, before the previouse spawned monsters are dead (or its just the same bug as usual I dont know)

However, this time it looked like new monsters are spawned from the same spot, before the previouse spawned monsters are dead (or its just the same bug as usual I dont know)
Last edited by Berengar on Sun Apr 23, 2006 1:45 pm, edited 1 time in total.
- Thariel Feuersturm
- Posts: 210
- Joined: Wed Oct 05, 2005 12:50 am
I personally never have really liked the whole monsters spawning while you're in the dungeon. Though it has its uses for training and money making and things, its always just odd how you manage to clear a whole group of monsters out, only to turn around and find that they have all magically popped out of thin air and are ripping you to shreds a little.
For most fighters this is little more than an inconvenience, however for mage characters, to have had a path cleared, and then to suddenly be surrounded as they make their way deeper seems a little unfair to say the least.
It would also promote a more realistic feel to both the atmosphere and roleplay of dungeons which I think would be a grand improvement. So if it can be done, please put it on the to do list (however low down it may be)
P.S. Thanks for all the great work so far!
For most fighters this is little more than an inconvenience, however for mage characters, to have had a path cleared, and then to suddenly be surrounded as they make their way deeper seems a little unfair to say the least.
It would also promote a more realistic feel to both the atmosphere and roleplay of dungeons which I think would be a grand improvement. So if it can be done, please put it on the to do list (however low down it may be)
P.S. Thanks for all the great work so far!

- Thariel Feuersturm
- Posts: 210
- Joined: Wed Oct 05, 2005 12:50 am