this is a good game... the combat system is good... but i have noticed some unfairness between certain skills. Mages/casters of sorts get actual techniques they can use in battle, fireball, icespike thinger, lightning bolt zapper, paralyze, stuff like that. Fighters get ctrl + charcter and thats it.
I think it would be good to see that fighters get techniques like mages do. But you dont just choose mage/fighter, you choose what you want. Every character has a potential for a certain amount of techniques, so they can meld there character into certain classes. You have some sort of "skill points" type thing that you use for this. If you want to be a warrior you use "points" for fighting techniques like; lunge, cleave, wing clip, shield block, berserk. ANd for mages you choose magic things; ice fire, paralyze, fireball. And for priests you choose yours; heal, strong heal, heal poison, heal paralyze, ressurect. Maybe we could even create "buff" spells, that make you stronger, or immune to some magic for a short amoutn of time. But you choose what you want... so if you want to be a paladin, you choose fighting skills with one or two heals. And you also use these "points" for weapons and armors. SO if you want to be a good mage, you cant waste points on using plate armor, you have to wear cloth.
With this you can form into your own class, or go into some of the better known ones
Rogues/assasins
-uses daggers
-some ow technique
-stealth abilities
-uses light armor (leather)
-good with poisons
-no magic
-can use ranged weapons
Mage
-knows many attack spells
-uses cloth armor
-not too strong with many weapons, main weapons are staves
-needs wand to cast attacks
Priest
-know many healing/recovery spells
-uses cloth
-main weapons are maces/staves
-can cast "auras" that have different uses; protect, immune to magic, regenerate
-cant use ranged weapons
Warlok
-has some fighting techniques
-knows less magic than mages, but enough to do some damage.
-summons creatures
-main weapons; swords and staves
-needs wand to cast attacks
Rangers
-strong with ranged weapons
-cna use wide variety of melee weapons
-knows some magic depending on how you want to play it
-has strong ranged techniques; fire arrows, poison arrows, etc
-wears light/medium armor (leather, maybe chain, depends on how you play it)
-maybe a pet?
Warrior
-knows no magic
-Can use almost all weapons
-wears heavy armor (plate)
-uses shields/two hand weapons
-knows strong fighting techniques; paralyze, slow down, cleave (hit more thna one person), better with shield than all others
-can use ranged weapons
Paladin
-uses heavy armor
-main weapons; maces, warhammers, two handed swords
-knows some healing and holy type magic spells
-can use shields
-cant use ranged weapons
there will still be no class system, you learn what you want, and certain skills reguire certain weapons and armor. And like we have now, you just press alt to see your skills. And if you dont like the way you turned out, you cna forget all your skills and start over, so your never stuck specific type fo character
combat techniques
Moderator: Gamemasters
- Galim
- Posts: 1843
- Joined: Tue Dec 24, 2002 1:01 am
- Location: Sitting and drinking at Irmoroms table
- Contact:
I disagree with your desciption of which armor and weapon is used. There are too many priests with different ways of follow their god and different background of culture.Priest
-know many healing/recovery spells
-uses cloth
-main weapons are maces/staves
-can cast "auras" that have different uses; protect, immune to magic, regenerate
-cant use ranged weapons
A dwarven priest of Irmorom like Galim would wear chainmail and use a warhammer.
Salathe, before we discuss that we should wait until the new magic system is in the game. after that we may discuss this again.
And my own opinion is, what you suggested there would be a cut into the free way of chosing and playing characters. We don't need something like class. every player is free to chose his indiviual way of play with his character. what the character use, what he does, what he wears.
I know what you mean Sal, but a carbon copy of the WoW class system isn't the answer I don't think. Class system in general, is simply not Illarion's style. I think, something like a "move" system for warriors, like the mage's rune menu. Basic moves that you click like runes, and "cast" on your opponent (which gives you the chance to miss too) like magic. The different moves could temporarily change your character's "dice" to do more damage with less defense, do less damage with more defense, ect even though they likely might effect the outcome very little, it would be more involving. Possibly even you learn these moves, which are weapon specific (checks for the correct weapon(s) being weilded), as your character becomes more familiar with this sort of weapon. Tiggy the warrior could perhaps even teach you one regardless of your skill, and there could possibly be quests oriented for this. I think this would lead to a "teaching" system too, and give way for knights taking squires if our population reaches a decent amount.
yes galim i was just pointing out how one could just go with the some of the BASIC class ideas
And yes i dont want a specified class sytem either, i want characters to choooose what they want. Like waht galim said he could create a priest type character that uses chain mail and whatnot.
i didnt mean to say we should have specified classes that you had to choose from. I meant to say i want a player to choose seperate skills by hand, instead of the way we had before where you'd read a magic book and then your strictly stuck to magic spells.
i heard of a new magic system, but i have heard nothing of a new combat system, which is sort of what i want. Same as what we have now, but with different techniques a player can use.
And yes i dont want a specified class sytem either, i want characters to choooose what they want. Like waht galim said he could create a priest type character that uses chain mail and whatnot.
i didnt mean to say we should have specified classes that you had to choose from. I meant to say i want a player to choose seperate skills by hand, instead of the way we had before where you'd read a magic book and then your strictly stuck to magic spells.
i heard of a new magic system, but i have heard nothing of a new combat system, which is sort of what i want. Same as what we have now, but with different techniques a player can use.
something like that, not exactly though. Swing would be what we have now, swipe would be another move were you hti more than one guy. I was thinking like it stays the way we have it now, but you can use extra moves while you fight. Your sitting there watching your guy fight, you press alt and click something like "slam" which lets say knocks the other guy back and deals 10% more damage, then you press alt again and use "lunge" which we'll say moves you really fast towards the enemy giving you teh first hit, instead of how we have now where whoever runs at the attacker gets hit first. Then the other guy is using a shield and uses a special shield block move and then that attack is blocked automatically.
I just want fighters to have some actualy skills/techniques/moves like mages do
I just want fighters to have some actualy skills/techniques/moves like mages do
- Adano Eles
- Posts: 2436
- Joined: Sat Aug 17, 2002 2:48 pm
- Location: Eiris sazun idisi, sazun hera duoder...
Actually I somehow like this. Even though I'm afraid that it again could draw to much attention to the fighting part of the game.
But the fighting system is kind of boring now and honestly, if you really stick with your equipment and not switch around armor and weapons (which is kind of strange in mid-combat) you could remove it at all and just calculate the battle outcome which would save everyone a lot of time.
Most fighters would chose their favourite weapon and armor which they are the most accustomed to and vary their fighting style according to their opponent. So it would make perfect sense to implement such fightning styles for fighter characters.
They could be
defensive: bonus to parry, subtracts from attack ability
offensive: bonus to attack, subtracts from parry
quick but unaimed: bonus to attack speed, subtracts from attack
...
But the fighting system is kind of boring now and honestly, if you really stick with your equipment and not switch around armor and weapons (which is kind of strange in mid-combat) you could remove it at all and just calculate the battle outcome which would save everyone a lot of time.
Most fighters would chose their favourite weapon and armor which they are the most accustomed to and vary their fighting style according to their opponent. So it would make perfect sense to implement such fightning styles for fighter characters.
They could be
defensive: bonus to parry, subtracts from attack ability
offensive: bonus to attack, subtracts from parry
quick but unaimed: bonus to attack speed, subtracts from attack
...
Last edited by Adano Eles on Thu Jun 30, 2005 6:14 pm, edited 1 time in total.
hmm it would be a good idea...
Even better:: the area used for bags turns into a menu for things to do,,, and these increase with time...
[I mean no-one would really rp getting stuff out of bags at that time... with what? using both hands]
Example:
Sword [Attack]
Shield [Defence]
Mace [Hight damage]
Similar to the menus used in producing things
Sword > [Slash, Swing, THrust , Lunge]
You get the idea
Even better:: the area used for bags turns into a menu for things to do,,, and these increase with time...
[I mean no-one would really rp getting stuff out of bags at that time... with what? using both hands]
Example:
Sword [Attack]
Shield [Defence]
Mace [Hight damage]
Similar to the menus used in producing things
Sword > [Slash, Swing, THrust , Lunge]
You get the idea
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
I enjoy this idea a lot. Adano is right when he says the current fighting system is boring, you have to be able to draw the fight with words. Which I do enjoy, but no matter what you write, the fight is determined by who has the better weapon or skills, making all #mes useless.
With this, a lesser skilled but more cunning warrior could outsmart and out manuver the better warrior. I really do enjoy this, as it will seem a lot more, intense I think is the word. And with so many different options on how to fight, there is no way, (Well lets say it would take a lot of time least ways), for people to figure out the ultimate way to fight with certain weapons.
Also this could open up for some roleplay, instead of just training your fighting skills, you could test out different ways to combat certain weapons, and in turn become a weapons master, or teacher that actually offers his/her own brand of fighting.
The more I write this post the more I enjoy the idea of this proposal. It would really add a lot to the game.
With this, a lesser skilled but more cunning warrior could outsmart and out manuver the better warrior. I really do enjoy this, as it will seem a lot more, intense I think is the word. And with so many different options on how to fight, there is no way, (Well lets say it would take a lot of time least ways), for people to figure out the ultimate way to fight with certain weapons.
Also this could open up for some roleplay, instead of just training your fighting skills, you could test out different ways to combat certain weapons, and in turn become a weapons master, or teacher that actually offers his/her own brand of fighting.
The more I write this post the more I enjoy the idea of this proposal. It would really add a lot to the game.