Current Quest
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- Estralis Seborian
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- AlaineMilan
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mmhh. so the lag i assume then is a combination of lots of players and mass monster spawning? and i believe i was in that realm of fire and yes it did lag. was that the one where we had to follow the path through the flames. because if i'm not mistaken the server crashed when the first few of us were reached there. maybe it wasn't the flames that time, but they seem to be around when the lag comes, so blaming them makes me feel be
- Kevin Lightdot
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To the Gm who totally served us in the castle:
...ouch
alright so the quest continues and we no longer have a castle, now the question is, when is this beast going to stop being completely one sided. it's nice to win a little skirmish but we really have nothing we can do right now accept lose to superior summoning skills. throw us a bone here damn it, and don't give any of that, think of a way out of the situation. we have at least two holy swords some fairy helpers occasionally and random drows showing up. can we trade them all in for a chance in hell?
p.s. your we're having so much fun kicking the crap out of us you froze the server. for shame
...ouch
alright so the quest continues and we no longer have a castle, now the question is, when is this beast going to stop being completely one sided. it's nice to win a little skirmish but we really have nothing we can do right now accept lose to superior summoning skills. throw us a bone here damn it, and don't give any of that, think of a way out of the situation. we have at least two holy swords some fairy helpers occasionally and random drows showing up. can we trade them all in for a chance in hell?

p.s. your we're having so much fun kicking the crap out of us you froze the server. for shame

This battle is one sided because the GM's love to watch us squirm. But The thing is, Sylathen can do very little. Zelphia Battles Moshran's children, but they are also Cherga's. Which makes it a bit of a stretch. But i could always try Sylathens uber preist/Paladin of Zelphianess
We lost our Ushara protection, maybe it's time for Zelphia to help out 


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Emily pretty much got her ass slaughtered when she woke up.. I ressurected her and she got killed a few minutes later. Then she found Marie (her mom in other words), and as Em was going to get ressurected again...The friggin' server froze like the first seven layers of Hell!
Man that bytes the big one...
And yes, it is one of my beliefs that hell has nine layers...Blame the inspiration called Danté's Inferno...And Dungeons and Dragons (According to my RL mom, I'll read anything and believe it...Not exactly true with those goddamn tabloids and popups...))
--EDIT-- Oh and Athian, check the Varshikar forum in a little bit...Raina wants to say something...
Man that bytes the big one...
And yes, it is one of my beliefs that hell has nine layers...Blame the inspiration called Danté's Inferno...And Dungeons and Dragons (According to my RL mom, I'll read anything and believe it...Not exactly true with those goddamn tabloids and popups...))
--EDIT-- Oh and Athian, check the Varshikar forum in a little bit...Raina wants to say something...
- Pendar
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Hahaha
Yet again another awesome installment in the quest. As athian says what we need to do now is gain some head way while at the same time not letting the quest go "cold". It is actually great to be beaten once in a while and i am looking for this quest to go out with a really dramatic bang.
Keep flooding town or fiding ways to keep people aware of the quest and it should end of on as high note as it began.
Brian
P.s you two lichs would have been mamed if i wasnt out of helms and potions.....
Edit
Yet again another awesome installment in the quest. As athian says what we need to do now is gain some head way while at the same time not letting the quest go "cold". It is actually great to be beaten once in a while and i am looking for this quest to go out with a really dramatic bang.
Keep flooding town or fiding ways to keep people aware of the quest and it should end of on as high note as it began.
Brian
P.s you two lichs would have been mamed if i wasnt out of helms and potions.....

Edit
some wanna be lich wrote: Pah if foos can do it i know how it is your 250 constitution fears my war hammer because of the pure pwnage behind my ctrl-click techinique. Yeah get him when he is injured, thats our only chance....i know how your type operates
Last edited by Pendar on Sat Dec 03, 2005 9:05 am, edited 1 time in total.
- AlaineMilan
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Just another fight that was a glorified form of forced RP, what exactly is the point of players in this quest? To run away or become white clouds, that's pretty much it. A huge group of random monsters runs in, you fight them, say "hey we're wearing them down", then three times as many come in from somewhere else, and you cant escape, wow. Wouldnt skill and item wiping everyone again and declare liches our masters be a lot quicker?
Better yet, Ill make a new cult for the good guys. Its called the uber-fanatical-people-of-zelphia-that-no-one-knows-and-have-no-idea-how-they-got-on-this-island, and we come back right from the cross because we come back stronger than before!!! And we can summon unlimited amounts of fish!!! cuz that's how we roll
Better yet, Ill make a new cult for the good guys. Its called the uber-fanatical-people-of-zelphia-that-no-one-knows-and-have-no-idea-how-they-got-on-this-island, and we come back right from the cross because we come back stronger than before!!! And we can summon unlimited amounts of fish!!! cuz that's how we roll
- AlaineMilan
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If it would really please you and the rest of the player community, we can tell you that it is within our abilities to completely wipe the entire quest clean. For one thing, the Gray Rose has just been cleaned itself. There is no more rotting paraquet, no more scattered piles of skeleton bones, and not even muddy ground near the river bank. This can easily continue. The bones and rubbage can be swept up from the town, the damage repaired, Eliza and Mugush's store completely rebuilt overnight. Since it seems that the undead infested Castle can be retaken by the good side overnight, there is no logical reason Trollsbane should be any more difficult.Fooser wrote:Just another fight that was a glorified form of forced RP, what exactly is the point of players in this quest? To run away or become white clouds, that's pretty much it. A huge group of random monsters runs in, you fight them, say "hey we're wearing them down", then three times as many come in from somewhere else, and you cant escape, wow. Wouldnt skill and item wiping everyone again and declare liches our masters be a lot quicker?
Better yet, Ill make a new cult for the good guys. Its called the uber-fanatical-people-of-zelphia-that-no-one-knows-and-have-no-idea-how-they-got-on-this-island, and we come back right from the cross because we come back stronger than before!!! And we can summon unlimited amounts of fish!!! cuz that's how we roll
There are plenty of strong fighters, and every time I go ingame, all of the town's undead have been completely wiped out anyway. Once your fighters have done their work for the millionth time, the rest of the town can return and take care of things. Trollsbane's citizen count is the largest of any settlement in Gobaith, which means a plentiful number of helping hands.
So, players. Are you ready for this plan? The quest can be truncated within a single day, perhaps even hours. A simple show of hands "yea" or "nay" will suffice, and that is all we would ever need. Our job, when it comes down to essentials, is to the help and make it fun for the players, right? If aggravation and disappointment are the only things you find out of such events, then clearly the quest should be stopped immediately. Spawn all the fish you want if that's what makes you happier.
- Dónal Mason
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- Devrah Liioness
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You can never satisfy everyone with a quest, or with anything else. I dont really have a problem with the current quest, nor does it interest me particularly (although frankly I'm so dead-tired from work this week that nothing much interests me anymore
) but I personally prefer the quests that don't really involve combat. 'Course, I don't really have any skilled characters, so I'm biased. I would expect a distribution of quest types, which is what we get, but I'd like to see some more non-combat ones personally. The shame is, they all seem to die out, like the Bragon one and the serf one, because a lot of the influential players that make or break a quest by participation or lack thereof are more combat-oriented.
I'm always impressed by ongoing quests that manage to continue rather than fall apart, so I wouldn't really call the current quest a failure, but I dislike huge quests in general even so, because there are always far too many people for the RP to be decent, and it deteriorates further the larger scale the quest is on.

I'm always impressed by ongoing quests that manage to continue rather than fall apart, so I wouldn't really call the current quest a failure, but I dislike huge quests in general even so, because there are always far too many people for the RP to be decent, and it deteriorates further the larger scale the quest is on.
Donal, that is hardly constructive.
They started the quest because players sat around complaining that they were bored and had nothing to do. Can the GMs not do anything right for you people?? Have a little respect. A please or thank you here and there would be nice. Instead of complaining, try something that might help (drumroll please): Tada!! Asking for something politely with solid reasoning behind you. Be prepared to say more than 'uh, cause, uh... I don't like it anymore'. If you want to change something, have a plausible solution. Use you brains, not the GMs. You want something changed? Have an idea how to do it. Set it out logically and with some sense and maybe you'll get somewhere other than on a GM's bad side!
They started the quest because players sat around complaining that they were bored and had nothing to do. Can the GMs not do anything right for you people?? Have a little respect. A please or thank you here and there would be nice. Instead of complaining, try something that might help (drumroll please): Tada!! Asking for something politely with solid reasoning behind you. Be prepared to say more than 'uh, cause, uh... I don't like it anymore'. If you want to change something, have a plausible solution. Use you brains, not the GMs. You want something changed? Have an idea how to do it. Set it out logically and with some sense and maybe you'll get somewhere other than on a GM's bad side!
- Pendar
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I am still truly excited by this quest,
I know of others who are as well it has been stated that you cannot please everyone. How ever let us look at the server numbers 19-30 during quest times. Then let us look at numbers of people apparently unhappy 5?
Huge sucess in a community that prefers to detract that construct
Brian
I know of others who are as well it has been stated that you cannot please everyone. How ever let us look at the server numbers 19-30 during quest times. Then let us look at numbers of people apparently unhappy 5?
Huge sucess in a community that prefers to detract that construct
Brian
- AlaineMilan
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I dont dislike this quest. One of my chars can fight but dont use this for the quest. I choosed one of my non-fighter chars for it and I have a lot of fun. I try to avoid the battles mostly and there is a lot of RP going on. Or else I wouldnt be ingame until 9AM when the quest started 5 or 6 AM here
At the moment everything ingame is very emotional and I really like this ^^ And besides, it would be really stupid when we just quit it

We go into every quest practically expecting complaints right from the start. I do personally, at least. It's almost a natural law: where there is gaming, there are complaints. The important thing is the magnitude.
Devrah's post also reminds me of something. Please understand that we would much rather receive suggestions in place of complaints. I understand that it is hellishly easier to complain. I understand that solutions and alternatives are hellishly more difficult to think of. (Why do you think most quests don't usually flow completely smoothly?) But please think, and reconsider. I hate to sound self-pitying, or self-victimizing, but the next time you frown at something while you're in the middle of a quest, think of what you would do.
Here is what we have to work with:
I don't know if this shows anything. Hopefully telling it from another side will help some considerations.
Edit-(Additional apologies for repeating some things said above, four posts had been put up before I had this one finished)
Devrah's post also reminds me of something. Please understand that we would much rather receive suggestions in place of complaints. I understand that it is hellishly easier to complain. I understand that solutions and alternatives are hellishly more difficult to think of. (Why do you think most quests don't usually flow completely smoothly?) But please think, and reconsider. I hate to sound self-pitying, or self-victimizing, but the next time you frown at something while you're in the middle of a quest, think of what you would do.
Here is what we have to work with:
- Over 60 pages of ingame items, all of which must first be located according to category by searching a list kept beside the computer, located by clicking to the corresponding "page" via the counter, then shift-clicked to the game screen.
- Over 60-70 different monsters. Some are of the same race, but different levels of difficulty, who also drop different items. Many of these items are better than others. You must also think about which kind to generate so that there will not be an overwhelming number of items littered across the battlefield in the chaos. (some monsters can drop more than 4-5 items)
- Around 15 different sound effects that are difficult to use because of high counter numbers, need to locate the right numbers, and method of execution. They aren't even necessary. It just makes the game more interesting sometimes.There are no viewable lists of them ingame.
- Around 15 different illusion spells, with problems similar to those of the sound effects. There are no viewable lists of them ingame.
- Tile setting abilities, for effects, building, etc. To this day, I still don't know how many tiles there are. They number over 130 last I checked, and are still a growing number. Also must be located from a numbered list. There are no viewable lists of them ingame.
- Ability to warp. However, this is not a point-and-click matter. Coordinates must be memorized, or hurriedly written down once located in the game. Besides the ability to check the coordinate of the tile before us, we also have absolutely no indication of our location on the coordinate plane. All warping must be from memory, or approximated.
- Ability to chase after a monster and kill it instantly if the need is desperate. Have you ever tried to chase after a demon skeleton who is pursuing another character target?
I don't know if this shows anything. Hopefully telling it from another side will help some considerations.
Edit-(Additional apologies for repeating some things said above, four posts had been put up before I had this one finished)
Last edited by Rinya on Sat Dec 03, 2005 9:44 pm, edited 1 time in total.
Yes, I complete hate this quest, It should be obliterated from the earth and forgotten immediately, that's why my opinion of this quest was previously stated as:
I think you're missing the bigger point here. The current cycle of retreat-wait a few days-get overrun some more by an unbeatable amount of enemies can be decent only so many times. Being someone who dislikes having 300 high quality armor types spare in my depot, and potion chugging, this isn't a very good situation. And let's be honest here, do you really think players had any chance to hold against most of the attacks spawned so far? Which goes back to the run-or ghost point. Secondly, there is so little actual context involved here, and a questionable story, which I alluded to in an exaggerated way before. Necromancers (?) publicly introduce themselves, and fully invade island about 4-5 days later? Where did that come from? Who the heck is Rasmantil? (better yet, who are the first 12 people that were 'killed'), when did Drahken decide to return from his vacation? (how many new people have no idea who he is?). I find much of it bizarre and ill accounted for.
Fooser wrote:Pretty good IMO, until the inevitable server crash
Fooser wrote:yes, the s0x have been r0x3d
I think you're missing the bigger point here. The current cycle of retreat-wait a few days-get overrun some more by an unbeatable amount of enemies can be decent only so many times. Being someone who dislikes having 300 high quality armor types spare in my depot, and potion chugging, this isn't a very good situation. And let's be honest here, do you really think players had any chance to hold against most of the attacks spawned so far? Which goes back to the run-or ghost point. Secondly, there is so little actual context involved here, and a questionable story, which I alluded to in an exaggerated way before. Necromancers (?) publicly introduce themselves, and fully invade island about 4-5 days later? Where did that come from? Who the heck is Rasmantil? (better yet, who are the first 12 people that were 'killed'), when did Drahken decide to return from his vacation? (how many new people have no idea who he is?). I find much of it bizarre and ill accounted for.