trades
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- Korg Blacktooth
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trades
Was just wondering if a GM could just painly tell everyone one this thread what trades are working for example:
Carpentrey works
Blacksmithing works
and which ones dont work and once they do start working also tell us in here plainly so no one ever gets confused and has to ask over and over the same questions....i just bet it gets on your nerves.
Carpentrey works
Blacksmithing works
and which ones dont work and once they do start working also tell us in here plainly so no one ever gets confused and has to ask over and over the same questions....i just bet it gets on your nerves.
Heheh. How about instead I explain the reason why we stay silent:
You know better than we do, often. So many different things are in so many different hands and we so rarely get to play our characters (which is sad) that we honestly don't know half the time.
I know that carpentry works, because I tested it out in more than one way: with a Player Character to see if he gains skill, and a GM character with varying skills to see how the progression works.
That being said, other than that I am entirely clueless as to what works or not. I know the skills are in the client, but that's nothing. There has to be a system to create and on top of that a system to increase skill.
You know better than we do, often. So many different things are in so many different hands and we so rarely get to play our characters (which is sad) that we honestly don't know half the time.
I know that carpentry works, because I tested it out in more than one way: with a Player Character to see if he gains skill, and a GM character with varying skills to see how the progression works.
That being said, other than that I am entirely clueless as to what works or not. I know the skills are in the client, but that's nothing. There has to be a system to create and on top of that a system to increase skill.
- Korg Blacktooth
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- Falk vom Wald
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Everykind oft crafting should work, but because of a bigger amount of bugs we still work on them.
Fishing should work now
Tailoring with its subsections (sheep shearing, spinning, weaving, dying)
Baking (including cooking)
Vinery & Brewery should work
Peasentery should work
Goldsmithing should work
and some other new features
Smithing ist still in progress
Carpentery will change once again
Herblore is still in progress, but you can find and collect plants.
Fishing should work now
Tailoring with its subsections (sheep shearing, spinning, weaving, dying)
Baking (including cooking)
Vinery & Brewery should work
Peasentery should work
Goldsmithing should work
and some other new features
Smithing ist still in progress
Carpentery will change once again
Herblore is still in progress, but you can find and collect plants.
Last edited by Falk vom Wald on Tue May 10, 2005 8:12 am, edited 1 time in total.
- Talaena Landessi
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- Falk vom Wald
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- Korg Blacktooth
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