My idea? having a command which allows you do view your current state... so you can work out what to do next...
Example -> You are tired [increased too much skill], hungry [food bar is low], and encumbered
Or You are alert [have been resting a lot]. [stuffed], and you can carry much more
The idea is that these alerts dont only happen when something happens... its easy to forget that you were stuffed, eat more and feel sick or something... or you have a doubt if your skill is increasing or not...
I actually would encourage such a command (oh dear lord, I like a proposal.). For instance, if you take real life as a guideline, I would KNOW when I am stuffed, or when I am encumbered. If this is possible within the current timeschedule of the devs, then I say: GO!
Misjbar wrote:I actually would encourage such a command (oh dear lord, I like a proposal.). For instance, if you take real life as a guideline, I would KNOW when I am stuffed, or when I am encumbered. If this is possible within the current timeschedule of the devs, then I say: GO!
Really? I dont know Im stuffed until it ry eating, and I dont know im carrying too much until my back breaks