Hidden Skills > Skills which do not show up in the "skills pane" and do not use action points; these are to allow professions to "help" each other. An example is a good blacksmith, who forged many swords, will find it much easier to Fight with a sword, because he knows all about them; so a hidden skill, "Weapons Lore"; also, a swordsman will have already learnt a lot about fighting, so if he trains a concussion weapon skill, it should rise faster because of his knowledge of body parts (where to inflict most ect..) also a healer who learns where the pressure points are, will make a good fighter therefore, a hidden skill "Anatomy"
Also, I would give a better propability of well-made goods if the person has the corrisponding skill, a blacksmith/farmer will know how to make a sythe better than a normal smith.
Quality > I would make the state "Rotten/New/Nearly Decade viewable to all; and with a 100% change of sucess; because it is easy to identify old and new things, even if you have lack of knowledge in it... However few can tell the quality of the item, and THAT should be dependant on the skill...
Dustbin > Could we have a chest where things decay auto after a few seconds? Most people dump their things on the floor, as its the only place, and it isn't very RP...
AI > Could you make (intellegent) enemies flee if their health is low? I don';t think it would be too hard to implement, and if they try to run INTO whoever is attackign them, then assume that they have been taken by panic... A more intellegent creature should run away when there is a bit more of health left..
Health Bar > Could we have an (estimate) of an enemy health? [Maybe with anatomy?]; I think all can see the difference between a person ripped to shreds, and a person with no scratches on him
Rest Time > I do not agree with the rest time after fighting, "You can't concentrate on learning right now"; I would immage it more realistic if a person gets tired, "You feel tired from your fighting"; starts doing less damage, and must re-surface.. then after resting for a while "I think i'm ready to go back in..."
Library Books > I would make not all bookcases contain the same books. So if you wish to read a book on Mining, search for it in Silverbrand (Maybe someone can lend it to you); and for magic, look in Vanima ect...
Resistances > Each race should have a special resistance; example Lizardman would turn spells based on water useless; while orcs find physical (normal) attacks less effective on them, and so on...
First Day > The first time illarion is played, the player is quite lost... there should be a mini "Quest" for new players to teach them basic things (similar to that in the old manual); it was not the first time that a newbie said "((What do I do here?))"
Mummies > Mummies had everything removed before they were burried, except the heart and umm.. i THINK it was Kidneys... They did NOT have intestines on them, so why they drop entrails is beyond me; also could mummies drop some money instead? Mummies were usually burried with items...
Sorry for everyone who read this
