About lizardmen's "ssssss" and others
Moderator: Gamemasters
- Chak' Ysshirr
- Posts: 78
- Joined: Tue Oct 12, 2004 8:12 pm
- Contact:
About lizardmen's "ssssss" and others
This topic is to continue the debate around lizardmen, started on the "In Illarion I don't find..." topic.
Post here your visions around this race and, maybe, we can find good material for a, who knows, "a guide to roleplaying" topic.
I have played a lizardman for quite some time and I will write my opinions around them and post here soon enough.
Post here your visions around this race and, maybe, we can find good material for a, who knows, "a guide to roleplaying" topic.
I have played a lizardman for quite some time and I will write my opinions around them and post here soon enough.
well the hissig and elongated SSS, i find to be overly Cliche in the lizardman characters, they are lizards, not snake people last time i checked. hissing in lizards and snakes is usually a sound of agression as most of them communicate anything else through body language.
I agree that they shouldn't always speak perfectly, but if you ask me to hiss every time i use the letter S, then i can tell you exactly what you can do with that lovely suggestion.
I agree that they shouldn't always speak perfectly, but if you ask me to hiss every time i use the letter S, then i can tell you exactly what you can do with that lovely suggestion.
-
- Posts: 7845
- Joined: Thu Feb 22, 2001 5:59 pm
- Location: Vanima and grey Refuge, of course.
- Contact:
It's their cute little crocodile mouthes, Athian. They have no lips. Ever tried to speak without using your lips ?
Yesss... oh one could say : Yechchch(more complicated way of typing). But now imagine having lizard teeth too.
Certain stereotypics are needed sometimes, to create an atmosphere. You mustn't throw away everything "stereotypical", for example, a stereotypical pirate ARRRR, is just much more fun than just another human, me heartie !
Same for other races. The most played dwarves are also much too human, and yesterday we had an elf ingame who just acted as rude as an orc - like, pushing people (even other elves) without even having the need to (and he was accompanied by orcs !!!). To say it in elven phrases, an orc-kisser ! from an elven view, with so bad manners he must have been raised by an ogre in a swamp !*g*
There is much additional description about the lizard race on the magic academy library forum, official stuff that exists for a long time, but due to the lack of moonsilver updates - nanuk has a lot of work and may not even be in germany as far as i got it - never came in yet.
Read it, enjoy it, get some inspiration from it.
In illarion, we don't demand from our players to really know the world background. And we don't ban people for not knowing it. Both is done in many other online RPGs, but we want also to teach some roleplay to those who don't know it yet.
Okay, the drawback is that illarion is known for it's bad rp style amongst roleplayer groups. >.<
But, the more players read and know the background, the better the atmosphere will become.
But lets make it short :
For really good roleplaying, we need a bit world background knowledge, a bit discipline, a bit phantasy, a few stereotypes and lots of fun !
Yesss... oh one could say : Yechchch(more complicated way of typing). But now imagine having lizard teeth too.

Certain stereotypics are needed sometimes, to create an atmosphere. You mustn't throw away everything "stereotypical", for example, a stereotypical pirate ARRRR, is just much more fun than just another human, me heartie !

There is much additional description about the lizard race on the magic academy library forum, official stuff that exists for a long time, but due to the lack of moonsilver updates - nanuk has a lot of work and may not even be in germany as far as i got it - never came in yet.
Read it, enjoy it, get some inspiration from it.
In illarion, we don't demand from our players to really know the world background. And we don't ban people for not knowing it. Both is done in many other online RPGs, but we want also to teach some roleplay to those who don't know it yet.
Okay, the drawback is that illarion is known for it's bad rp style amongst roleplayer groups. >.<
But, the more players read and know the background, the better the atmosphere will become.
But lets make it short :
For really good roleplaying, we need a bit world background knowledge, a bit discipline, a bit phantasy, a few stereotypes and lots of fun !
How I RP my lizard:
1) Elongated sss when not using Lizard language
2) Looks upon drinks, as 'strange things to breath air from'
3) Sniffs other people
4) Sniffs lizards to determine gendar
5) Hisses angrily, hisses gently are common #mes
6) Wags his tail around
7) Makes culture up as he goes along
Gets rather angry when people disrespect Tanora
1) Elongated sss when not using Lizard language
2) Looks upon drinks, as 'strange things to breath air from'
3) Sniffs other people
4) Sniffs lizards to determine gendar
5) Hisses angrily, hisses gently are common #mes
6) Wags his tail around
7) Makes culture up as he goes along


i don't have anything against the long sss in moderation. but take into account that is i say:
lisst your waresss
I want to buy Shoess
what do you pay for (anything that end with s)
i don't get much an answer. more over it's just annoying to do all the time
. i perfer using badly structured sentences
Ssiliea is hungry
I not like bread
things like that, not always the royal sss
lisst your waresss
I want to buy Shoess
what do you pay for (anything that end with s)
i don't get much an answer. more over it's just annoying to do all the time
. i perfer using badly structured sentences
Ssiliea is hungry
I not like bread
things like that, not always the royal sss

Last edited by Athian on Mon Feb 06, 2006 2:20 am, edited 1 time in total.
- Chak' Ysshirr
- Posts: 78
- Joined: Tue Oct 12, 2004 8:12 pm
- Contact:
As I mentioned before, here is what I wanted to post about the lizardmen. But, beforehand, I have to say this isn't a manual, this isn't a rule and this isn't the strict roleplay method to be followed by lizard's players; however, I still think it's a good point of viewing our lizard friends, and no need to say it's my point of view, and it may not be completely right as it may not be completely wrong. Enjoy your trip. =)
First thing: ssss. I had to start with this because this simple fact started all this debate. "Why do lizards do so much hissing?" Well, it's the same as asking why do dogs bark. And when I say "lizards", I mean the animal, not the humanoid race. Illarion lizardmen, although many not see it this way, is a kind of half breed - like half elves. The difference is that half elves are born from a human and an elf; and I'm sure the lizardmen didn't come from a lizard and a human. But, if you think of it, they are part of both. They walk like humans, pick things with fingers like humans, they can even switch to breath air like humans. But they aren't humans. I don't believe anything about lizardmen has something to do with humans. And even so been so alike humans, why play a lizardmen instead of a human then? Because of the differences it brings. This been said, we can move on to the differences.
- Anatomy: lizardmen, although are humanoid like I mentioned above, are far from been human. Many aspects of this race is still a mystery to many illarionites in game and out of character and, in my opinion, they're the most enigmatic race of the game. You know how all other races work because they're similar to us: they eat like us, they reproduce like us, and etc. This is because they only have slight changes on anatomy: the height of halflings and dwarves, pointed ears of elves, green skin of orcs, not to mention a few. To my knowledge, the differences begins on the blood. Lizardmen is the only playable race that is cold blooded. And by that, we are obligated to face a role in which a whole new organism is in the bet. To mention some others than the cold blood: scales, tail, horns (sometimes), sharp teeth, sharp nails, fins (sometimes), eyelids blinking horizontally, their tall height and, obviously, the forked tongue. That is the point where I wanted to get. The mouth area. Not only the forked tongue, but I believe there is a big difference between their throat and the other races' - mainly, in the vocal chords. Also, lizardmen have no lips. Have you ever tried to speak not using your lips? Try saying "pool". It's impossible to pronounce some letters. They must sound extremely nasal. Of course, placing this characteristic in game would be tiresome (although I still do it, sometimes for some letters, for example, like substituting M for N in some words). And the most important part: the way they breath. Lizardmen are born underwater and, as far as I know, from eggs. From that point until they decide to live above the ocean, they can breath under water; but the moment they leave the sea, a biological mechanism allows them to breath on land too. How do they breath? Have them more than two lungs, a pair for under water and a pair for above? How do they switch their breathing? Well, they're a mysterious race - that's the most logical answer to these questions in my opinion. There is no possibly way to know until now and I don't think that knowing would even change anything in game or the roleplay, but the point that I want to get is: their natural form of breathing is under water. When they walk on lands and it changes, the way air enters their body and leaves also do change. Now, think of it. Vocal chords. Sound. Breathing. What makes our voices happen? The answer is air. How can a lizardman speak like a human with all these anatomic differences curriculum on their back? I guess (and can only guess) that their hissing is due to the forked tongue and the vocal chords, and also the breathing-way-switching. Not to mention that the "ssss" enriches a lizardman character, because they're few on a human world - and for been few, they don't have to act like the majority, the humans; or else we'd have a world filled with many forms but only one acting concept. I suppose people picked the race lizardman to play for a reason. Needless to say that, whatever was the reason, things such as anatomy can't be denied or changed. If you wanted to play a lizardman in this precious little game of ours and have moments of fun with the character, you must accept what comes with him. It's the same as the fear people have of orcs, the beauty of elves and others. Have you ever seen an ugly elf? I suppose it will never happen because it's part of their magical properties to be born so beautiful and with a long life spam. Ah, and speaking about life spam... well, I discovered recently the lizardmen live more than humans. I always imagined it was the oposite. So, I can't say much around this subject, but, I can say why I imagined it was the oposite. Try to picture how many years it took the lizardmen race to evolve to a point in which they could walk freely out of the water and breathing (I'm speaking scientifically, I know there are gods in Illarion that did most of the dirty work). To me, it must have taken the same time as the first life forms took to leave the sea and walk the earth. In other words, a lot of time. And even being the lizardmen a very old race, I don't think this proccess - although working - is complete. I think the best way for their body to retain oxygen is under water, for this is their main source of oxygen. Even if they can breath above water, such advantage can't come alone. I always imagined that their life spam was smaller than human's because all the lizardmen in game are above-water-citizens, and by retaining less oxygen than the usual, their cells would die faster and so... smaller life spam. But that was only my theory, which I had to forget once we got to know lizardmen life spam is bigger. Another thing that always passed through my mind is that lizardmen should be able to see in complete darkness. You see, some of them live their whole life in the dark abysses under the ocean, places where light never reached. But that's a whole different story and not to run way from the fantasy and get this text too scientific around this subject, I'll move on to the next topic.
- Behavior: this is not a topic about how to act as the proper lizardmen. This is a topic about making you picture the life here, where we live, when you have lived all your life earlier, say, as a fish. Lizardmen, as I said before, are born under water. I think that if a lizardman egg hatched on the surface, the baby wouldn't survive and eventually die. So, by been born there, educated there, learning how things are there and then suddenly rising out of it into a new world of light, new colors and new beings, well, I guess it's quite the surprise. Different from anatomy, lizardmen behavior can change with time, in game. As any one of us, they can adapt to other cultures and learn from other races. I've seen lizardmen dancing, smithing, fighting, writing and many other things only possible on the surface. Try to imagine a dance under water. Try to smith a sword under water, it would need to be fast enough, at least faster than the erosion of the metal. Try to fight under water like you do above; I suppose they must have had wars under the seas, but the fighting skill would be something completely different than the ones you are able to learn in game, even the weapons would be different; so, even if your lizardman character was a great warrior under water, out of it he would be just like a beginner. Try to write under water; lizardmen have no books in their cities, I suppose they must have another way to record their history and the likes. In my opinion, this is a good explanation why a lizardman starts with actually no skills in game, as if they had just come out of their submarine home land. Try to imagine how the schools, if there are any, are under water. The whole world is different from ours and nowadays you can see how oftenly people forget about this fact in game. I rarely see nostalgic lizardman characters staring at the sea, not saying that eveyone has to do it only because I do, but sometimes the sentiments of certain characters towards the place where they came from and where they were born are very vague. I am bold enough to say that even their idea of love would be different. I know nothing about lizardmen reproduction or how it affects their lives, if there are family vows and the such, but I guess that anything they might have is completely strange and alien to our eyes. Different, as anything else. Not to mention that common knowlegde is a point of view: what is a sun to a lizardman? They have no sun, no moon, no stars, no actual sky under water. Their trees have no fruit, their water is salty, their food is marine life. I suppose that time can make a lizard start to like and grow used to the taste of ham, mushroom soup, vegetables and other kinds of food we have in game - however, I doubt that they would, at any time, begin to like cakes, pies, honey or anything too sweet, simply because of the sugar: there is so sugar under water. Also, other changes: houses, grass, birds, monsters... none under water. Houses and monster, obviously, but totally different, of course. While making a lizardman character, the first thing you have to think to add to his background is: what made him leave his wet world? Yes, because... well... think of it: you have everything you need to survive there and it's your original world, then, why leave? Some do it for adventures, other oportunities of work, curiosity, search for wisdom... there are infinite possibilities here, just use your imagination. However, keep in mind that you have to be logical. You can't simply say "My lizard left the ocean because he wanted to be the best baker on Gobaith"; and you can't say that firstly because the word "baker" may be rare under water, perhaps only heard in some rumours about the surface, and secondly, if he never had any information around what is a baker or what a baker do, where does the motivation to become one came from? Another subject is money. It's obvious that, if they have any kind of economy under water that their trading parameters are completelly different. But by living above water, they have to adapt to the new world around them, so I guess they might look for jobs and learn about money.
- Culture: usually, lizardmen praise Zelphia (Tanora), the goddess of water and life. She is their mother and the ocean is her uterus. "All life came from the water", right? There must be temples under water to praise the goddess and numerous priests (some of them might even take the will of sharing their beliefs with other races as motivation to leave the sea). Now, if they have mass or any kind of religious rituals, I don't know. But I believe they are a very straight religious race, when the lizardman in question is religious, that is. When choosing to be a priest as a lizardman you must keep in mind that they can't, for example, serve a god of wine and festivities before they left the seas because they don't know what is wine there. I guess that a god like Adron doesn't exist under water. However, you must also keep in mind that exceptions happens, but when they do, there must be a good reason. So, be logical when choosing your character's path according to their background. Also, any kind of celebration that might be held under water or above it, may probably occur during the month of their goddess - Zelphia. An aspect I always liked to think was a druid lizardman. Druids have a strong link with nature: the trees, forests, trolls and etc. A druid lizardman also does, of course, but to what kind of nature? The surface "dry" nature or the under water "wet" nature. I guess one can choose between them. But the idea of a lizardman jumping in the water, taking care of fish, corals and marine life seems very cool to me. Moving on, one aspect of their culture that is oftenly forgotten is the language. There is a common language between races, surely, and they can understand each others through it. But do they understand the words alike? I mean, I usually combine some words to give meaning to the sentence of my lizardman character in a way that, even though he is speaking common language, it still sounds like it's a lizardman speaking. For example: "It isss time to return to the Dry Landsss" or "I missss The Watersss" or "There isss no darknesss asss in the Great Abysssesss" or "All thisss light isss coming from the Huge Fire above usss all"... Being the "Dry Lands", the surface; "The Waters", the ocean; "The Great Abyssess", the most deep parts of the sea, where no light reaches; "Huge Fire", the sun; and so on, just use your imagination and be creative. With time the lizardman may learn the right names for the things, or... maybe not. What specify the real name for things? Keeping your own names as if slang words to refer for some stuff also enriches and gives personality to a character. What I want to mean is: what is a beach called by a lizardman who has never seen it, although all the time he lived further inside the water of one? I hope you got the idea.
- Society: nowadays I don't believe there is any kind of society or guild in game focused on lizardman only, although there are plans for a City of Lizards (what would be awesome). The city would surely come like the answer for many questioned facts mentioned above. There would be no breach. Imagine a floating city; they could have books, metal goods, wooden goods. As I mentioned more than one time, lizardman, as any other race, has the power to adapt to its surroundings and so if there are lizardmen who prefer to live on earth - on the dry lands - then why don't some of them unite to build a city where they can live following the ways they were taught under water, but yet, above it? I am rather interested in this idea of a lizardman city and I hope it works just fine.
Ok. I guess this is enough. I hope that some people understood my intention here and got the message. I also hope that those who didn't at least are thankfull that someone used his time to write this text in order to help new players or maybe only give some ideas to roleplaying.
I'd like to see the comments around this and what we can come up with from them, that is, if anyone gets to read everything here.
First thing: ssss. I had to start with this because this simple fact started all this debate. "Why do lizards do so much hissing?" Well, it's the same as asking why do dogs bark. And when I say "lizards", I mean the animal, not the humanoid race. Illarion lizardmen, although many not see it this way, is a kind of half breed - like half elves. The difference is that half elves are born from a human and an elf; and I'm sure the lizardmen didn't come from a lizard and a human. But, if you think of it, they are part of both. They walk like humans, pick things with fingers like humans, they can even switch to breath air like humans. But they aren't humans. I don't believe anything about lizardmen has something to do with humans. And even so been so alike humans, why play a lizardmen instead of a human then? Because of the differences it brings. This been said, we can move on to the differences.
- Anatomy: lizardmen, although are humanoid like I mentioned above, are far from been human. Many aspects of this race is still a mystery to many illarionites in game and out of character and, in my opinion, they're the most enigmatic race of the game. You know how all other races work because they're similar to us: they eat like us, they reproduce like us, and etc. This is because they only have slight changes on anatomy: the height of halflings and dwarves, pointed ears of elves, green skin of orcs, not to mention a few. To my knowledge, the differences begins on the blood. Lizardmen is the only playable race that is cold blooded. And by that, we are obligated to face a role in which a whole new organism is in the bet. To mention some others than the cold blood: scales, tail, horns (sometimes), sharp teeth, sharp nails, fins (sometimes), eyelids blinking horizontally, their tall height and, obviously, the forked tongue. That is the point where I wanted to get. The mouth area. Not only the forked tongue, but I believe there is a big difference between their throat and the other races' - mainly, in the vocal chords. Also, lizardmen have no lips. Have you ever tried to speak not using your lips? Try saying "pool". It's impossible to pronounce some letters. They must sound extremely nasal. Of course, placing this characteristic in game would be tiresome (although I still do it, sometimes for some letters, for example, like substituting M for N in some words). And the most important part: the way they breath. Lizardmen are born underwater and, as far as I know, from eggs. From that point until they decide to live above the ocean, they can breath under water; but the moment they leave the sea, a biological mechanism allows them to breath on land too. How do they breath? Have them more than two lungs, a pair for under water and a pair for above? How do they switch their breathing? Well, they're a mysterious race - that's the most logical answer to these questions in my opinion. There is no possibly way to know until now and I don't think that knowing would even change anything in game or the roleplay, but the point that I want to get is: their natural form of breathing is under water. When they walk on lands and it changes, the way air enters their body and leaves also do change. Now, think of it. Vocal chords. Sound. Breathing. What makes our voices happen? The answer is air. How can a lizardman speak like a human with all these anatomic differences curriculum on their back? I guess (and can only guess) that their hissing is due to the forked tongue and the vocal chords, and also the breathing-way-switching. Not to mention that the "ssss" enriches a lizardman character, because they're few on a human world - and for been few, they don't have to act like the majority, the humans; or else we'd have a world filled with many forms but only one acting concept. I suppose people picked the race lizardman to play for a reason. Needless to say that, whatever was the reason, things such as anatomy can't be denied or changed. If you wanted to play a lizardman in this precious little game of ours and have moments of fun with the character, you must accept what comes with him. It's the same as the fear people have of orcs, the beauty of elves and others. Have you ever seen an ugly elf? I suppose it will never happen because it's part of their magical properties to be born so beautiful and with a long life spam. Ah, and speaking about life spam... well, I discovered recently the lizardmen live more than humans. I always imagined it was the oposite. So, I can't say much around this subject, but, I can say why I imagined it was the oposite. Try to picture how many years it took the lizardmen race to evolve to a point in which they could walk freely out of the water and breathing (I'm speaking scientifically, I know there are gods in Illarion that did most of the dirty work). To me, it must have taken the same time as the first life forms took to leave the sea and walk the earth. In other words, a lot of time. And even being the lizardmen a very old race, I don't think this proccess - although working - is complete. I think the best way for their body to retain oxygen is under water, for this is their main source of oxygen. Even if they can breath above water, such advantage can't come alone. I always imagined that their life spam was smaller than human's because all the lizardmen in game are above-water-citizens, and by retaining less oxygen than the usual, their cells would die faster and so... smaller life spam. But that was only my theory, which I had to forget once we got to know lizardmen life spam is bigger. Another thing that always passed through my mind is that lizardmen should be able to see in complete darkness. You see, some of them live their whole life in the dark abysses under the ocean, places where light never reached. But that's a whole different story and not to run way from the fantasy and get this text too scientific around this subject, I'll move on to the next topic.
- Behavior: this is not a topic about how to act as the proper lizardmen. This is a topic about making you picture the life here, where we live, when you have lived all your life earlier, say, as a fish. Lizardmen, as I said before, are born under water. I think that if a lizardman egg hatched on the surface, the baby wouldn't survive and eventually die. So, by been born there, educated there, learning how things are there and then suddenly rising out of it into a new world of light, new colors and new beings, well, I guess it's quite the surprise. Different from anatomy, lizardmen behavior can change with time, in game. As any one of us, they can adapt to other cultures and learn from other races. I've seen lizardmen dancing, smithing, fighting, writing and many other things only possible on the surface. Try to imagine a dance under water. Try to smith a sword under water, it would need to be fast enough, at least faster than the erosion of the metal. Try to fight under water like you do above; I suppose they must have had wars under the seas, but the fighting skill would be something completely different than the ones you are able to learn in game, even the weapons would be different; so, even if your lizardman character was a great warrior under water, out of it he would be just like a beginner. Try to write under water; lizardmen have no books in their cities, I suppose they must have another way to record their history and the likes. In my opinion, this is a good explanation why a lizardman starts with actually no skills in game, as if they had just come out of their submarine home land. Try to imagine how the schools, if there are any, are under water. The whole world is different from ours and nowadays you can see how oftenly people forget about this fact in game. I rarely see nostalgic lizardman characters staring at the sea, not saying that eveyone has to do it only because I do, but sometimes the sentiments of certain characters towards the place where they came from and where they were born are very vague. I am bold enough to say that even their idea of love would be different. I know nothing about lizardmen reproduction or how it affects their lives, if there are family vows and the such, but I guess that anything they might have is completely strange and alien to our eyes. Different, as anything else. Not to mention that common knowlegde is a point of view: what is a sun to a lizardman? They have no sun, no moon, no stars, no actual sky under water. Their trees have no fruit, their water is salty, their food is marine life. I suppose that time can make a lizard start to like and grow used to the taste of ham, mushroom soup, vegetables and other kinds of food we have in game - however, I doubt that they would, at any time, begin to like cakes, pies, honey or anything too sweet, simply because of the sugar: there is so sugar under water. Also, other changes: houses, grass, birds, monsters... none under water. Houses and monster, obviously, but totally different, of course. While making a lizardman character, the first thing you have to think to add to his background is: what made him leave his wet world? Yes, because... well... think of it: you have everything you need to survive there and it's your original world, then, why leave? Some do it for adventures, other oportunities of work, curiosity, search for wisdom... there are infinite possibilities here, just use your imagination. However, keep in mind that you have to be logical. You can't simply say "My lizard left the ocean because he wanted to be the best baker on Gobaith"; and you can't say that firstly because the word "baker" may be rare under water, perhaps only heard in some rumours about the surface, and secondly, if he never had any information around what is a baker or what a baker do, where does the motivation to become one came from? Another subject is money. It's obvious that, if they have any kind of economy under water that their trading parameters are completelly different. But by living above water, they have to adapt to the new world around them, so I guess they might look for jobs and learn about money.
- Culture: usually, lizardmen praise Zelphia (Tanora), the goddess of water and life. She is their mother and the ocean is her uterus. "All life came from the water", right? There must be temples under water to praise the goddess and numerous priests (some of them might even take the will of sharing their beliefs with other races as motivation to leave the sea). Now, if they have mass or any kind of religious rituals, I don't know. But I believe they are a very straight religious race, when the lizardman in question is religious, that is. When choosing to be a priest as a lizardman you must keep in mind that they can't, for example, serve a god of wine and festivities before they left the seas because they don't know what is wine there. I guess that a god like Adron doesn't exist under water. However, you must also keep in mind that exceptions happens, but when they do, there must be a good reason. So, be logical when choosing your character's path according to their background. Also, any kind of celebration that might be held under water or above it, may probably occur during the month of their goddess - Zelphia. An aspect I always liked to think was a druid lizardman. Druids have a strong link with nature: the trees, forests, trolls and etc. A druid lizardman also does, of course, but to what kind of nature? The surface "dry" nature or the under water "wet" nature. I guess one can choose between them. But the idea of a lizardman jumping in the water, taking care of fish, corals and marine life seems very cool to me. Moving on, one aspect of their culture that is oftenly forgotten is the language. There is a common language between races, surely, and they can understand each others through it. But do they understand the words alike? I mean, I usually combine some words to give meaning to the sentence of my lizardman character in a way that, even though he is speaking common language, it still sounds like it's a lizardman speaking. For example: "It isss time to return to the Dry Landsss" or "I missss The Watersss" or "There isss no darknesss asss in the Great Abysssesss" or "All thisss light isss coming from the Huge Fire above usss all"... Being the "Dry Lands", the surface; "The Waters", the ocean; "The Great Abyssess", the most deep parts of the sea, where no light reaches; "Huge Fire", the sun; and so on, just use your imagination and be creative. With time the lizardman may learn the right names for the things, or... maybe not. What specify the real name for things? Keeping your own names as if slang words to refer for some stuff also enriches and gives personality to a character. What I want to mean is: what is a beach called by a lizardman who has never seen it, although all the time he lived further inside the water of one? I hope you got the idea.
- Society: nowadays I don't believe there is any kind of society or guild in game focused on lizardman only, although there are plans for a City of Lizards (what would be awesome). The city would surely come like the answer for many questioned facts mentioned above. There would be no breach. Imagine a floating city; they could have books, metal goods, wooden goods. As I mentioned more than one time, lizardman, as any other race, has the power to adapt to its surroundings and so if there are lizardmen who prefer to live on earth - on the dry lands - then why don't some of them unite to build a city where they can live following the ways they were taught under water, but yet, above it? I am rather interested in this idea of a lizardman city and I hope it works just fine.
Ok. I guess this is enough. I hope that some people understood my intention here and got the message. I also hope that those who didn't at least are thankfull that someone used his time to write this text in order to help new players or maybe only give some ideas to roleplaying.
I'd like to see the comments around this and what we can come up with from them, that is, if anyone gets to read everything here.
- Sidney Varguea
- Posts: 47
- Joined: Thu Aug 04, 2005 8:59 am
The problem I see here is that the race description can't explain EVERYTHING , therefore many lizard chars just "winged it" when it came to certain aspects that weren't explained. Now we have differences between lizards, because each person has their own perspective on it, and I don't really see it as a bad thing. Another problem is, that if the race description got more specific, then the players who did things that dont fit the new stuff kind of get screwed, so it's a weird situation.
- Errian Abêth
- Posts: 143
- Joined: Tue Nov 15, 2005 9:52 pm
- Location: In the woods, with a pipe...
- AlaineMilan
- Posts: 652
- Joined: Mon Nov 15, 2004 12:04 pm
- Contact:
- Chak' Ysshirr
- Posts: 78
- Joined: Tue Oct 12, 2004 8:12 pm
- Contact: