Illarion is dull

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

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Conscience
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Illarion is dull

Post by Conscience »

Kaja has been caught by the guard and sits in prison now.


John Irenicus
And this is why. The "town guard" is the most ridiculous organization to ever exist. They make half assed attempts at roleplay, but in the end all it comes down to is we are the town guard and we are awesome so we must always win. All you people who think illarion is awesome you are either naive or just deranged. Pretending that nothing is wrong and creating your own imaginary vision of illarion will do nothing to change the reality. The reality is that any kind of roleplay that has potential will unfailingly each time be stamped down by the "town guard" as an affront to their massive egos.

Anybody that opposes the town guard. Order of events.
There is battle. Some members of the town guard inevitably lose and they start whining revealing their true colors of caring really more about their skills, and always winning than roleplaying. All opposition gets dumped in "the jail" at the first chance.

Serious Roleplay in illarion has come to be defined as laughable and meaningless. The only "roleplay" you can actually partake in, without soon finding yourself cut off from all human contact in a white box, is the flaky roleplay of sitting around a little fire and chatting about silly subjects. What is the purpose of the game if the only "roleplay" you can do is this? Might as well find a chat room.

All the villains that made this game fun have departed leaving only a bunch of dippy wannabes that make no difference in the game probably because of fear of being thrown in a white box. Not long ago people were complaining about the lack of excitement in the game because of the lack of true villains. Now you know the reason why. All potential villains are always squashed by the town guards overriding ego.

People keep leaving and leaving this game and the result is always a lapse where people pause and become depressed at the way this game keeps going downhill. A few actions are made by well meaning GMs to bring life into the game, but whatever life is brought is shortlived. The reason is because while a GM can bring in animated villains these are not always around, and have not the continuity of human played villains. Human played villains add the spice to the game like nothing else does because they give opportunities for other characters to shine.

The only reason that the Darlok villain survived and was able to create a time of exciting roleplay was because Darlok himself was a GM, and the "town guard" feared to just dump Darlok in their white box like all the others. Therefore either there must be a villain with GM powers or the town guard must have their abuse of the jailing ability curbed.
Damien
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Post by Damien »

The guard can imprison you for a certain max. amount of time (not sure how long that was). It should be used for ingame stuff only.
Give concrete and constructive critics if you see something that needs to be changed or report things that are abused.
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John Irenicus
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Post by John Irenicus »

They jailing skill wasn't even used for jailing Kaja.
He was put into the actually technically unlockable prison in the castle of the grey rose.
Lorck
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Post by Lorck »

.....I am going to say this once....and only once....HOW Dare you.
Who are your players?? I have not seen any players named conscience, and you talk about bad roleplay how the heck would you know anyhting about bad roleplay!? I Think the guards are doing a good job, they are doing what they would be doing in RL if this were the time period and the fantasy senerio, none of my chars are town guards, hell one of my chars it at war with them, and yet I see thier roleplaying as exceptional. You want know what whining is??? That whole post you just wrote, that is whining, talking about the town guard whining, hell man they are like 1 1 100th of your whining. Quit your gripping, this is a RpG and most of the players have proven themselfs worthy to play, the town guard are doing what the town guard do!!! If you want a major villain, then try to make one, though i doubt you will be able to, the town guard is doing what any law inforcement people would do, making sure people like a grand Villain is not able to rise to power. And if you were a true roleplayer you could see that you dont need a true villian to have fun roleplaying.
Hermie
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Re: Illarion is dull

Post by Hermie »

Conscience wrote:Blah, blah, blah...
Sorry did I miss something?
Fooser
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Post by Fooser »

Thats like expecting to assault or kill a police officer with no consequence. And in medieval fantasy, they are much more harsh with their punishments.
Lorck
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Post by Lorck »

It is aq medevil fantasy with our current days point of views.
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Moyáve
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Post by Moyáve »

That, in my view, is the little problem with illarion. There are rules about what is roleplay and what is not but no rules about how to roleplay and whats actually the aim of it all, thats why all people think their personal answer to that question must be the correct one. So no one knows, is the good side to win at the end or should we just play it all out?
looks out into the endless, open plains, waiting for an answer
Lorck
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Post by Lorck »

moy'ave I think the same things sometimes. But as you said every one has their personall oppinion to that question, mine is that you play illarion a lot like you play like...its a never ending Rpg, mabey your goals of you char should be to get a family...buy a house live life, or for mor sinical chars, take over illarion, cause wars..and ect.
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John Irenicus
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Post by John Irenicus »

is the good side to win at the end or should we just play it all out?
We're just all playing our role out and thats it.
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Kasume
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Post by Kasume »

People who hide their ident need say more, realize that what they're saying is stupid. Otherwise, they wouldn't hide their ident.

The entire arguments are more than less, dumb.
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Kaja Wolfagen
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Post by Kaja Wolfagen »

I had a choice, i could have fought the guard etc etc, please shut up.

This is IG topic nothing more.

Close this thread
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falco1029
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Post by falco1029 »

Yes that person knows not what they're talking about. heck if anything, the punishments arent enough, and all villains would be permanently killed to go with the medieval setting. I am not saying they should do that, of course, I am just saying that Conciense has no idea what they are talking about.
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Nilo
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Post by Nilo »

I'll just say this.

You criticize the town guard, but they actually DO work for the citizens, though you may not think it. Having role played one myself, I know how much they have to put up with.

They must put up with orcs coming into town, constantly having to remove them, and possibly using force. They are able to jail, but they don't. They RP it, unlike most of their enemies. The fact that they CAN jail you doesn't mean that they WILL jail you.

IN fact, Kaja wasn't jailed by the guard.

And, if you think the game is dull, go find a better game, rather than wasting your pitiful little time telling us how much you despise the game and you'd rather be doing something else. If you think its so bad, try making one of your own. Then maybe you will appreciate all the work of the illarion staff, and appreciate how much they work for the game to get better constantly.
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Korg Blacktooth
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Post by Korg Blacktooth »

Nilo Wrote,
if you think the game is dull, go find a better game
A better game you alright there isn't a better game lol
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Cliu Beothach
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Post by Cliu Beothach »

Illarion needs another event similar to the drought...that should make it interesting.
Hermie
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Post by Hermie »

Err, no Cliu. The drought was good, but bad. The good being the roleplay for the people who knew what was going on and the things that spawned from it. The bad side was, no-one could really do anything. In the drought it was talking or fighting. Work was practically impossible. I didn't like it, that's my opinion, and I think it's also a reason why some people left the game while the drought was still happening.
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Gro'bul
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Post by Gro'bul »

I think they are trying to get away from island encompasing quests, and putting quests centered over organizations. I think this is good, so that conflict still happens between the groups. A drought situation brings the whole island together, which eliminates conflict for a while. No conflict in game makes it rather boring I think. I think the de-centralized quests are the best idea for the time being.
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Kasume
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Post by Kasume »

Hermie wrote:Err, no Cliu. The drought was good, but bad. The good being the roleplay for the people who knew what was going on and the things that spawned from it. The bad side was, no-one could really do anything. In the drought it was talking or fighting. Work was practically impossible. I didn't like it, that's my opinion, and I think it's also a reason why some people left the game while the drought was still happening.
I think that's the main problem Hermie.
I find that there are now way too many people working. Now that skills are a pain in the rear to gain.
Pronon Palmsuger
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Post by Pronon Palmsuger »

First off, Although I dont agree with coscience or whatever, what the hell difference does it make who his char's are? people hide there identity because people use ooc knowledge. All the time. NO ONE can deny using OOC knowledge in game some time, not one player. As jesus said "let the one without sin cast the first stone"

Second, i've realized that it is completely trivial to argue about aspects of the game, Especially if your trying to make it back to how it was, the good way. Nothing will ever be done about it, martin said himself the day we revert the game back to how it was is the day he leaves. And how it was was the good way IMO it has been straight down hill since the drought.
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