Death
Moderator: Gamemasters
I think it's a good idea overall, but there are still some issues with death in-game that aren't resolved, like: when the "go to the cross to be resurrected" message comes up 2-3-4 times when you only really died once. Also if you are dead, get kicked or log off, and log back in again, you lost items and skill as if you died a second time.
I just can hear the massive amount of topics coming nearer, picking on each other, that this kill wasn't fair and that one against a rule and ....
because of this suggestion, that a kill will have consequences like perma death.
Each one, who gets his counter as high will try his best to verifiy, that his five deaths weren't each justified and fair.
And also the amount of work load for the GMs for each case, where they have to look for multikills and other sorts of misuse and than put back the counter, if it was a kill against the rules.
because of this suggestion, that a kill will have consequences like perma death.
Each one, who gets his counter as high will try his best to verifiy, that his five deaths weren't each justified and fair.
And also the amount of work load for the GMs for each case, where they have to look for multikills and other sorts of misuse and than put back the counter, if it was a kill against the rules.
And what would happen as soon as that happens? Suddenly are kicked from the game? Even when you die you still need to rp dying and being buried or whatever, unless your vapoursied by Samantha.
What about lowering someones health for a set amount of time, depending on the counter? counter is at one, 85% health untill the counter decreases, 2 is at 70% etc... That way people wouldn't go back into fights, less work for the GMs, and everyones Powerga---rp will still be intact.

What about lowering someones health for a set amount of time, depending on the counter? counter is at one, 85% health untill the counter decreases, 2 is at 70% etc... That way people wouldn't go back into fights, less work for the GMs, and everyones Powerga---rp will still be intact.
Alkurg wrote:And what would happen as soon as that happens? Suddenly are kicked from the game? Even when you die you still need to rp dying and being buried or whatever, unless your vapoursied by Samantha.![]()
What about lowering someones health for a set amount of time, depending on the counter? counter is at one, 85% health untill the counter decreases, 2 is at 70% etc... That way people wouldn't go back into fights, less work for the GMs, and everyones Powerga---rp will still be intact.
Wow, i must say i think i love that idea, well my starting idea wasnt much good, but thats from there we got a start. Yeah, getting sent to the cross in this idea would make some sort of "wound" to the character, and wont make them come back 10x a day. Maybe Nitram's idea with Alk's one together, that we lose healt when getting killed(or attack/defense etc), and after a certain number of time we get banned, i think both ideas together would work perfectly.
- Samantha Meryadeles
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- Ullyatth Leader
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Re: Death
3 DEATHS??? WHAT??? That's ridiculous, William probably dies 3 times a month -.- . Everyone hates William, therefore William dies too much, so wouldn't this be a bit stupid if I just suddenly abruptly had to create a new char. Since people will kill you anyway, and sometimes you may not get away in time in a duel in time, this is just a stupid idea. Because of this, if you play an annoying and/or disliked char he's screwed basically. Oh and don't you think "When this is implemented" is a bit hopeful? Don't you mean "If this is implemented".Arameh_ wrote:I was thinking, i think death is not memorable enought, as example, lets ttake the current orcs rampaging, they act like they dont care if they will die, if they do its only for their armor and weapons. I have been thinking about death counts, like if you get killed 3x by players you get a permanent death. DONT PANIC, this would only be when we get uncounscious when our healt gets to 0, when this is implemented of course. The thing which makes us uncounscious (or whatever its spelled) when we have no healt, and we would only have a death count if we get attacked after being uncounscious. Logically, it shoudl be very rare, Arameh, by example, would never ever kill someone, at the worst he could steal him while uncounscious, but nothing more. I even have an unfriendly bandit guy i play, and i dont think i would ever kill someone. But it would make peoples think more before rampaging guarded towns, and makes death less a joke. Like " Oh i died 22x already, i dont care cause i have no skill and nothing worth to lose, so well ", seriously, ive already heard that. Now, since i know lot of peoples loves arguing with me, anyone have anything flawas they see in that?
Last edited by Ullyatth Leader on Thu Apr 06, 2006 7:41 pm, edited 1 time in total.
Some skills woulnt be gotten back, it would be like a loss of smithing skill, a small one if you die, currently we only lose 1 skill chosen by luck when dying. Losing healt would be alright for fighters, but craftsman woulnt care about dying cause they wont die 5x in 5 days thats sure, non-fighters would still see death too light. Like:Arameh_ wrote:I dont know, maybe they could temporary decreases, but some skills woulnt be gotten back.
"Greetings, John, how many time you got killed today?" "Oh, i just died 3 times today, i was smithing then i got killed, and again, and again, but who cares? i can still die 1 time, then i just have to log out and wait next week using my other characters"
It seems stupid, but i im completely sure it would happen ><.
- Ullyatth Leader
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He doesn't exactly jump onto swords does he. He usually runs like a coward. E.g. in the library with the portal to the west gate (Which was shut so he got pwnd.)Alkurg wrote:That is exactly the point, dying shouldn't just be a case of "Oh well, anoter skill drop, i can live with it". Maybe if William was a little more afraid of DYING he would not jump onto blades.
Re: Death
Ullyatth Leader wrote:3 DEATHS??? WHAT??? That's ridiculous, William probably dies 3 times a month -.- . Everyone hates William, therefore William dies too much, so wouldn't this be a bit stupid if I just suddenly abruptly had to create a new char. Since people will kill you anyway, and sometimes you may not get away in time in a duel in time, this is just a stupid idea. Because of this, if you play an annoying and/or disliked char he's screwed basically. Oh and don't you think "When this is implemented" is a bit hopeful? Don't you mean "If this is implemented".Arameh_ wrote:I was thinking, i think death is not memorable enought, as example, lets ttake the current orcs rampaging, they act like they dont care if they will die, if they do its only for their armor and weapons. I have been thinking about death counts, like if you get killed 3x by players you get a permanent death. DONT PANIC, this would only be when we get uncounscious when our healt gets to 0, when this is implemented of course. The thing which makes us uncounscious (or whatever its spelled) when we have no healt, and we would only have a death count if we get attacked after being uncounscious. Logically, it shoudl be very rare, Arameh, by example, would never ever kill someone, at the worst he could steal him while uncounscious, but nothing more. I even have an unfriendly bandit guy i play, and i dont think i would ever kill someone. But it would make peoples think more before rampaging guarded towns, and makes death less a joke. Like " Oh i died 22x already, i dont care cause i have no skill and nothing worth to lose, so well ", seriously, ive already heard that. Now, since i know lot of peoples loves arguing with me, anyone have anything flawas they see in that?
OMFG, i hate when peoples just read half and freacks out. The death counts would only be when someone killed you after you get uncounscious, whicn is not yet implemented, and whatsoever, we arent even talking of that right now, this idea was thrown off, look at the 3 last pagges.
Perma-death sucks. GM death control sucks.
But I like the idea with lowering skills (I dont know how the actual system works, esp. when being a ghost for a longer time):
You die and move back to the cross - you come back with no penalty.
If you die again within X minutes, all your skills will be at 2/3 for Y minutes.
If you die again within X/2 minutes, all your skills and attributes will be at 2/3 for 1Y minutes.
If you die again within X/3 minutes, all your skills and attributes will be at 1/3 for 1Y minutes.
If you die again within X/4 minutes, all your skills and attributes will be at 1/3 for 2Y minutes.
If you die again you wont lost skills/attributes, but you cant revive for Z hours.
But I like the idea with lowering skills (I dont know how the actual system works, esp. when being a ghost for a longer time):
You die and move back to the cross - you come back with no penalty.
If you die again within X minutes, all your skills will be at 2/3 for Y minutes.
If you die again within X/2 minutes, all your skills and attributes will be at 2/3 for 1Y minutes.
If you die again within X/3 minutes, all your skills and attributes will be at 1/3 for 1Y minutes.
If you die again within X/4 minutes, all your skills and attributes will be at 1/3 for 2Y minutes.
If you die again you wont lost skills/attributes, but you cant revive for Z hours.
How about this, if you die once, your char is perma dead. On top of that your ip address is blocked. On top of that a trojan virus is then sent through your computer deleting every file on it. Then, once all files are deleted, little robot spiders should be released into your computer hacking and slicing all the wires and matrix boards, thus rendering your character and computer useless.
Perfeck.
Perfeck.
Nice idea that...
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Ok, why don't we drain attributes instead for a set amount of times? Or force some damage on the person.
Example:
Person X gets hit and killed by a strong shot, Person X has a x % chance of breaking his arm (concussion wepaon), guy gets revived with a (\) symbol on one hand.
or
Person X gets hit and killed. His body is still adepted to the revive, any food he eats will make him sick instantly; and he can't heal totally (naturally, and he can't eat food yet). This should last for 1 NPC refresh or so.
or
You lose FIGHTING skills, and a lot of them... as much as the skill difference between the two.. (ok not THAT much but you get the idea)
Example: A uber cool fighter gets killed by a mummy, he loses a HUGE load of fighting skills
A n00b gets killed by a dragon, he barely loses any.
Ge the idea?

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Ok, why don't we drain attributes instead for a set amount of times? Or force some damage on the person.
Example:
Person X gets hit and killed by a strong shot, Person X has a x % chance of breaking his arm (concussion wepaon), guy gets revived with a (\) symbol on one hand.
or
Person X gets hit and killed. His body is still adepted to the revive, any food he eats will make him sick instantly; and he can't heal totally (naturally, and he can't eat food yet). This should last for 1 NPC refresh or so.
or
You lose FIGHTING skills, and a lot of them... as much as the skill difference between the two.. (ok not THAT much but you get the idea)
Example: A uber cool fighter gets killed by a mummy, he loses a HUGE load of fighting skills
A n00b gets killed by a dragon, he barely loses any.
Ge the idea?
- Belgram
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Hadrian_Abela wrote:Nice idea that...![]()
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Ok, why don't we drain attributes instead for a set amount of times? Or force some damage on the person.
Example:
Person X gets hit and killed by a strong shot, Person X has a x % chance of breaking his arm (concussion wepaon), guy gets revived with a (\) symbol on one hand.
or
Person X gets hit and killed. His body is still adepted to the revive, any food he eats will make him sick instantly; and he can't heal totally (naturally, and he can't eat food yet). This should last for 1 NPC refresh or so.
or
You lose FIGHTING skills, and a lot of them... as much as the skill difference between the two.. (ok not THAT much but you get the idea)
Example: A uber cool fighter gets killed by a mummy, he loses a HUGE load of fighting skills
A n00b gets killed by a dragon, he barely loses any.
Ge the idea?
Person X gets his hand broken. Calls a Gm. Says it's the fighting bug. Gets it removed
or
Person X tries to eat food and so far hasn't healed. Being sick kills him. He dies.
or
Good player fighter gets caught by a GM quest of rampaging flies with no armor. They surrond him. He dies and then can't fight a mummy for another 2 weeks.