thieving
Moderator: Gamemasters
- Bloodhearte
- Posts: 1169
- Joined: Thu Mar 13, 2003 1:03 am
- Location: Yes please.
- Karguk Inkathurg
- Posts: 184
- Joined: Wed Feb 22, 2006 1:48 am
- Location: Over at your moms house.
Yeah i think it's best for roleplay. Like the other day i was robbed (RP) and then me and Retlak chased him down and Roleplayed beating him. I think it shouldn't be a skill to because then you would lose all your money in one quick swipe. Oh yeah and nice Roleplay Furacur ( The guy that rped stealing)
Making stealing just a normal skill would indeed hit the balance of the game. If all members in a robbery make good RP (Furacur!) it is okay, although I would never give a very good item as stolen away...
Maybe there could be a skill to see the content of a character's belt? Or just implement some die-rolling-feature... ("#roll") to support RPing with a bit of rules.
Thief looks at a character's belt and sees the items.
He OOCed that he wanna steal item X.
Both characters could use "roll" now... if the thief has a higher result, the item should given to him.
Maybe there could be a skill to see the content of a character's belt? Or just implement some die-rolling-feature... ("#roll") to support RPing with a bit of rules.
Thief looks at a character's belt and sees the items.
He OOCed that he wanna steal item X.
Both characters could use "roll" now... if the thief has a higher result, the item should given to him.
Not really, if we see it the other way, when its only RP, you will never steal anything precious. Example, youre the guy getting stolen, will you ever give the robber 10 silvers? No, you will give him something like a gem, or some coppers, most peoples gives stuff on theses sort of RP, but they chose what they give. A thieving system "could" be implemented, but it would need to be very very good, or else we better keep RPing it. Like that we cant steal very heavy things like armors and hammers, and that if we fail then it writes something like "xxxxx tryied to rob yyyyyy and failed, something similar. But just putting up a thieving thing in the game, that with it we can steal anything and powergame the skill, it woulnt be any good, just my advice.
- Jori
- Posts: 185
- Joined: Fri Nov 07, 2003 4:07 pm
- Location: How do I know? Maybe I'm not where I htink I am. Or maybe I'm somewhere I think I'm not...
Well, think about it. In medieval times thieves were quite common (I myself have a common thief somewhere far down my family tree). People wouldnt carry valuables around with them because of fear of theft. Besides a thieving skill would be VERY hard to get good at because if you arent good at it then you will be caught often which results in someone attacking you or calling guards. Then you die or are sent to jail and if you die your skill goes down so it is hard to even get the skilll up at all.
- Cain Freemont
- Posts: 1424
- Joined: Sun Apr 21, 2002 8:54 pm
- Location: Oh, you know. Places.