Is there an NPC who buys warhammers? If yes please tell me; if no go to 2
2) Will there ever be? If no go to 3
3) Why not? Its one way for fighters to get cash; you can sell swords from mummies (easy); why can't you sell stuff from moderatly strong skeletons?
Is there an NPC who buys warhammers?
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- Estralis Seborian
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But, it's actually what they did ... when an item broke they resmelted it, and I did say make the item give less material than it had, meaning the ones that require only 1 bar wouldn't give anythingKeikan Hiru wrote:To easy to exploit:
Create item - Gain skill
Melt item - Gain skill
Re-Create item - Gain skill
Melt item - Gain skill
Re-re-Create item - Gain skill
...
You see where this goes to ?
Also, note that every item that has a quality value becomes unstackable.
- Estralis Seborian
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Recycling in Illarion, the leafeaters will love this! To be honest, this is far off from good game design. Name one game that features a complex recycling system for monster loot. One could make a complex model of the Illarion economy, if you'd add a method to recycle stuff, you'd kill some of the major streams of goods. The less goods to be traded, the less interaction. Just think about if for a while. We need a sink for goods (like breakage) to maintain a certain demand for raw materials and final products. Kick realism, reality won't make a good game for it sucks usually and people play games because they are NOT realistic.
Back to the point: Having the possibility to sell something won't make selling it attractive immediatly. We all know that our traders have few money, so running into a monster spawn over and over again to sell the loot will have an end as soon as the trader is broke. Also, if you e.g. collect war hammers and those skeleton helmets in a dungeon, you usually will have to walk acrosse the whole island twice to sell both items (for an extremely low price). It will become possible to sell everything somewhere, but not everytime and in every amount. Balancing is very hard and takes some time, but that's no reason to maintain a status in which one has to throw away tons of goods because nobody buys them, neither PCs nor NPCs. Also, it is planned that most mudane goods are dropped by monsters somewhere. Sure, hard times for the craftsmen, but have you ever seen a skeleton drop a very good brand new war hammer? Not me.
Back to the point: Having the possibility to sell something won't make selling it attractive immediatly. We all know that our traders have few money, so running into a monster spawn over and over again to sell the loot will have an end as soon as the trader is broke. Also, if you e.g. collect war hammers and those skeleton helmets in a dungeon, you usually will have to walk acrosse the whole island twice to sell both items (for an extremely low price). It will become possible to sell everything somewhere, but not everytime and in every amount. Balancing is very hard and takes some time, but that's no reason to maintain a status in which one has to throw away tons of goods because nobody buys them, neither PCs nor NPCs. Also, it is planned that most mudane goods are dropped by monsters somewhere. Sure, hard times for the craftsmen, but have you ever seen a skeleton drop a very good brand new war hammer? Not me.