Beta Testers Thread
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- Djironnyma
- Posts: 3221
- Joined: Thu Aug 01, 2002 4:34 pm
- Location: Berlin
- Contact:
- Djironnyma
- Posts: 3221
- Joined: Thu Aug 01, 2002 4:34 pm
- Location: Berlin
- Contact:
Ich kann mit dem neuen client nicht mehr mit meinen char djironnyma einloggen.
es erscheint keine hlermeldugn es treten nur schon beschriebende probleme aus (interfaxe ist da aber karte schwarz, inventar leer ect.)
mit dem alten client kann ich einloggen und mit meinem char Xelmin auch mit dem neuen.
EDIT: korriegiere inzwischen komm ich über den neuen client überhaupt nicht mehr rein
Edit2: ich habe ein wenig mit den grafikeinstellungen rumgespielt, letztenendes aber nichts verändert und nun geht es wieder....*schulterzuck*
es erscheint keine hlermeldugn es treten nur schon beschriebende probleme aus (interfaxe ist da aber karte schwarz, inventar leer ect.)
mit dem alten client kann ich einloggen und mit meinem char Xelmin auch mit dem neuen.
EDIT: korriegiere inzwischen komm ich über den neuen client überhaupt nicht mehr rein
Edit2: ich habe ein wenig mit den grafikeinstellungen rumgespielt, letztenendes aber nichts verändert und nun geht es wieder....*schulterzuck*
- Djironnyma
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- Location: Berlin
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Grafiken im neuen clienten sind oft dezentral. Auf dem folgenden beispiel sieht man wie bei mir der altar ein feld vom rechten teppich entfernt steht, und zwei vom linken. im alten clienten jedoch steht er von beiden teppichen ein feld entfernt. auch an den wandäxten sieht man das sich die grafiken im neuen clienten "verziehen". und man achte auf die teppiche und ihre stellung zu den stühlen. es ist alles unsymmetrisch und optisch somit eine katastrophe.

- Nilo
- Posts: 1446
- Joined: Fri Jan 31, 2003 4:50 pm
- Location: Josh.com is much cooler than chris.com!
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Is there no way to make the mouse better, perhaps just like the old client? 
And you said you increaesed the speed for typing... and it still cuts it off for me. I'll type a sentence, and by the time it's alll up there, the last 5 words will be all screwed up.
Also my suggestions:
When rightclicking a weapon, you could have a 'wield' option.
And also, maybe if you right click something, you could have a drop option.

And you said you increaesed the speed for typing... and it still cuts it off for me. I'll type a sentence, and by the time it's alll up there, the last 5 words will be all screwed up.
Also my suggestions:
When rightclicking a weapon, you could have a 'wield' option.
And also, maybe if you right click something, you could have a drop option.
The scripting is easily done if we had the graphics.Gro'bul wrote:I think the only problem (maybe) with the oven (not really a smoke oven), and the glass furnace is that they are items and only those two items react in the production scripts. A copy-paste-edit-implementation those scripts would have to be done for the 2 new items. Otherwise graphic cake.
It would also be good if the full smoke oven looked like it was full.

Absolutely not.Nilo wrote:Is there no way to make the mouse better, perhaps just like the old client?![]()
Acutally, I found that there is no limitiation. Only when the same key is still pressed, there is a limit, but not when it is a different key. So, I don't know where the slow speed in your client comes from.Nilo wrote:And you said you increaesed the speed for typing... and it still cuts it off for me. I'll type a sentence, and by the time it's alll up there, the last 5 words will be all screwed up.
- Jon Childs
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- Posts: 3482
- Joined: Thu Jun 26, 2003 5:46 pm
When you log in, the server does not send the food value to the client.
Thats why it always apears as empty at start.
Each time you do something that consumes points from your food-value, the client recives the updated information.
Fight (regenerating) does consume points, thats why this is the time were the client recives your food-value for the first time.
If it was full, your client now gets this information and displays your food bar as (almost) full.
Protocol changes of the server-client-communication will fix this sooner or later.
Thats why it always apears as empty at start.
Each time you do something that consumes points from your food-value, the client recives the updated information.
Fight (regenerating) does consume points, thats why this is the time were the client recives your food-value for the first time.
If it was full, your client now gets this information and displays your food bar as (almost) full.
Protocol changes of the server-client-communication will fix this sooner or later.
- Papoitsi
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This happened after an update...I'm assuming there's a little tweak I have to make and I just missed it, and that's why the client isn't working.
Illarion Client V0.95 betastarted Sun Feb 26 10:01:13 CST 2006
illarion.client.e.r: Missing table Gui
at illarion.client.e.n.<init>(Unknown Source)
at illarion.client.e.n.<init>(Unknown Source)
at illarion.client.c.db.<init>(Unknown Source)
at illarion.client.c.db.a(Unknown Source)
at illarion.client.c.o.a(Unknown Source)
at illarion.client.d.k.<init>(Unknown Source)
at illarion.client.d.gb.<init>(Unknown Source)
at illarion.client.d.e.<init>(Unknown Source)
at illarion.client.f.b.a(Unknown Source)
at illarion.client.IllaClient.<init>(Unknown Source)
at illarion.client.IllaClient.main(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sun.javaws.Launcher.executeApplication(Unknown Source)
at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
at com.sun.javaws.Launcher.continueLaunch(Unknown Source)
at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source)
at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source)
at com.sun.javaws.Launcher.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Fatal error: Resource problem:
Missing table Gui
Terminating client!