Aegohl is right (not about that "too late" stuff), this is something I have no influence about. I can not tell the client what levels he should display, but I honestly wish I could.
I dont like it too, that levels above the one of your character is displayed. That just creates problems, and you have not the slightest clue what great stuff I had to remove from my map just because the client has problems with "oddly shaped" roofs when a character is below them.
Unfortunatly, when you look closer at my map you will find places here and there where these problems still occure, but at a rate where I can live with them.
Korwin, my deepest apologies for answering your question too late.
Your post somehow escaped my eyes.
I am using the same tiles as your current client displays, but I am not certain if you have seen all objects I use yet.
Most enviorment objects will apear new to you, some know will apear different, but I dont want to spoil that suprise to you.
About the cliffs, I know exactly what you mean, but roofs, as written above, are a little problem when they come in a different shape then a rectangle. And unfortunatly even with "gap filling" cavewalls at a position you discribed it will look kind of strange and wrong when you take a closer look.
Posting here is never "too late" by the way, even after the initial release of the map I am still working on additions and expansions. No post with an idea or proposal of improvement is wasted here (even if rejected by me

).