Hunting the server bug -- Jagd nach dem Server Bug
Moderator: Gamemasters
-
- Posts: 62
- Joined: Sat Feb 04, 2006 11:33 pm
- Location: The Last Samurai is a brilliant film...."I knew a bob once, god he was as ugly as a mule"
- Djironnyma
- Posts: 3221
- Joined: Thu Aug 01, 2002 4:34 pm
- Location: Berlin
- Contact:
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
- Sir Gannon
- Posts: 364
- Joined: Wed Mar 20, 2002 5:10 pm
- Location: Gathering himself for battle.
- Contact:
- Sir Gannon
- Posts: 364
- Joined: Wed Mar 20, 2002 5:10 pm
- Location: Gathering himself for battle.
- Contact:
- Sir Gannon
- Posts: 364
- Joined: Wed Mar 20, 2002 5:10 pm
- Location: Gathering himself for battle.
- Contact:
Wow it IS true what they say haha. Your evils in a Gnoll!
Though I think it is entirely cruel to set traps and watch people fall helplessly into them...
Although I cant argue... If I set there and taunted a guy to run straight into one I would laaauuuggghh.
But besides! Dont you know Gannon is to crafty for those sort of things?
Im gonna be scared to move when I go ingame now O.O
Though I think it is entirely cruel to set traps and watch people fall helplessly into them...
Although I cant argue... If I set there and taunted a guy to run straight into one I would laaauuuggghh.
But besides! Dont you know Gannon is to crafty for those sort of things?

Im gonna be scared to move when I go ingame now O.O
If they didnt give some sort of rp or visual indication of the traps we could bug them about not haveing good roleplaying events and only trying to mindlessly kill playersSir Gannon wrote:Wow it IS true what they say haha. Your evils in a Gnoll!
Though I think it is entirely cruel to set traps and watch people fall helplessly into them...
Although I cant argue... If I set there and taunted a guy to run straight into one I would laaauuuggghh.
But besides! Dont you know Gannon is to crafty for those sort of things?
Im gonna be scared to move when I go ingame now O.O

- Sir Gannon
- Posts: 364
- Joined: Wed Mar 20, 2002 5:10 pm
- Location: Gathering himself for battle.
- Contact:
The traps range from completely visible to semi-visible(the last option allows only the hooks at the end to be seen. It's even a bit hard to tell which tile it's on in this way, but you know there's a trap around there somewhere). Of course, I set traps where I felt a gnoll would set them (some visible and some hidden behind things, the visible ones to lure someone towards the invisible ones).
The truth is, even knowing where they are doesn't help, because if you try to lure someone into traps, you're bound to accidentally run into them (I did so twice), so it's as much a danger to me as it is to anyone else (well, almost).
Anyhow, there's a long tradition within the GM's (both here and in other games) where the GM's take the form of monsters or summon them and create a threat to the city(trolling, ogreing, gnolling, etc..). The reasoning for this is quite simple. You leave the players to themselves too long and you lose sight of the heroic and epic struggle that is a major part of the fantasy genre. Even as some, helpful players make villains, often the struggles between PC heroes and villains tend to make the heros look more callous and self-important (especially when they bring the fight to the boards). For there to be true heros we need a faceless, albeit dangerous threat.
It's even better if the villain is roleplayed well and is a unique, interesting challenge, I would say. I've never enjoyed going into Trollsbane with an ogre and "me bash skullsss huhu." That's just being railroaded.
With this case, the NPC gnoll was actually an easy beat--as long as you don't take the bait and get lured into traps. If one went out the south gate, realized what was going on, and went around, the gnoll would likely either be defeated quickly or run away(the fact that he was half-dead from hitting his own traps didn't help him any =) )
The truth is, even knowing where they are doesn't help, because if you try to lure someone into traps, you're bound to accidentally run into them (I did so twice), so it's as much a danger to me as it is to anyone else (well, almost).
Anyhow, there's a long tradition within the GM's (both here and in other games) where the GM's take the form of monsters or summon them and create a threat to the city(trolling, ogreing, gnolling, etc..). The reasoning for this is quite simple. You leave the players to themselves too long and you lose sight of the heroic and epic struggle that is a major part of the fantasy genre. Even as some, helpful players make villains, often the struggles between PC heroes and villains tend to make the heros look more callous and self-important (especially when they bring the fight to the boards). For there to be true heros we need a faceless, albeit dangerous threat.
It's even better if the villain is roleplayed well and is a unique, interesting challenge, I would say. I've never enjoyed going into Trollsbane with an ogre and "me bash skullsss huhu." That's just being railroaded.
With this case, the NPC gnoll was actually an easy beat--as long as you don't take the bait and get lured into traps. If one went out the south gate, realized what was going on, and went around, the gnoll would likely either be defeated quickly or run away(the fact that he was half-dead from hitting his own traps didn't help him any =) )
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
- Gort Greegog
- Posts: 378
- Joined: Sun Oct 30, 2005 5:42 pm
- Location: Orc cave
you woulda been lucky with ules, because though he wouldnt fall for the lure,s if he happened to be heading that way anywya, his sight (and hearing, you know, bad perceptiopn) is bad, and id most likely roleplay as such.Aegohl wrote:The traps range from completely visible to semi-visible(the last option allows only the hooks at the end to be seen. It's even a bit hard to tell which tile it's on in this way, but you know there's a trap around there somewhere). Of course, I set traps where I felt a gnoll would set them (some visible and some hidden behind things, the visible ones to lure someone towards the invisible ones).
The truth is, even knowing where they are doesn't help, because if you try to lure someone into traps, you're bound to accidentally run into them (I did so twice), so it's as much a danger to me as it is to anyone else (well, almost).
Anyhow, there's a long tradition within the GM's (both here and in other games) where the GM's take the form of monsters or summon them and create a threat to the city(trolling, ogreing, gnolling, etc..). The reasoning for this is quite simple. You leave the players to themselves too long and you lose sight of the heroic and epic struggle that is a major part of the fantasy genre. Even as some, helpful players make villains, often the struggles between PC heroes and villains tend to make the heros look more callous and self-important (especially when they bring the fight to the boards). For there to be true heros we need a faceless, albeit dangerous threat.
It's even better if the villain is roleplayed well and is a unique, interesting challenge, I would say. I've never enjoyed going into Trollsbane with an ogre and "me bash skullsss huhu." That's just being railroaded.
With this case, the NPC gnoll was actually an easy beat--as long as you don't take the bait and get lured into traps. If one went out the south gate, realized what was going on, and went around, the gnoll would likely either be defeated quickly or run away(the fact that he was half-dead from hitting his own traps didn't help him any =) )

-
- Posts: 62
- Joined: Sat Feb 04, 2006 11:33 pm
- Location: The Last Samurai is a brilliant film...."I knew a bob once, god he was as ugly as a mule"