John Irenicus wrote: Their own fault, maybe? It is truely possible to play a good skilled character AND rp with other players. Or do you go ig only to work and log out if your amount of learning points is over? How about waiting when sitting next to a campfire, talking about anything in the ig situation, and work on after 2-3 hours of nice and joyfull roleplay? Illarion is NOT a skill and working-based game, so people who behave like you said should consider playing other games.
From my witnessing, K has both awesome skills and awesome roleplay ability. The ends always justify the means in his situations.
Three days? I don't think he did it that quickly. If you want to use realism, here's my counterargument...Also possible, you just have to play for more than 3 days to be able to kill the whole npc monsters on the island. Play half a year, allow your char to gain his abilities in a realistic time and start to plot the big wars and such.
Illarion time is several times faster than real life days, 4 I hear. And in real life, it doesn't take any more than one year to become an above average fighter if you practice and fight efficiently (military combat training in real life is only done for a few months in some branches, because they train so intensely).
There. 91.25 RL days would make up a year in RL...it is a reasonable time frame to be a damn good fighter.
In any case, I don't care how fast somebody gains skill...the quicker somebody gets the skill they want, the quicker they can play their desired role.
He didn't take advantage of loopholes, he found an efficient method of training and used it. He had no more advantages over the average player, anybody could've done what he did.Maybe because you found the tinies loophole in that system and used it?Just because any technical system allows it, does that mean your character is able to face whatever he has done? Are you playing this game always with a manual in the left hand, checking what action you are allowed to do and which not?
How about using your brain, roleplay experience and think? All this discussion wouldn't be needed if all players would do it, anyway.
Why anybody would want to intentionally gain skills inefficiently is beyond me.
I think skilling up is only wrong if it puts the role playing atmosphere in danger or prevents another player's fun. No other reason to limit other people.