Map coordinates?

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Ellaron
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Map coordinates?

Post by Ellaron »

Where are the map coordinates to be found (x=123 y=456 z=0)? Have they been removed from the new client or is there a command to use? I only ask as when there are few people on I like to explore but I keep getting lost :lol: . Also they were usefull to mark where something, or someone, interesting is to be found.

Thanks in advance.
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Moirear Sian
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Post by Moirear Sian »

It was intended. They have been removed.
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Quinasa
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Post by Quinasa »

Yar, they have been removed. I also found them useful but the GMs saw fit to remove them. So sad.
Keikan Hiru
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Post by Keikan Hiru »

They are useful, no doubt, but our characters are not walking arround with a battery powered GPS reciver.
Your minimap should be enough to keep a rough overview of were you are.
If you are getting lost (which is an effect I love), try to find guides who show you the places.

And, just as a sidenote, Illarion Coordinate System is very confusing from time to time.
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Cain Freemont
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Post by Cain Freemont »

Keikan Hiru wrote:They are useful, no doubt, but our characters are not walking arround with a battery powered GPS reciver.
Your minimap should be enough to keep a rough overview of were you are.
If you are getting lost (which is an effect I love), try to find guides who show you the places.

And, just as a sidenote, Illarion Coordinate System is very confusing from time to time.
I'd also like to make note that our characters aren't carrying around a pocket watch, so using that logic, we shouldn't have a clock either. Both are equally useful tools for roleplaying, yet only one was removed.
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Moirear Sian
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Post by Moirear Sian »

Well. I'm hoping there are craftable sextants and sundials in the future. :)
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The-Puppeteer
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Post by The-Puppeteer »

No! The clock is very important! That is what is so good with Illarion that you always know the time, so you don't need to tab it down just to check so you arn't running late..
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Quinasa
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Post by Quinasa »

I'm always late anyway. It's all Darren's fault!
martin
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Post by martin »

Cain Freemont wrote:I'd also like to make note that our characters aren't carrying around a pocket watch, so using that logic, we shouldn't have a clock either.
Right.
Forgot to remove the clock, thanks for reminding ;)

Martin
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Cain Freemont
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Post by Cain Freemont »

martin wrote:
Cain Freemont wrote:I'd also like to make note that our characters aren't carrying around a pocket watch, so using that logic, we shouldn't have a clock either.
Right.
Forgot to remove the clock, thanks for reminding ;)

Martin
Now Martin, that's just mean. Even for you. :o
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The-Puppeteer
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Post by The-Puppeteer »

Noooo!!!
* Me runs away, timeless, mad in a world were happy colours are not happy* AHHH!!!
I will pay 100 copper for a handmade watch in illarion :)
Ha! I will always know the time...
Hermie
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Post by Hermie »

The locations could be used for in game advantages your char might gain. But the clock is only to tell you what time it is in your real life, so you can co-ordinate whatever real life you have left after :wink:
Aramil Smith
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Post by Aramil Smith »

Watches can't be removed, since there is no day/night cycle, roleplaying time might run into issues.
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Moirear Sian
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Post by Moirear Sian »

Aramil Smith wrote:since there is no day/night cycle
There is one, but you can't see it in the client.

http://illarion.org/community/forums/vi ... php?t=5857
Click on the "current time", unfortunately I think there is no English translation yet; but the time is given there. 4 RL hours = 1 day + 1 night
(2 RL hours = 12 game hours)

And yeah. The clock up top in the client is your real-time, like Hermie said. ;)
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