Fighting in Illarion is very experience based and predictable, just as it is in every single MMORPG I'ave played. Good fighter can allways kill a novice fighter without any doubts... my halfling allways needs to stab a pig 18-20 times before it dies... mummies however need 50 hits to die.
It is all predictable.
Playing a roguelike game named Unreal world (sorry for the advertisement

Its impossible to say how much damage the next hit is going to make and theres no superhumans who can only be killed with decent sized army.
I also feel that newbie characters are far too bad compared to experienced ones. One experienced fighter could easily beat 10 newbies without a scratch. Thats awfully unrealistic and boring if you ask me. Everyone should be killable with attleast few nice sword hits.
I know characters dont actually gain hitpoits when they get more experienced, but it seems to me that even if you fail a dodging a strike you still get only small damage if you are highty skilled.

Thanks for reading.
What do you think?