Illarion history.
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- Thalodos Artemetus
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Illarion history.
I was reading about the 'drow' attacks and such when i suddenly thought of a major flaw.
What is the definition of a 'Drow' in illarion?
It occured to me that the no one knows anything about them.
I.e why they came to illarion/ why are they sooo evil ..etc.
To me this seemed a little odd and creates slightly confusing roleplay, What with different stories etc.
I wondered perhaps whether a history of the drows could be made up in order to help roleplay?
edit: forget the mummies, thanks Dela.
What is the definition of a 'Drow' in illarion?
It occured to me that the no one knows anything about them.
I.e why they came to illarion/ why are they sooo evil ..etc.
To me this seemed a little odd and creates slightly confusing roleplay, What with different stories etc.
I wondered perhaps whether a history of the drows could be made up in order to help roleplay?
edit: forget the mummies, thanks Dela.
Last edited by Thalodos Artemetus on Thu May 26, 2005 8:04 pm, edited 1 time in total.
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Yeah, I read somewhere that the mummies were actually the monks of that temple.
No, about the drows, hmmm, I like a vision some book gave me about drows: "Elves that lost their heart". It's more of licence poetry, but for a romancist writer I prefer things like this.
Another interesting thing, but this one thought for me. A bit about Lord of The Rings. There the orcs came from the elves, right? Well, maybe the drow could be a place between the race of the elves and the orcs, like a transition to a dark, greed and evil side.
Just some ideas. Let's hear more.
No, about the drows, hmmm, I like a vision some book gave me about drows: "Elves that lost their heart". It's more of licence poetry, but for a romancist writer I prefer things like this.
Another interesting thing, but this one thought for me. A bit about Lord of The Rings. There the orcs came from the elves, right? Well, maybe the drow could be a place between the race of the elves and the orcs, like a transition to a dark, greed and evil side.
Just some ideas. Let's hear more.
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Damien
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Here is what stands about the drow history :
-2,503
Fall of the House of Narnil
Onathrae Nirié Narnil, eldest of the elven house of Narnil, was a surviving captive of the orcish attacks. According to the legens, she had to witness how her parents were slain and one of her brothers was sacrificed and devoured by the orcs. Over the course of the 75 years during which the council of elders discussed about the orcs, she and her sister were the ones who most vehemently stood in for annihilating the orcs once and for all.
However, some of the captured orcs had befriended some of the elves over the course of these years. They had proved themselves as honorful and studious, although their fiery talents kept the eldest elves feeling uneasy. In any case, the council of elders agreed on the situation of the orcs. They were refugees and wanderers, and there was not a clue to be found concerning demonic magic.
When the council decided to cease attacking the already weakened clans of orcs and also cease to track them, Onathrae was enraged and called upon the Gods. She received no answer. And so it came that the House of Narnil heard the call to arms, to set out and destroy the clans single-handedly.
It is said that in this moment a priest stood into their way and announced that Elara, Zhambra, Sirani, and Malachin forbid to chase the orcs, and of all things, forbid to wipe the clans out—one may not condemn an entire race just because of the crimes of individuals. The destruction of an entire race would be an intolerable blasphemy towards the will and way of the Five.
Onathrae slew the priest on the spot and fled. Shortly thereafter, her sisters and the entire house of Narnil departed in hunt of orcs. It is told that in this moment the Gods themselves cursed her and her sisters. From this day on it was impossible for them to travel by day, for their eyes could not bear sunlight any longer, so that they only thereafter did travel by night. It is also said that the entire house of Narnil turned their backs on the Gods. In the following night they picked up their chase of the orcs, who in turn were already marching on far past the mountain ranges.
-2,482 until approx. -2,330
The Drow
The highest head of the house of Narnil, Onathrae Nirié Narnil, led her house in pursuit of the tracks of the orcs all the way to the feet of the Aramon mountain range. Because the orcs had passed the territory around sixty years ago, the tracks are hardly to be found.
The "erume-lie" ("those (folks), who have departed": this is how the drow were named by the elves) discover rotten buildings in the mountain vale. For them it seems to be obvious: The orcs must have butchered the populace. But because there are no signs of a war, it is assumed that the inhabitants were peaceful craftspeople who could not defend themselves.
One of the scouts finds a cavern entrance in the mountains. The passage leads into a deserted dwarven mine. Further scouts dermine that subterranean halls leads deep into the depths of the mountains.
The house of Nanril falls into quarrel: While Onathrae Nirié wishes to continue hunting down the orcs, many deem this chase pointless. Some wish to return to the cities of the elvenkind, yet others wish to explore the subterranean hallways. Onathrae Nirié Narnil is found stabbed to death in her camp one evening, after it had been heard that she had been audibly arguing with her sisters. Both of them get their way and decide to continue exploring the caves.
The scouts eventually meet a guardian of the dwarves. The conversations are reserved, but peaceful. The dwarves forbid them entrance of their hallways, but they allow the exploration of the caverns.
Because the daylight pains their eyes, the sisters for living from there on in the cave, and send hunters to the surface by night. Most of the elder members of the house of Narnil are however discontent over this decision.
In the following centuries, the drow settle the cavernous complex and explore it, discovering it to reach further into the depths than even the dwarven halls: There are even old remains of ruins, which had been shunned and precariously avoided by the dwarves, who deemed it a hallowed hall of evil. There are some territorial conflicts, but they are resolved verbally.
A large portion of the drow splinters off the house of Narnil. They depart and venture to return to the other elves. Around -1,390, the splinter reaches the old settlements of the elves, but they are regarded as outcasts, Godless, and cursed. Instead of handing them back the properties of the house of Narnil, they are commanded to firsthand beg the Gods and the council of the eldest for pardon.
Instead of complying to this bid, some of the drow steal of the artifacts from the temple of the Five, which had long ago belonged to the house of Narnil: A faceted gem which, according to the legend, turned blood red when a temple guard died with a knife in the back—from there on called the "Bloodstone"; as well as the old emblem of the house of Narnil, a silver chalice in the shape of a Firnis blossom.
When the temple guard was found the morning after, the "Lost" were made responsible for it. The latter denied having done the deed. Finally, the erume-lie were banned from the city by the council of eldest.
The banished returned to their caves, for the daylight still caused pain in their eyes. There, quarrels with the dwarves had erupted: The meanwhile settled and rebuilt ruins were considered, by the dwarves, to be cursed. A reconstruction was equal to blasphemy. Besides that, the dwarves controlled the single only paths back to the surface.
Hunter of the drow had in spite increasingly often chased herd animals of the dwarves up to the surface.
At the end of elongated conflicts, the drow wandered on and deeper into the caverns. The dwarves had summoned reinforcements from other settlements, and they conquered and destroyed the ruins completely. They also conquered and acquired the emblem of the former house of Narnil, the Firnis-shaped silver chalice.
It became an often happenstance that dwarven workforces were ambushed in the deeper mines, until priests of the dwarves caused the passageways to the lower caves to collapse.
It is said that the house of Narnil was thus lost. But according to reports, some singled out groups of drow made appearances in completely different areas, far away from the Aramon mountain range.
(translated by Moirear Sian)
In the meantime, drow do not hunt orcs anymore. The former elders died (not from age, but more from treachary and daggers in their backs), and the old conflicts have been forgotten.
Drow have almost been forgotten by the surface world, and they themselves have almost forgotten it too. They focussed on clashes between their own clans over the last centuries.
Very sparsely, small hunting or explorer parties reach the surface, some even fleeing from their own kind. They are VERY rare on the surface (therefor not a player race).
They do not pray to the gods, however, they do have "priests", who worship their actual ruleress, and are in fact no priests, but mages. No drow has ever been seen casting spells from a deity.
-2,503
Fall of the House of Narnil
Onathrae Nirié Narnil, eldest of the elven house of Narnil, was a surviving captive of the orcish attacks. According to the legens, she had to witness how her parents were slain and one of her brothers was sacrificed and devoured by the orcs. Over the course of the 75 years during which the council of elders discussed about the orcs, she and her sister were the ones who most vehemently stood in for annihilating the orcs once and for all.
However, some of the captured orcs had befriended some of the elves over the course of these years. They had proved themselves as honorful and studious, although their fiery talents kept the eldest elves feeling uneasy. In any case, the council of elders agreed on the situation of the orcs. They were refugees and wanderers, and there was not a clue to be found concerning demonic magic.
When the council decided to cease attacking the already weakened clans of orcs and also cease to track them, Onathrae was enraged and called upon the Gods. She received no answer. And so it came that the House of Narnil heard the call to arms, to set out and destroy the clans single-handedly.
It is said that in this moment a priest stood into their way and announced that Elara, Zhambra, Sirani, and Malachin forbid to chase the orcs, and of all things, forbid to wipe the clans out—one may not condemn an entire race just because of the crimes of individuals. The destruction of an entire race would be an intolerable blasphemy towards the will and way of the Five.
Onathrae slew the priest on the spot and fled. Shortly thereafter, her sisters and the entire house of Narnil departed in hunt of orcs. It is told that in this moment the Gods themselves cursed her and her sisters. From this day on it was impossible for them to travel by day, for their eyes could not bear sunlight any longer, so that they only thereafter did travel by night. It is also said that the entire house of Narnil turned their backs on the Gods. In the following night they picked up their chase of the orcs, who in turn were already marching on far past the mountain ranges.
-2,482 until approx. -2,330
The Drow
The highest head of the house of Narnil, Onathrae Nirié Narnil, led her house in pursuit of the tracks of the orcs all the way to the feet of the Aramon mountain range. Because the orcs had passed the territory around sixty years ago, the tracks are hardly to be found.
The "erume-lie" ("those (folks), who have departed": this is how the drow were named by the elves) discover rotten buildings in the mountain vale. For them it seems to be obvious: The orcs must have butchered the populace. But because there are no signs of a war, it is assumed that the inhabitants were peaceful craftspeople who could not defend themselves.
One of the scouts finds a cavern entrance in the mountains. The passage leads into a deserted dwarven mine. Further scouts dermine that subterranean halls leads deep into the depths of the mountains.
The house of Nanril falls into quarrel: While Onathrae Nirié wishes to continue hunting down the orcs, many deem this chase pointless. Some wish to return to the cities of the elvenkind, yet others wish to explore the subterranean hallways. Onathrae Nirié Narnil is found stabbed to death in her camp one evening, after it had been heard that she had been audibly arguing with her sisters. Both of them get their way and decide to continue exploring the caves.
The scouts eventually meet a guardian of the dwarves. The conversations are reserved, but peaceful. The dwarves forbid them entrance of their hallways, but they allow the exploration of the caverns.
Because the daylight pains their eyes, the sisters for living from there on in the cave, and send hunters to the surface by night. Most of the elder members of the house of Narnil are however discontent over this decision.
In the following centuries, the drow settle the cavernous complex and explore it, discovering it to reach further into the depths than even the dwarven halls: There are even old remains of ruins, which had been shunned and precariously avoided by the dwarves, who deemed it a hallowed hall of evil. There are some territorial conflicts, but they are resolved verbally.
A large portion of the drow splinters off the house of Narnil. They depart and venture to return to the other elves. Around -1,390, the splinter reaches the old settlements of the elves, but they are regarded as outcasts, Godless, and cursed. Instead of handing them back the properties of the house of Narnil, they are commanded to firsthand beg the Gods and the council of the eldest for pardon.
Instead of complying to this bid, some of the drow steal of the artifacts from the temple of the Five, which had long ago belonged to the house of Narnil: A faceted gem which, according to the legend, turned blood red when a temple guard died with a knife in the back—from there on called the "Bloodstone"; as well as the old emblem of the house of Narnil, a silver chalice in the shape of a Firnis blossom.
When the temple guard was found the morning after, the "Lost" were made responsible for it. The latter denied having done the deed. Finally, the erume-lie were banned from the city by the council of eldest.
The banished returned to their caves, for the daylight still caused pain in their eyes. There, quarrels with the dwarves had erupted: The meanwhile settled and rebuilt ruins were considered, by the dwarves, to be cursed. A reconstruction was equal to blasphemy. Besides that, the dwarves controlled the single only paths back to the surface.
Hunter of the drow had in spite increasingly often chased herd animals of the dwarves up to the surface.
At the end of elongated conflicts, the drow wandered on and deeper into the caverns. The dwarves had summoned reinforcements from other settlements, and they conquered and destroyed the ruins completely. They also conquered and acquired the emblem of the former house of Narnil, the Firnis-shaped silver chalice.
It became an often happenstance that dwarven workforces were ambushed in the deeper mines, until priests of the dwarves caused the passageways to the lower caves to collapse.
It is said that the house of Narnil was thus lost. But according to reports, some singled out groups of drow made appearances in completely different areas, far away from the Aramon mountain range.
(translated by Moirear Sian)
In the meantime, drow do not hunt orcs anymore. The former elders died (not from age, but more from treachary and daggers in their backs), and the old conflicts have been forgotten.
Drow have almost been forgotten by the surface world, and they themselves have almost forgotten it too. They focussed on clashes between their own clans over the last centuries.
Very sparsely, small hunting or explorer parties reach the surface, some even fleeing from their own kind. They are VERY rare on the surface (therefor not a player race).
They do not pray to the gods, however, they do have "priests", who worship their actual ruleress, and are in fact no priests, but mages. No drow has ever been seen casting spells from a deity.
Last edited by Damien on Thu May 26, 2005 8:35 pm, edited 1 time in total.
- Thalodos Artemetus
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- Thalodos Artemetus
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