Different Priests

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

Moderator: Gamemasters

Post Reply
Mimblethorp
Posts: 99
Joined: Sat Mar 26, 2005 3:07 pm

Different Priests

Post by Mimblethorp »

Ok, I realise this is way ahead of it's time (even people like it) considering that magic bugs and book bugs are still being ironed out but how about having specialty priests?

I mean I suppose we could still have a general cleric that worships all the gods but for priests that devote their existance to one god it would be really cool to have difference, for example, someone worshiping the war god would his damage and buff spells boosted or maybe have an attack spell noone else has. Priests of Nargu`n, god of chaos could cast a spell that mixed up peoples stats for a set period of time. Oldra priests could create farm instruments or seeds/grain with a spell. Zelphia priests could extinguish fires, even magical ones.

There would also be negatives like the war priests couldn't heal as well and maybe Zelphia/Oldra priests couldn't cast ANY offensive spells

The point is that if you devote your life to one specific god, it seems that the miracles they offer you would reflect what they represent.

Anyhow, it's a BIG coding thing so maybe it'll never see the light of day but I thought it would be cool.
User avatar
Galim
Posts: 1843
Joined: Tue Dec 24, 2002 1:01 am
Location: Sitting and drinking at Irmoroms table
Contact:

Post by Galim »

something like that I just PM'ed to a developer just a few minutes ago ;). I am waiting for his answer.

But some of your ideas are too powerful. like that with the attributes. And a priest of war would boost other ones attacks or defense, not his own ones. and a priest of oldra would be more connected with natural wonders. to summon tools is more something for priest of irmorom ;)
Mimblethorp
Posts: 99
Joined: Sat Mar 26, 2005 3:07 pm

Post by Mimblethorp »

Yeah! At least I have one supporter of the idea :)
User avatar
Moirear Sian
Posts: 1214
Joined: Thu Jul 15, 2004 5:12 am

Post by Moirear Sian »

I don't just support this idea... I think it shouldn't be any other way.
a general cleric that worships all the gods
I dearly, dearly hope this is not possible.
Otherwise we could just as well ditch the entire background history of the game and start writing a new one. A priest of all the Gods? In Illarion?! That would be the oddest thing. I could see one who perhaps worships three different ones, but all 16?! No way. No way. I protest. :D

No, really, I'm convinced priests should be required to choose one of the elder 5 or the young 11 deities for patron/matron.

As for what the priests can actually do in-game, I'd say you have to be patient and see what they're cooking. ;)
User avatar
Misjbar
Posts: 2641
Joined: Tue Dec 09, 2003 7:39 pm
Location: *rawrs at random people*
Contact:

Post by Misjbar »

About the Zelphia priests not being able to cast magic is wrong. :wink: You should ask a few lizards POs about being a Zelphia priest. It is different then you think.
User avatar
Dónal Mason
Posts: 1115
Joined: Fri Mar 26, 2004 8:46 pm
Location: Don't feed the mogwai. After midnight, at least.

Post by Dónal Mason »

I would imagine priest spells to be healing, protection, and the smiting of the undead, while buffs/debuffs would come under bardic magic.
User avatar
Moirear Sian
Posts: 1214
Joined: Thu Jul 15, 2004 5:12 am

Post by Moirear Sian »

So no flaming swords, causing fire and brimstone to rain down, divine wrath (curses), or flying anvils? Sniff sniff.
Misjbar wrote:About the Zelphia priests not being able to cast magic is wrong. :wink: You should ask a few lizards POs about being a Zelphia priest. It is different then you think.
Indeed, or ask the Ronagan Novice who claims to be a Tanora Novice.
Granted, he will probably lie to you, but he might actually tell you the truth if he tells you that magic is not forbidden to the Zelphia priesthood. ;)

They simply have a deep respect for magic which borders closely with fear. It doesn't mean they're incapable of it though, or would go lengths of murdering or shunning "heathen" members for aptitude in the arcane. They just avoid it where they can.
Mimblethorp
Posts: 99
Joined: Sat Mar 26, 2005 3:07 pm

Post by Mimblethorp »

As for my Zelphia priest idea, I was going off the idea of her being peacefull goddess but ALL the stuff in my idea is real general, just trying to explain the idea of the priests being different, I believe you about Zelphia priests being willing to fight, heck in defense of the lands under Zelphias care if nothing else.

As for the general priest, the idea there is really more indian than anything. Of course the Indians more worshiped a whole mess of spirits than actual gods but the idea was that when they wanted rain they prayed to one god, when they wanted a successfull hunt, they prayed to another, when they needed help in battle, it was yet another god. That would be the idea of the general cleric. Although, I could see having to choose between good and evil gods...of course, then you have to decide who those are. After all, is Nargu`n really evil just because his priests are crazy? I guess Moshran and the thief god would be evil but what about fire? There are just some grey areas there is all.

But I'm starting to ramble, I'll shut up.
User avatar
Moirear Sian
Posts: 1214
Joined: Thu Jul 15, 2004 5:12 am

Post by Moirear Sian »

Who says Ronnie and Moshie are evil? :mrgreen:

Good and evil is non-existant, there are only shades of grey. ;)
User avatar
Dónal Mason
Posts: 1115
Joined: Fri Mar 26, 2004 8:46 pm
Location: Don't feed the mogwai. After midnight, at least.

Post by Dónal Mason »

Ronagan is in no way evil. He may be a thief, assassin, spy etc. but that doesn't make you evil. An assassin doesn't always kill guards and good leaders, they kill the bad leaders and evil necromancers too. And thieves are ery useful to any adventuring party. Then get sent up ahead, to scout for traps and monsters...and are often the first to get killed.
Mimblethorp
Posts: 99
Joined: Sat Mar 26, 2005 3:07 pm

Post by Mimblethorp »

Thank you, you two have proven my point. Setting up the gods of good and evil would be difficult so either they will have to only specialty priests (under the suggestion if accepted that is) or allow a general cleric...maybe call him a shaman :)
User avatar
Moirear Sian
Posts: 1214
Joined: Thu Jul 15, 2004 5:12 am

Post by Moirear Sian »

Then again... what if all priests share the same priest abilities, but just RP differently depending on their orientations? Then the individual perks based on the deities could remain purely RP-related-- in form of GM intervention. ;)
User avatar
Reverence
Posts: 49
Joined: Mon Jul 28, 2003 10:48 pm

Post by Reverence »

Dónal Mason wrote:Ronagan is in no way evil. He may be a thief, assassin, spy etc. but that doesn't make you evil. An assassin doesn't always kill guards and good leaders, they kill the bad leaders and evil necromancers too. And thieves are ery useful to any adventuring party. Then get sent up ahead, to scout for traps and monsters...and are often the first to get killed.
Often the first to get killed, pfft how degrading.

You must remember that Ronagan has a soft spot for those who are less fortunate in life than many, hence the reason he is looked to by thiefs in the first place. As many thiefs start of in bad circumstances.

He is the saint of orphans, not just shadows..

..........................................................

And as Sir Sian of many colours has just stated. There is no reason for different priests to have different powers as such. Just roleplay and set up your character differently.

For example again, A Priest of the god of shadows, would be dextrous. As he would not allways have had been a priest. His routes started the same as any.

And as for the warrior lizard of Tanora. You would make it so they were acceptable in the area of fighting.. All to your own design and roleplay. Not any specail powers which would seperate the different classes of priest.
User avatar
falco1029
Posts: 1325
Joined: Fri Nov 12, 2004 11:43 pm
Location: USA! USA!

Post by falco1029 »

First of all, it's been stated several times that if any is even allowed, bardic and offensive effects would be very limited for priests, and likewise for other vocations. But this idea seems good. You should be able to choose up to about three gods I'd think, each one giving one advantage and one disadvantage. Of course, something liekt his would need to be implemented to other magics as well (even something like elemental mages and instrumental bards), or it would make priest magic more flexible and thusly more appealing than other magicks.
Post Reply