An NPC idea.
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- Thalodos Artemetus
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- Joined: Sun Jul 27, 2003 11:45 pm
- Location: Behind you :P
An NPC idea.
I wondered (what with the barrage of new npcs) whether it would be possible to program npcs that just walk around, and say the occasional thing? It would give the towns a 'populated' feel and indeed something to do.
Just an idea.
Just an idea.
- Nymus Nottenfid
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- Thalodos Artemetus
- Posts: 390
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- Location: Behind you :P
Re: An NPC idea.
Great minds think alike.Thalodos Artemetus wrote:Another idea is perhaps a 'rumours' keyword, where the latest rumours are told to you.
e.g Greetings barkeep, any new rumours about?
Why yes, i'veheard that rasmantil has struck again..etc..
These 'rumours' could be updated once a month.
Re: An NPC idea.
Only problems is that they'll need to mark NPCs as NPC.. otherwise.. we're having enough problems with newplayers thinking that NPCs are stuckThalodos Artemetus wrote: npcs that just walk around,
- Kevin Lightdot
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well NPCs shold behave like actual humans though the things are still limited
and heres something .... do NPCs ever run out of stock? only out of stock item i've seen are axehandles at mugush ...
NPC's shold be able to actualy do things like smith to keep their weapons in stock. stuff like that
for example:
a NPC miner could walk by evry so ofter and they will have a preproggramed chat about whatever is going on(rumors or just some normal chit chat) and about the miner selling ore,gems,...
then after that the smith will go inside the workshop and make whatever he is running out on.
the smith cold occasionaly forget his hammer and start yelling at people to
i dont think that wold be to hard to make? it cold be done with the same text activation stuff as an PC wold talk to him... i think
well theres my idea
and heres something .... do NPCs ever run out of stock? only out of stock item i've seen are axehandles at mugush ...
NPC's shold be able to actualy do things like smith to keep their weapons in stock. stuff like that
for example:
a NPC miner could walk by evry so ofter and they will have a preproggramed chat about whatever is going on(rumors or just some normal chit chat) and about the miner selling ore,gems,...
then after that the smith will go inside the workshop and make whatever he is running out on.
the smith cold occasionaly forget his hammer and start yelling at people to
i dont think that wold be to hard to make? it cold be done with the same text activation stuff as an PC wold talk to him... i think
well theres my idea
- Pendar
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I believe it would be hard to realize but not impossible what one always has to bear in mind though is.
The amount of text an NPC is generating last night on top of the tavern an npc was reacting to a common used key word. We had 8 people up there hard enough to follow the screen with out there chatter.
Next if they walk around are they going to be in the way, its all fun and games till the npc gets stuck in the door to the workshop for example.
Basically the idea although it seems interesting requires a lot of work as really an npc doing the same three cycles or just standing is the same to me. So we would need him to do many varied things, personally I would rather see intelligent monsters before npc's.
Brian
The amount of text an NPC is generating last night on top of the tavern an npc was reacting to a common used key word. We had 8 people up there hard enough to follow the screen with out there chatter.
Next if they walk around are they going to be in the way, its all fun and games till the npc gets stuck in the door to the workshop for example.
Basically the idea although it seems interesting requires a lot of work as really an npc doing the same three cycles or just standing is the same to me. So we would need him to do many varied things, personally I would rather see intelligent monsters before npc's.
Brian
- Thalodos Artemetus
- Posts: 390
- Joined: Sun Jul 27, 2003 11:45 pm
- Location: Behind you :P
I believe eliza used to walk and talk occasionally in the old client? It could work and has worked, as long as the npc that moves doesn't sell anything (like eliza
)
edit: yes, because she was a trade npc herms.
edit: yes, because she was a trade npc herms.
Last edited by Thalodos Artemetus on Sat Nov 19, 2005 8:59 pm, edited 1 time in total.
oh pelaes ym pselilng si ifneJapheth wrote:Ules wrote:if you guys would liek i could make a few chains of conversation for these types of npcsErm, but if you insist on doing this, please consult some sort of spell checker before-hand.Nitram wrote:you could think about a good npc of this type if you like, and send it to me.
Most of our scripters are German (all now that I think of it). Now, if you speak English as a second language and someone sends you a script with faulty English, but they speak it as a first language, would you second guess them or yourself?Gromblun wrote:it doesnt matter about spelling, give him a break man!
true...Aegohl wrote:Most of our scripters are German (all now that I think of it). Now, if you speak English as a second language and someone sends you a script with faulty English, but they speak it as a first language, would you second guess them or yourself?Gromblun wrote:it doesnt matter about spelling, give him a break man!