am I allowed to play a fantasy figure?
Moderator: Gamemasters
am I allowed to play a fantasy figure?
My question is: Can I play perhaps also a werewolf or a Vampire when I don't bite anyone else? Or how to roleplay efectife a thief and murderer? Maybe I can get some good Ideas here
- Estralis Seborian
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- Location: Sir Postalot
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Vampires, werwolves and such are not supported by the client. In addition, there are no reports about such beings in the world of Illarion. I strongly recommend not to play such a being.
Thieves and murderers can be played, of course. Stealing is not really implemented, but you can roleplay it with emotes and there are many, many players who will join your play. Those who don't, well, try to steal from someone else.
Thieves and murderers can be played, of course. Stealing is not really implemented, but you can roleplay it with emotes and there are many, many players who will join your play. Those who don't, well, try to steal from someone else.
I wouldn't suggest a murderer unless such a thing that would incite your character to do so would occur in game. Such as your character gets married in game and your wife commits suicide or something extreme that would push your character to do such things. Just plain "murdering" people is pointless, an assasin or bounty hunter could kill for money with a real reason.
- Pendar
- Posts: 926
- Joined: Tue Dec 28, 2004 3:36 am
- Location: Founding member of H.A.L ~home for abused lichs~http://h.a.l.istheshit.net/
Just sharing my thoughts as I deal with a lot of "criminal" characters
I have never enjoyed rping so far with a murdering character. Purely as characters who want to be murderers do this.
Skill up hugely.
Walk into town.
Attack the first person they see.
Turn them into a cloud.
Call it a murder
Thieves are often fun as long as they dont get carried away. A lot of characters want to be thieves but also want to be able to walk around town and rp normally to. I had one player mug four people in one day, he was then most upset when he was jailed. A clever thief could be very hard to catch but the way people play this game means you will be caught. Be sure your thief is either very smart or you are not to attached to your character.
Some smart things I have seen done, A certain Po before the wipe created a story with assasins and then there own characters who were of course unconnected start turning up dead. This was one way to have a murdering assasin as of course they could make sure there own characters stayed dead.
Some one else who kidnapped Quin just recently was relatively smart about his crime as well.
The biggest problem with playing a criminal in illarion is there are 50+ heros on the island ready to hunt you down. You will propably not get away with your crime and will be hounded all the time. Also with so many varied players and varied expierence it is only a matter of time before the town guard and others hunting you get he looks like ((12345..)) There he is!.
If i was going to play a murder, i would start with rumours of a few dead peasants found. Maybe this character targets certains aspects about some one. People with brown hair and green eyes or something. I would follow people when they left town alone and not attack them though. Maybe ask a friend to create a character and get knowen in town to be a victim.
How ever turning people into a cloud with out a real story and solid rp interaction is always PKing to me. So it would be hard to do well.
I think villans are great illarion needs some its a hard "job" though and the good guys will win.
Brian

I have never enjoyed rping so far with a murdering character. Purely as characters who want to be murderers do this.
Skill up hugely.
Walk into town.
Attack the first person they see.
Turn them into a cloud.
Call it a murder

Thieves are often fun as long as they dont get carried away. A lot of characters want to be thieves but also want to be able to walk around town and rp normally to. I had one player mug four people in one day, he was then most upset when he was jailed. A clever thief could be very hard to catch but the way people play this game means you will be caught. Be sure your thief is either very smart or you are not to attached to your character.
Some smart things I have seen done, A certain Po before the wipe created a story with assasins and then there own characters who were of course unconnected start turning up dead. This was one way to have a murdering assasin as of course they could make sure there own characters stayed dead.
Some one else who kidnapped Quin just recently was relatively smart about his crime as well.
The biggest problem with playing a criminal in illarion is there are 50+ heros on the island ready to hunt you down. You will propably not get away with your crime and will be hounded all the time. Also with so many varied players and varied expierence it is only a matter of time before the town guard and others hunting you get he looks like ((12345..)) There he is!.
If i was going to play a murder, i would start with rumours of a few dead peasants found. Maybe this character targets certains aspects about some one. People with brown hair and green eyes or something. I would follow people when they left town alone and not attack them though. Maybe ask a friend to create a character and get knowen in town to be a victim.
How ever turning people into a cloud with out a real story and solid rp interaction is always PKing to me. So it would be hard to do well.
I think villans are great illarion needs some its a hard "job" though and the good guys will win.
Brian
- Moirear Sian
- Posts: 1214
- Joined: Thu Jul 15, 2004 5:12 am
- Moirear Sian
- Posts: 1214
- Joined: Thu Jul 15, 2004 5:12 am
Yeah, 'victimized', that's the word.
I'd personally recommend what Damien said up there, because what you wrote Pendar, is sadly enough true. Although the main website says the game is not about levelling up or hunting monsters or PKing, it's fascinating how fast some "hero-character-players" rush to the bloodshed when they see a chance... which most oftenly only presents itself to them by a helpless criminal player-character or a quest's npc villain.
On a final note, the "good" guys outnumber the bad guys by far is oftenly my impression, a proportion uncommon to most other fantasy games. That's why it's probably sound to recommend against playing an "evil" character of any sorts when you're new to Illarion.
I'd personally recommend what Damien said up there, because what you wrote Pendar, is sadly enough true. Although the main website says the game is not about levelling up or hunting monsters or PKing, it's fascinating how fast some "hero-character-players" rush to the bloodshed when they see a chance... which most oftenly only presents itself to them by a helpless criminal player-character or a quest's npc villain.
On a final note, the "good" guys outnumber the bad guys by far is oftenly my impression, a proportion uncommon to most other fantasy games. That's why it's probably sound to recommend against playing an "evil" character of any sorts when you're new to Illarion.
The main problem with the evil or those who wish to be evil is simply inability to turn people to the dark side. Honestly how many of the character ig accually have average or above essense? This island is ripe for the taking, its just it would require a gm to convince them of their character's weakness and MAKE them turn bad.
- Pendar
- Posts: 926
- Joined: Tue Dec 28, 2004 3:36 am
- Location: Founding member of H.A.L ~home for abused lichs~http://h.a.l.istheshit.net/
I agree and disagree, there are many ways to rp a low essence character. I would not neccesarly because of a low essence be convinced to become a brigand.
One of my characters has a very low essence and I rp this in many way, he/she/they is people pleaseing in as much as he will often adopt there opinion on something even if he believes other wise. he/she/they cannot stand to have an enemy and will go to great lengths to avoid conflict, they do not take critisisim well etc..
They are more vunerable to spells and magic and certainly would be to spirits if they met one.
How ever even some one easily manipulated could not be easily turned to acts of murder.
Also again in reality most of us are guilty of at some level not playing to our true stats and some far more than others.
How ever I do not have such a big problem with this as it works both ways when we deal with traits or personality factors like "charisma". A good role player will always be able to turn other players in game far more,regardless of stats. A player with good humour will always be a better bard etc etc.
I think it is fine line when int,willpower,essence as these are traits not skills the PO brings with them to that character.
The issue is about to balance out with the coming of priest and bard magic I imagine all stats will server a visible purpose then. As such evening out the playing field, were characters get a IG bonus for there stat as well as the fuzzy feeling of playing fair.
Brian
One of my characters has a very low essence and I rp this in many way, he/she/they is people pleaseing in as much as he will often adopt there opinion on something even if he believes other wise. he/she/they cannot stand to have an enemy and will go to great lengths to avoid conflict, they do not take critisisim well etc..
They are more vunerable to spells and magic and certainly would be to spirits if they met one.
How ever even some one easily manipulated could not be easily turned to acts of murder.
Also again in reality most of us are guilty of at some level not playing to our true stats and some far more than others.
How ever I do not have such a big problem with this as it works both ways when we deal with traits or personality factors like "charisma". A good role player will always be able to turn other players in game far more,regardless of stats. A player with good humour will always be a better bard etc etc.
I think it is fine line when int,willpower,essence as these are traits not skills the PO brings with them to that character.
The issue is about to balance out with the coming of priest and bard magic I imagine all stats will server a visible purpose then. As such evening out the playing field, were characters get a IG bonus for there stat as well as the fuzzy feeling of playing fair.
Brian
- Bloodhearte
- Posts: 1169
- Joined: Thu Mar 13, 2003 1:03 am
- Location: Yes please.
One of the ways I did it Gro'bul was by simply recruiting.
Some guys used to hate Vahkos, until they joined his Blackstone because of internal conflicts or trouble with other people.
Some guys hated Trollsbane and/or Lyrenzia and wanted to be with others like minded.
Some guys thought they would be hooked up to some powerful, dark abilities if they went with me.
And some guys just thought that getting a pretty looking Drahken's Mirror would get them some chicks.
Seriously though. A lot of players believe that having a "hidden in the background," quiet, unsuspecting dark/evil/greedy/jerk character is better than being a psycho, spouting out their hatred and plans in public.
But my character was very much one of those psychos, and it was a damn effective way of recruiting people.
Maybe times and attitudes of the players changed, I dunno. But I think being an aggressive, outgoing nut brand of evil does work.

Some guys used to hate Vahkos, until they joined his Blackstone because of internal conflicts or trouble with other people.
Some guys hated Trollsbane and/or Lyrenzia and wanted to be with others like minded.
Some guys thought they would be hooked up to some powerful, dark abilities if they went with me.
And some guys just thought that getting a pretty looking Drahken's Mirror would get them some chicks.

Seriously though. A lot of players believe that having a "hidden in the background," quiet, unsuspecting dark/evil/greedy/jerk character is better than being a psycho, spouting out their hatred and plans in public.
But my character was very much one of those psychos, and it was a damn effective way of recruiting people.
Maybe times and attitudes of the players changed, I dunno. But I think being an aggressive, outgoing nut brand of evil does work.
- Kaja Wolfagen
- Posts: 162
- Joined: Fri Nov 14, 2003 9:01 pm
- Location: Wandering the seven hells with Galims priest staff
How do you describe Evil.
What is good to one person is bad to another. Kaja Wolfagen could be classed as evil, but he does not see himself as such. The orcs of the bloodskulls never saw Kaja as evil, but if you spoke to any citizen of any other state of the isle they would probably say he was,, mm evil.
He did not travel around the isle pking other char’s. In fact I cant remember a time this char slew another without the other first attacking him. The evilness which people saw as Kaja was due to his ways of manipulation. The greyrose and the town guardin the orcs eyes were evil. They stood against the ideals which Kaja stood for. So of course in his indepth yet straight thinking manner. They had to be eliminated.
And so started the bloodwar.
What is good to one person is bad to another. Kaja Wolfagen could be classed as evil, but he does not see himself as such. The orcs of the bloodskulls never saw Kaja as evil, but if you spoke to any citizen of any other state of the isle they would probably say he was,, mm evil.
He did not travel around the isle pking other char’s. In fact I cant remember a time this char slew another without the other first attacking him. The evilness which people saw as Kaja was due to his ways of manipulation. The greyrose and the town guardin the orcs eyes were evil. They stood against the ideals which Kaja stood for. So of course in his indepth yet straight thinking manner. They had to be eliminated.
And so started the bloodwar.