selling wood items
Moderator: Gamemasters
- Korg Blacktooth
- Posts: 305
- Joined: Mon Feb 03, 2003 10:37 am
- Location: Somewhere you wont know
selling wood items
I Was just wondering why we can only sell one thing from our list of capentrey items and it is only worth 1 gold...it doesn't really seem worth being carpenter when we only have ae handles to sell and they are so low in value will we soon be able to sell th other things soon or not?
- Korg Blacktooth
- Posts: 305
- Joined: Mon Feb 03, 2003 10:37 am
- Location: Somewhere you wont know
- Korg Blacktooth
- Posts: 305
- Joined: Mon Feb 03, 2003 10:37 am
- Location: Somewhere you wont know
I think they get more money per day. If someone gets all their money in 3secs after that well, he'll have more money if people buy stuff from him I guess.Korg Blacktooth wrote:alright thanks for that but yeah would someone be able to tell me about carpentered items and why it is only axe handles we can sell and how come after a certain amout of time mungush (if that is his name) does not get more coins back incase people dont buy of him after a couple of ticks or so?
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
Thats nice and all, but with the current economy in illarion you won't ever get money and since only 2 skills work, carpentry and blacksmithing and only dwarves can close friends of dwarves can blacksmith, Mugush is going to be getting lots of axe handles. My point is, maybe we should delay the whole not paying for axe handles and running out of money thing. Because No one else will buy axe handles, and no one else will use axe handles, and Mugush doesn't really sell anything we need since items do not break.
This is an question and I try to answer as best I can. Proposal board is for proposals. Have some patience, blacksmithing hasn't even been working that long, and it is costly just to start. The scripters are trying their best, lets not murder them because everything doesn't work. Just listen to G'nR-Patience over and over. 
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
I can say that one of the hardest balancing acts for any game is the economy. It is *never* good for the economy for too much coins to be out there, it always inflates the economy.
Without a money sink (a way to get coins OUT of circulation) more and more coins are out and prices go up as people have more and everyone complains because now prices are too high and...
Be thankful that only a trinkle of coins are going into circulation, as that means the coins you DO have are worth that much more! If coins came in faster than your gold would be depreciated as soon as you got it.
In the beginning it is always hard as there are very few coins in circulation, but in the long run it's better for you. Your coins are only valuable if they are rare.
Without a money sink (a way to get coins OUT of circulation) more and more coins are out and prices go up as people have more and everyone complains because now prices are too high and...
Be thankful that only a trinkle of coins are going into circulation, as that means the coins you DO have are worth that much more! If coins came in faster than your gold would be depreciated as soon as you got it.
In the beginning it is always hard as there are very few coins in circulation, but in the long run it's better for you. Your coins are only valuable if they are rare.
- Pendar
- Posts: 926
- Joined: Tue Dec 28, 2004 3:36 am
- Location: Founding member of H.A.L ~home for abused lichs~http://h.a.l.istheshit.net/
Just something to add to this, if the idea of the npcs running out of money is going to be implemented sucessfully. They need to run out and slowly restock at a more even pace.For example I had a bunch of shoes to sell so i went to greenbriar seeking a merchant with coin.
I arrived there and i saw some ones abandoned farm land and funnily enough the npc was out of money. So in our effort to balance the economy the first person to a trader can get all the coins, or so it seems.
The cycle will repeat as sooner or later I am going to be on early or late enough to catch a trader with coin. By this time I may have 25+ pairs of shoes I will empty the npc's piggy bank out and no one else will be able to sell that day.
I am not sure how this is best balanced, but a way needs to be found I feel.
Brian
I arrived there and i saw some ones abandoned farm land and funnily enough the npc was out of money. So in our effort to balance the economy the first person to a trader can get all the coins, or so it seems.
The cycle will repeat as sooner or later I am going to be on early or late enough to catch a trader with coin. By this time I may have 25+ pairs of shoes I will empty the npc's piggy bank out and no one else will be able to sell that day.
I am not sure how this is best balanced, but a way needs to be found I feel.
Brian
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Mimblethorp
- Posts: 99
- Joined: Sat Mar 26, 2005 3:07 pm
I like Pendars idea. How about they have a lower cap of how much money they regenerate to but constantly regenerate coinage, say one coin every turn(?) not sure that's the right term, you know, when a cabbage goes to it's next growth phase or objects deteriorate a step, etc... Then you'd control how fast money is let into the game without dumping tons of it in and upsetting the balance.