Actually, you'd be suprised to know that I had thought of working on an afterlife map, but I haven't gotten around to it for a number of reasons. Most of the inspiration came from an age old thread that you might remember where mostly yourself and myself commented on neat things that could be done if we had an afterlife in Illarion.Moirear Sian wrote:True, so? How would an otherworldly meadow or spirit world reflect this? Would we have to select Gods for our characters to land in seperate halls when the characters die? Also sounds like a neat idea, but what purpose does it serve other than even MORE people telling silly stories about afterlives and what not? Don't you think it would be wiser, style-wise, as well as in the sense of efficiency, to leave it one big mystery? Sure, some characters will speak of an afterlife, but does your character believe them? Sure, most characters are reverent in the mythology and Gods, and they are an existential part of the setting, but are they all that is there to them? You see, by giving these things clearly-defined faces, you're limiting things already; otherwise, only your imagination is the limit.Gro'bul wrote:Many people have come back from the afterlife, and the afterlife is already defined per god.
Reactions have been mixed, so I'm still unsure of wether I'll do it. However, perhaps I could try to change your mind on it with a few ideas:
- It will be explained to players that they either have no memory or a very limited memory of the afterlife.
- The afterlife map would be "Cherga's Plains" a sort of halfway point where the unconscious/borderline dead meet the real dead as they make their way to their destination (back to reality, to the godly realms)
- The landscape would vary between stark grey dangerous parts to parts that resemble the living world. There may even be certain buildings from the normal map that are also there, symbolic of their past. For example, a Darlok's Castle still around from before it was destroyed. The overall feeling should be that you're in an illusory environment, somewhere between heaven and hell and yet with one foot back on earth.
- If one decides that they want to go directly back to life, they simply go to the place or places that bring them back and it takes only a little bit longer than walking to the cross, if not the same time.
- If one, however, wants to stay a while, there will be easter eggs, quests, NPC's to interact with, and, yes, maybe even dungeons (puzzle-based rather than combat-based. The plan is that the cntrl+click function would be disabled like the old prison)
- If one travels long enough and, well, smart enough, they may just find bits and pieces of the godly realms, before they're ushered out, not being ready to meet their makers.