Is it okay to be a bounty hunter

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Ultima Zell
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Is it okay to be a bounty hunter

Post by Ultima Zell »

Is there anyway to become a bounty hunter without becoming a criminal yourself?
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Aegohl
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Post by Aegohl »

Well, it depends on the laws of the land, which are written and enforced by players. Right now everything is in chaos, but who's to say what will happen tomorrow?
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Pendar
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Post by Pendar »

I am the law

Seriously though i can think of 4 characters who do this successfully, how ever fact you are asking leads me to believe you’re new or relatively so. So welcome, a few points is that generally bounty hunting will take a large amount of skill. As I am only going to send you after some one I can’t deal with myself. or just ask a "friend" to.
The role its self is lightly to make you a target for PVP action as most notable call for "bounty" hunting is i will pay you 400 coins to send X player to the cross. X player is lightly to return the favor at some point.

So all of that said where as it can be a fun role I would say 2 months is the fastest you could aquire that much skill, let alone game experience to succeed combat is deceptively simple in Illarion.
So what’s my end point many people play this role or try to about 2 manage it with any success beyond just walking around going oh look at me im an assassin/bounty hunter.
With so many character concepts out there and this role certainly being one your character would need to grow into, i would say create a warrior and see where he/she ends up.
As Aeghol said we are an entirely player run game as far as law and politics go so warriors can always be guards for numerous groups or towns, and other options i wont give away.
Hope this some help
Brian
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Llama
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Post by Llama »

Remember that there is no:

(YOUR NAME HERE) CRIMINAL so people can beat the ***t out of you next time they can see you IG.. you can be a good bounty hunter without being on the run from the law.

Also do RP you're using a cloak if you dont want to get indentified.. and its sometimes polite if you tell the person who you'r going to hunt OOC.. so you can plan it instead of just killing him (ctrl click) bla bla bla

PS: Pends.. not to b***h about on your language.. but lightly means something light.. and likely means something that will probably happen... just for you to know.. it was a bit confusing at first.
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Galim
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Post by Galim »

Hadrian, you are describing ana ssassine. A bountyhunter kills criminals or seacrhed ones on whose heads are a bounty. For example when Pendar pays 500 copper for the dead of Lathor, and so on. if someone says he pays 1000 copper for pendars head it is no bounty, it is an assassination.


Bountyhunter means hunting criminals whose deads are worth some money
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Pendar
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Post by Pendar »

Hadrian,
I do not know what is polite about OOC scripting of events many of the best players i know never discuss the game ooc at all. You can convey your intentions through actions, rpg posts and in game interaction.

Secondly were as I can see the word used out of context please familiarize your self with the english definition of lightly.
Lightly
Flippantly
Unconscientiously
Nonchalantly
Without due consideration
Etc
I believe I was intending to write it was not a role to be played lightly but sometimes in the early hours of the morning when multi tasking I am prone to forget proof reading. How ever just for your reference the term lightly bears little relevance to metric weight, unless you refer to armours or weaponary. As such I can see how this was truly confusing to you.

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Post by Fishnu Pervius »

PvP killing is so near pointless it's not even funny. It makes great for RP but aside from, that, it's not really that bad. You lose your items and maybe a very very small insignificant amount of skills, which can all be replaced once you get ressurected. Maybe there should be more of a penalty for getting killed in PvP combat?
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Pendar
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Post by Pendar »

Absolutely not...
You know how many times I have nearly killed and also turned gishmel into a cloud. Now bless Gishmel he is trying to play a villan and as such has all of us "heros" smacking him down.
It is all very well to say more penalty for death in PVP combat how ever some people still PK in illarion. Certainly if you get into a "spat" with certain characters it will be a long line of cloudings.
Even occasionally some high skilled characters will use there skill to grief other players, in my eyes at least. Killing with out much cause....

So really we shouldnt reward or penalise PVP combat in an attempt to keep it as a small part of a larger rp interaction
Brian
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Llama
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Post by Llama »

@ Pendar : I assumed you wished to say likely.. for it means probable as example below

"It is likely that I will play Illarion"
"It is likely that if i punch a person I will get punched back"

It makes more sence

"The role its self is lightly to make you a target for PVP action" A

"The role its self is likely to make you a target for PVP action" B

A makes no sense.. whislt B means that if you take the role.. you can get PVPed

I rest my case...

ALSO regarding OOC... A person who wanted to PK my character asked me OOC so he could turn it into a RP not the usual clouding... so it was quite polite...
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Pendar
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Post by Pendar »

[quote+"i wrote"]I believe I was intending to write it was not a role to be played lightly but sometimes in the early hours of the morning when multi tasking I am prone to forget proof reading[/quote]

As you see we are agreed lightly was placed incorrectly regardless your definition of lightly remained incorrect, much as I had managed to leave the wrong word in place.

Fact remains if you had given as much attention to offering insight on the topic at hand and reading my own reply which I have quoted above we could have forgone further clarification and maybe have put something on the board of actual use to a new player.

A trap a lot of players fall into is scripting there RP through msn and then acting it out on the boards or in game. This was the OOC scripting i referred to and stand most often vehemently apposed to. As it is exclusive and removes opportunity for other players to get involved or play a part in the game.

A prime example was when Pendar was assassinated I had no knowledge of the assassination prior to be it being enacted. I was convinced my character was a goner but by luck and chance Damien was no more than 5 seconds away and as per his role play was able to bind Pendar to life with arcane magic.

Now this could have been arranged in messenger in many ways and yes people do it all the time. How ever to me the experience would have been worth so much less, as this "amazing" story happened randomly with the chance for anything else to occur as well.

The second form of OOC arrangement and the type that Hadrian in turn refers to is to role play a fight useing the #me function instead of client functionality.
This serves two purposes
1 to allow a lower skilled player to role play being a warrior and stand up to a high skilled warrior. Often unfortunately when X character has simply not put time into there skills and is trying to get ahead of the game by using #me's not skills.
2. At certain times the rp is so good or in-depth that one does not wish to end a dramatic duel in a quick ctrl-click. This second function only really has use if i am drawn into a physical conflict with a character I either have deep respect for.

The third option is to both equip daggers and take a long and descriptive duel that will still allow the higher skilled character to triumph. This to me is the most eloquent option as really rped fights are nearly impossible to win as suddenly people become Bruce lee.
Brian
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Errian Abêth
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Post by Errian Abêth »

Since there is no permanent death in this game when just sending someone to the cross, playing a bounty hunter is quite pointless and will bore you and the others quite quickly.
Being one is not a that big deal. (And yes, I know there were some good ones in the past, I am not assured from all of them and I would not recomment a position like that to a newer player. Assassins and headhunters are more questchars in my eyes.)
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