Everybody seems to have a problem with people healing themselves over and over again in a fight. Drinking potion after potion. So my proposal
Have Healing potions decrease health if a certain amount of potions are drunk in a certain amount of time. The number drunk and the amount of time I leave up to the GM's
This would decrease people fighting people for longer periods of time
Would decrease pgers from attacking monsters over and over again.
As everybody knows to much of a good thing can be a bad thing. To much iron in your blood can be fatal, or at least make you very sick
Healing Potions Turn Toxic
Moderator: Gamemasters
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Mimblethorp
- Posts: 99
- Joined: Sat Mar 26, 2005 3:07 pm