
Bottom line is im working on a lockpicking system (or should say, will be, since Nitram needs to send me a couple things first, and he's obviously very busy), and I want some of you other players' ideas. See, unlike Nitram, I like to hear what you have to say *ducks as nitram throws an outdated pc at him* ok ok just kidding

Anyway, here's what I have so far:
-Lockpicking will be done with puncture weapons. If they're ever added, an actual lockpick would of course work better
-The skill will be based on perception, intelligence, and of course, dexterity
-A grandmaster of the skill with 18 of all the major attributes will have about a 1/3 chance of opening a lock. In other words, it wont be easy

-There will be a time of about 5 minutes between when you can attempt to pick locks. If you try before that time, you'll get a message sayign you cant.
-If you have a low dexterity, you can damage or break your weapon if you fail the pick
Im also considering an option of "effort", where if you increase your counter before picking, you'll be more likely to, but you'l lalso be much more likely to damage your weapon, and anything above 1 allows you to damage it even if you succeed the pick. I want some feedback on whether this should be done or not. Oh yeah, your perception will decide how high the counter can go (direct 1:1 ratio).
Alright, suggestions, questions, comments, concerns, insults (please no
