In regards to new fighting system/other skills

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evilone
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In regards to new fighting system/other skills

Post by evilone »

Just to be devil's advocate, as I personally like the idea of new monsters and such...

But why add more monsters, make positioning important, when this is a game that isnt about experience? I think something needs to change on that front..

I know we all do level our skills, or at least SOME do...but the game still tries to claim its not important on skills, yet all the skills are getting reworked...

Just a point I found.
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Isilwen
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Post by Isilwen »

I think the skills are being reworked to fit in with the rp. For example, in a rp (or in real life for that matter ;) ) would you really fight with your back to your opponent? It makes things more realistic.
martin
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Post by martin »

Well, until now, fighting only depends on your skills and the items you own.

Then, fighting will depend on much more, plus this will give you a bonus for fighting in groups, meaning that it will encourage you to build groups.

Martin
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Pendar
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Post by Pendar »

The games focal point is not skills how ever of course varied activitys for your character and enemies to battle are tools of rp. In essence if we do not develope the game technically we could save time and host a text based chat?
I am not trying to abrasive, i just am not sure what should be changed. Illarions main focus is roleplaying of course now with many more props and ammuseing features to use in that rp. Always made good sense to me.
Brian
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Kamik Windslasher ~
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Post by Kamik Windslasher ~ »

It's simple as this: you can't rp a warrior that doesn't know how to fight.
As you can't rp a carpenter, a smith or any crafter that doesn't know how to work on their areas.

I am very fond of this new system. Mainly this bonus damage for an attack on the back. Like a backstabbing.

I just have a few questions:

Is this already implemented or only on the new client?

Will the new monster be implemented soon or only on the new client?

How is the magic system doing?
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Aegohl
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Post by Aegohl »

The game doesn't claim anything. The players claim things. =)

Martin, for example, is a staff member who has been around from the beginning, and still works on Illarion more than anyone else. He likes to say "skills are part of rp."

Being that, like him, I play tabletop, I'd have to agree. I don't own any roleplaying games without a skill system and the ability to raise the skills over time with effort.
martin
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Post by martin »

Kamik Windslasher ~ wrote:Is this already implemented or only on the new client?
Time to lift some "secrets":

The client is something that DISPLAYS information and waits for your INPUT. Nothing more.
The client is your screen+your mouse+your keyboard.

Did you ever see a screen doing a calculation? No.
Did you ever see a screen calculation a fight or anything else? No.

The client is the program you run on YOUR computer that displays the data our server is sending to your computer. Nothing more. There is no fighting implemented in any client.
This is a matter of the *SERVER* side only. The server does all the calculations, the server is the one who fights for you and everything. So no, it's not implemented in the new client, also not in the old, it will never be implemented in any client.

It's like asking "oh, will the new 4-wheel-drive of my mercedes be implemented in the new seats?".
Seats do not have ANYTHING to do with 4-wheel-drives. Seats are for sitting.

So, to rephrase the question: Is the new fighting system already implemented in the current server version?

No. Things that pop up on that board are not yet implemented but things that we're either developing currently or which are in a testing phase. It will be implemented with the next server update (which hopefully comes soon).

Martin
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Kevin Lightdot
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Post by Kevin Lightdot »

pwnage by martin :shock: :D
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Kamik Windslasher ~
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Post by Kamik Windslasher ~ »

Kamik Windslasher ~ wrote:How is the magic system doing?

You forgot this one, Martin. :wink:
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Aegohl
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Post by Aegohl »

martin wrote: On scripting side, there are also a lot of things that are under heavy development, namely the magic/druidic/priest/bard system (I guess you're all waiting for it, sorry for the delay), new, improved NPC traders, improved crafts and so on.
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Kamik Windslasher ~
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Post by Kamik Windslasher ~ »

Thanks, Aegohl. :D

Any chance for the magic to be implemented soon on the SERVER before the new client?
martin
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Post by martin »

Kamik Windslasher ~ wrote:Any chance for the magic to be implemented soon on the SERVER before the new client?
We don't know.

Martin
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Aegohl
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Post by Aegohl »

To explain the delay, we don't have enough scripters to focus one purely on the various magic systems. Poor Nitram has many jobs that he's doing at once and, god bless him, he keeps working and doesn't burn out.

He's done incredible work on the fighting system as well and also on the crafts and he's helped out my team considerabley. If he continues working as he always has, it'll be done, but as to when, that is a difficult question to answer.
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Arameh
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Post by Arameh »

In the fighting system i think it should be great to weild weapons deprnding on our strenght,what i mean is a system that make your character "stronger" after lot of battles with any weapons.As examples when a character is really weak he cant use a big war hammer cause its too heavy and that a mighty fighter could use a 2 handed sword in one single hand if hes strong enought.I mean weapons specialisation is good but it must be with other features cause now my character is a good fighter with swords and if he use a hammer then he strangely become 5 time weaker.
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Liles
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Post by Liles »

Arameh_ wrote:cause now my character is a good fighter with swords and if he use a hammer then he strangely become 5 time weaker.
If you are really really good with swords and I throw you a bow (which you have never used before) does it mean you could take off is head from 200ft?
a system that make your character "stronger" after lot of battles with any weapons
Fighting isn't the only way to gain strength, the craftsmanship skills would take more energy (Some) and there for gain for strength Ie mining.
mighty fighter could use a 2 handed sword in one single hand
Yes, it is called a DOUBLE handed sword not a mostly double handed sword but single handed sword for them Pwner Powezgamerz
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Arameh
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Post by Arameh »

whatever between bow and sword and sword and hammers its not the same,swords and hammers you both use them to hit so its about the same with some differences and bow is something completely different its a long range weapon.But your idea of craftmans that gain strenght is not bad too cause its true that a miner need and gain strenght at mining.But what i really mean is that strenght should have a greater effect,like that a newb cant cary as much than a good fighter cause the good fighter done many fights and carried lot of things,its the same in real life.And i still think my wielding idea is good,like now a 13 years old girl can hit skeletons with a warhammer.In real life this is certain that some fighter were using a 2 handed sword in right hand and a shield in the left one,i just want the game to be more realistic.So think before typing Liles.
Last edited by Arameh on Wed Nov 23, 2005 6:03 pm, edited 1 time in total.
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Kevin Lightdot
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Post by Kevin Lightdot »

Arameh_ wrote:whatever between bow and sword and sword and hammers its not the same,swords and hammers you both use them to hit so its about the same with some differences and bow is something completely different its a long range weapon.But your idea of craftmans that gain strenght is not bad too cause its true that a miner need and gain strenght at mining.But what i really mean is that strenght should have a greater effect,like that a newb cant cary as much than a good fighter cause the good fighter done many fights and carried lot of things,its the same in real life.And i still think my wielding idea is good,like now a 13 years old girl can hit skeletons with a warhammer.In real life this is certain that some fighter were using a 2 handed sword in right hand and a shield in the left one,i just want the game to be more realistic.So think before talking Liles.
I totaly dissagree.
warhammers are blunt weapons and swords are for hacking and slashing witch is a huge differance.

a two handed sword is two handed its to big for anyone to fight with in one hand properly.
and a 13 year old cold most certainly be running around with a warhammer if he/she has enough training.
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Mempriclus
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Post by Mempriclus »

I *think* what Arameh is trying to say is that in RL you can train your basic attributes, such as weight lifting to become stronger, and running to increase constitution. However in Illarion base attributes are set, and it's only your skill that changes. Then of course the question arises of what attributes can you train and which can't you.
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Kevin Lightdot
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Post by Kevin Lightdot »

ok now im confused again.

kevin signing off. (lol)
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Liles
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Post by Liles »

Arameh_ wrote:So think before talking Liles.
It's typing no talking :wink:

[Sarcasm]Also your idea with all weapons doing same damage is great and so is your spelling and grammer[/sarcasm]

Also using a sword dosn't mean beating them to death with it... :roll:
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Arameh
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Post by Arameh »

In never "typed" anything saying that every weapons do the same damages Liar :roll:
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Llama
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Post by Llama »

Ok this is turning into a flame war.

His suggestion was... (and i had made it also earlier somewhere else); that you hit a person with a hammer, and you gain strenght and other things; next time you grab a sword, you'll know that if you hit him in area X it'll hurt more.

I had suggested this earlier (see "Skill helping")
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Arameh
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Post by Arameh »

Yeah theses were just suggestions i didn't want Liles's pitiful argumentents.
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Liles
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Post by Liles »

*Gets out his flame thrower* Somebody call for a flame war! :twisted:

Arameh, don't take it too far...I have plenty of insults up my sleeve but I'm saving them for old people and people with heart conditions :)
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