A few suggestions...
Moderator: Gamemasters
A few suggestions...
A few suggestions of my own
1) Caravans--> Able to carry massive amounts of items, but very successable to attacks... to be used by merchants to buy in bulk
2) City center--> Just this place where people can actually meet, instead of everyone being cramped in the shop... a nice building in the middle of trollsbane
3) Skill to read weapons and compare them--> Using both weapons with each other ... weapon A is faster than B, B does more damage then A , B is of bad quality... ect...
4) If you sell your crafted items to players, you have an 'engraved' name.. so people can see that YOU made the item...
5) A few buttons wouldn't hurt... instead of having to type things... things like [introduce] [change language] ect...
6) Tools may be repared by the people type that made them,,, weapons may be sharpened using a sharpener [you know one of those circular things that spin]
7) Dummies, practice on them
1) Caravans--> Able to carry massive amounts of items, but very successable to attacks... to be used by merchants to buy in bulk
2) City center--> Just this place where people can actually meet, instead of everyone being cramped in the shop... a nice building in the middle of trollsbane
3) Skill to read weapons and compare them--> Using both weapons with each other ... weapon A is faster than B, B does more damage then A , B is of bad quality... ect...
4) If you sell your crafted items to players, you have an 'engraved' name.. so people can see that YOU made the item...
5) A few buttons wouldn't hurt... instead of having to type things... things like [introduce] [change language] ect...
6) Tools may be repared by the people type that made them,,, weapons may be sharpened using a sharpener [you know one of those circular things that spin]
7) Dummies, practice on them
- Dónal Mason
- Posts: 1115
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- Location: Don't feed the mogwai. After midnight, at least.
1. Probably not a viable option at this time.
2. No. We don't want trollsbane becoming even more central in terms of meeting and RP. Besides, there is a very nice area outside the shop.
3. Try the damn weapon out. If you look at two knives, do you think you could tell which is faster?
4. Not very useful, I don't give a damn who made it, as long as it's good.
5. The developers have much more important things to code right now.
6. I'd prefer it if you got one part of the tool/weapon back when it broke, like a sword blade or a sickle handle.
7. Pigs are like dummies.
2. No. We don't want trollsbane becoming even more central in terms of meeting and RP. Besides, there is a very nice area outside the shop.
3. Try the damn weapon out. If you look at two knives, do you think you could tell which is faster?
4. Not very useful, I don't give a damn who made it, as long as it's good.
5. The developers have much more important things to code right now.
6. I'd prefer it if you got one part of the tool/weapon back when it broke, like a sword blade or a sickle handle.
7. Pigs are like dummies.
1)True
2)Everyone meets in trollsbane and everybody just looks at nothing.. a statue would be nice
3) How CAN you tell??? if there is no health bar? maybe its just you who stinks at wielding it
4) If you get a good knife from someone, people will buy more from him if it is good
5) Possibly... but i had typing in codes thats y they invented GUI
6) Yes me too... i'm talkin BEFORE it breaks... when its all rotten
7) Elves refuse to kill pigs...
2)Everyone meets in trollsbane and everybody just looks at nothing.. a statue would be nice
3) How CAN you tell??? if there is no health bar? maybe its just you who stinks at wielding it
4) If you get a good knife from someone, people will buy more from him if it is good
5) Possibly... but i had typing in codes thats y they invented GUI
6) Yes me too... i'm talkin BEFORE it breaks... when its all rotten
7) Elves refuse to kill pigs...
- Moirear Sian
- Posts: 1214
- Joined: Thu Jul 15, 2004 5:12 am
1. This proposal is not well thought-out... could you at least specify what you have in mind with "caravans"? Waggons to transport things, NPCs that carry items, or, what exactly do you mean with "caravans"?
2. I thought there was a tavern.
3. It's a design trait of Illarion's that no number values are displayed (like speed of a weapon—common sense should be applied, that a massive two-handed sword is slower than a dagger; for comparing two daggers, you'd have to try them out). If you click on an item now, however, it displays details of age and quality in form of words. The better the skill needed to craft these items, the better you are at judging age/quality.
4. Maybe in the future, but it should be an option, somehow, whether the crafter engraves the insigna or not; or even better, the possibility to enter text to be engraved (or nothing at all). But that all sounds pretty complicated to code; I wouldn't expect this too soon.
5. Agreed... see #4 about "the future."
6. That is probably on its way. Not sure about the sharpening, but nobody has forbidden you from RPing that. I know *I* have done that in #me's and people found it creative (I was inspired by tales of Hagen von Rabenfeld, who had done the same).
7. Just like archer's target stands, I wouldn't mind seeing this, so people could actually roleplay most basic amateur training in those combat skills, rather than go slugging/shooting at live targets. Still though, this is also a question of graphics, programming, as to when it would be implemented. Maybe a next client? Maybe not. PS: Elves do not refuse to kill pigs, this is nonsense. Gro'bul, would you please advise the sand-eating elf-players again?
It would help to do searches on the forum using the "Search" button somewhere up on the top right, because some of these proposals were, surprise surprise, proposed before.
2. I thought there was a tavern.
3. It's a design trait of Illarion's that no number values are displayed (like speed of a weapon—common sense should be applied, that a massive two-handed sword is slower than a dagger; for comparing two daggers, you'd have to try them out). If you click on an item now, however, it displays details of age and quality in form of words. The better the skill needed to craft these items, the better you are at judging age/quality.
4. Maybe in the future, but it should be an option, somehow, whether the crafter engraves the insigna or not; or even better, the possibility to enter text to be engraved (or nothing at all). But that all sounds pretty complicated to code; I wouldn't expect this too soon.
5. Agreed... see #4 about "the future."
6. That is probably on its way. Not sure about the sharpening, but nobody has forbidden you from RPing that. I know *I* have done that in #me's and people found it creative (I was inspired by tales of Hagen von Rabenfeld, who had done the same).
7. Just like archer's target stands, I wouldn't mind seeing this, so people could actually roleplay most basic amateur training in those combat skills, rather than go slugging/shooting at live targets. Still though, this is also a question of graphics, programming, as to when it would be implemented. Maybe a next client? Maybe not. PS: Elves do not refuse to kill pigs, this is nonsense. Gro'bul, would you please advise the sand-eating elf-players again?
It would help to do searches on the forum using the "Search" button somewhere up on the top right, because some of these proposals were, surprise surprise, proposed before.
- Adano Eles
- Posts: 2436
- Joined: Sat Aug 17, 2002 2:48 pm
- Location: Eiris sazun idisi, sazun hera duoder...
1) Hire some other chars to carry your stuff.
2) So you mean a general market place to mark the centre of the city?
3) Just like it is in real life. If you want reliable information you need to make many tests under many different circumstances.
4) You know where you bought your knive, do you?
5) An all new client is in the works, prorammed new from the ground up. It will change the interface, too.
6) Being able to repair items would untermine the developers tries to create the urge to constantly buy new ones. Therefore I wouldn't count on getting something like that implemented.
7) well... You cannot learn fighting from hitting away at a dummy. Train with other PCs.
2) So you mean a general market place to mark the centre of the city?
3) Just like it is in real life. If you want reliable information you need to make many tests under many different circumstances.
4) You know where you bought your knive, do you?
5) An all new client is in the works, prorammed new from the ground up. It will change the interface, too.
6) Being able to repair items would untermine the developers tries to create the urge to constantly buy new ones. Therefore I wouldn't count on getting something like that implemented.
7) well... You cannot learn fighting from hitting away at a dummy. Train with other PCs.
1) Caravans.. you know camels/horses laden with items. used to carry things
2) Nobody goes to the tavern,... there is nothing to do there
3) My idea is to actually try it out... however without having to kill things/ take into consideration yr skill
4) Better if there is the insignia... more realistic; and people wont be able to trick you into buying 'their' swords.. they buy em cheap and sell em expensive
6) You can rp it.. but it wont improve the sword
7) Better if you can attack dummies.... elves [here we go again] will NOT attack pigs for practice... (can you immagine LOTR legolas eating meat like a dwarf??)
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I have no time to search through 20 or so pages....
2) Nobody goes to the tavern,... there is nothing to do there
3) My idea is to actually try it out... however without having to kill things/ take into consideration yr skill
4) Better if there is the insignia... more realistic; and people wont be able to trick you into buying 'their' swords.. they buy em cheap and sell em expensive
6) You can rp it.. but it wont improve the sword
7) Better if you can attack dummies.... elves [here we go again] will NOT attack pigs for practice... (can you immagine LOTR legolas eating meat like a dwarf??)
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I have no time to search through 20 or so pages....
- Dónal Mason
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- Moirear Sian
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And there would be stables where you could buy them? Or hire NPCs to do it? Or would this require extra skills like "Animal Empathy", or something? "Riding?" How much would things cost? I'm just saying, this is a half-baked proposal. You're supposed to say exactly how it would work, as good as you can.Hadrian_Abela wrote:1) Caravans.. you know camels/horses laden with items. used to carry things
Nothing but party, meet people, drink, listen to bards. Oh, you mean there aren't always awfully many people online in the game? Extra locations would thin things out even more. As you proposed a statue, what's wrong with that big tree in front of the shop?Hardian_Abela wrote:2) Nobody goes to the tavern,... there is nothing to do there
This is unlogical, you're thinking from the side of game balance and "fairness". A scammer, or virtually anybody could trick somebody else. I disagree with this, it would defeat the purpose. Last but not least, nobody will stop you or smiths from RPing insigna or such in #me's.Hadrian_Abela wrote:4) Better if there is the insignia... more realistic; and people wont be able to trick you into buying 'their' swords.. they buy em cheap and sell em expensive
Illarion is NOT Lord of the Rings. Refer to www.moonsilver.de and read up on the rough sketch of the Elvenkind.Hadrian_Abela wrote:7) Better if you can attack dummies.... elves [here we go again] will NOT attack pigs for practice... (can you immagine LOTR legolas eating meat like a dwarf??)
- From Moonsilver:
Where do you people get this nonsense about elves not hunting? If they don't like fighting, where would skill with bows come from? Out of thin air?Elves seem to be very talented spellcasters, and also have an affinity for herbs and natural things(and spells). Most do not like fighting, but they seem to be traditionally skilled in the use of bows and long, one handed swords. They have sharp senses, acute hearing and smell, and sharp eyes being able to see even in the darkest night.
That is no excuse. You don't know then though, that devs like Martin have suggested in the past to close the Proposals forum because they are tired of sifting through proposal threads like this one? Sifting through 20 pages, the devs apparently have to do that because people post, and then think. Use the Search function. It's easy, and effective.Hadrian_Abela wrote:I have no time to search through 20 or so pages....
- Lord Arcia
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- Contact:
I've searched for a while, and i could find nothing on what i am about to propose.
1) Strength is pretty much useless to a REAL warrior who uses daggers. Why not make damage with smaller weapons be done agility'n perception maybe. If i'm wielding a dagger, or two, i wouldn't need much strength just the ability to use the weapons well. I would be able to hit the target in more vital areas of the body with better accuracy. Strength is not a major factor in my book for daggers.
1) Strength is pretty much useless to a REAL warrior who uses daggers. Why not make damage with smaller weapons be done agility'n perception maybe. If i'm wielding a dagger, or two, i wouldn't need much strength just the ability to use the weapons well. I would be able to hit the target in more vital areas of the body with better accuracy. Strength is not a major factor in my book for daggers.
Daggers are "burst damage", you wouldn't want to use them other than mugging or assinating people. If your both prepared to fight say in a duel, your almost promised to loose if you opponent has a weapon with any king of length, even a basic sword. You have to get too close to another to hit with a dagger and likely couldn't dogde an attack for that reason. Also, REAL warriors don't use daggers. If you chose a sword fighting against plate, your going to want a stiff average sword length rapier like sword for hitting the weak spots. Also, I think it would be neat to have a somewhat dynamic "penetrating" system, where if the quality of the weapon is better than the quality of the armor you can hurt them considerably more. A very bad, nearly decayed dagger obviously wouldn't penetrate an excellent, new plate armor. I can ramble on about this crap all day.
- Dónal Mason
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Real RPs? Could you please define that? You know, because I'm worried that my roleplay might not be real because my character doesn't use daggers.
And Gro'bul is right. Daggers are good for surprise attacks against unarmoured oppenents. In a proper duel a longer weapon is better, and in a duel where both combatants are wearing armour, piercing weapons are best.
And Gro'bul is right. Daggers are good for surprise attacks against unarmoured oppenents. In a proper duel a longer weapon is better, and in a duel where both combatants are wearing armour, piercing weapons are best.
- Dónal Mason
- Posts: 1115
- Joined: Fri Mar 26, 2004 8:46 pm
- Location: Don't feed the mogwai. After midnight, at least.
Accually, just using the weakest weapon of your class works fine. There is no dagger equal conc weapon, at least I haven't seen anyone selling clubs. Also, this prevents you from using your type of weapon to full effect. The different kinds of weapons can have widely varying effects in pvp especially, some effect thats can even turn the tide even when one side has a weaker and slower weapon, and has less of the weapon skill than another. Suiting up in Illarion is more of a chess game than you think, at least thats my experience.
- Cliu Beothach
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Yes i agree with Grobul, but as the issue is. The sword fighter would usually best the dagger fighter. But in instances when daggers are implemented in shall we say a stealthy attack. Would there be any way in which this is implemented. Say a new class of skill for the small type of weapons. I know it has been suggested before. But im certain there could be a skill for single handed and duel handed combat. This would mean a character who is skilled in using a dagger and such, could not pick up a double axe and be considered a god of the barbarian kind using the weapon as a warrior who has practiced with this for his life could.