SHIT PKs! - Over PKs and other people make games shitty!

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Sting
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SHIT PKs! - Over PKs and other people make games shitty!

Post by Sting »

What's that a world? First, i played Tibia. Everywhere u see PKs, Looters, Makropusher and other people make the game hated! So I started to play Illarion, but it's the same! Today a got PKed by Creature, he killed me because i don't like to train with him! Is that fair? I don't think so! I like to play a game where only nice and friendly guys play too, not those asses!!!!
Let's make Illarion better! So delet the funktion to attack other ppl!
It's not for me, it's for all other ppl who wants the same friendly world.
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Alexander
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Post by Alexander »

first of all please use appropriate language. there is a pk problem in illarion, which is currently trying to be resolved. illarion is better than anyother game you could play in the way of dealing with pk's. there is no way to stop a person who wishes to pk if you delete them they will make a new character so we have to find a way to make game play miserable for people who do not rp and just go around killing all the time. it will take time and effort this is known. so if you wish to help become a lawman/lawwoman and fight against pk's if not the just go away.
Damien
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Post by Damien »

Exactly.
Since this game is in beta state ( development ) there will be done several things with some time.
Perhaps a criminal system will belong to that. Perhaps we need a roleplay like prison.
This has been discussed many times, you can find it by going through several posts and topics. There have been some great constructive ideas already. I hope some of them can and will be realized.
Since i play a mage, and have no good fighting attributes, i cannot even hurt a real fighter person. Since most of these have a better magic resistance than me ( a mage ) i cannot handle most of such people. Since i stoppd training my resistance, my attributes have all been significantly reduced by dying. And i DO train my fighting skills. So i must train my resistance (that sux) to avoid getting killed by newbie pk mages with powergamed resistance. My fighter char has a bit of a druid so he has the same problems.
Wellwell, it's all not balanced out yet. But rely on this : It will be one day. And then, Illarion will be great.
Gilean
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Post by Gilean »

I think that a system should be devised that does this:  When you attack or are attacked you have to wait five minutes before you log off or you log out but your char stays there for the five minutes.  This whould prevent alot of the pks who kill someone but leave right after.
Jeanderaux
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Post by Jeanderaux »

How about when you PK someone you learn their name.  I have been PKed mostly by 'someone' which makes it impossible for me to retalliate.  I think a player based court with penalties that can be issued will solve most cases of known PKs.  But those who are like me, killed by 'someone' this will not help.  That is why we need to learn the names of those who kill us.  (I will hunt down and kill anyone that PKs me and I know their name).  Its real easy to do this, its called a lynch mob.

Thanks for reading this
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royan
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Post by royan »

the fact that you most of the time don't see the cowards name is a big problem. You can't just run around killing every "someone" just because you were PK:ed by one.
Jeanderaux
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Post by Jeanderaux »

I agree thats why I sugesting that you learn the name automatically when you are killed by another player
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Post by Damien »

Msg : "You have been killed by..." =)
Gilean
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Post by Gilean »

You forget a couple of things.  One it would be impossible (from the best I can tell) to differentiate between a PK killer and a role-playing killer.  The role-playing killer does not have to discuss his motives to you just before you die.  What if it was a contract out on your head that motivated the person?  In that case you should not know the persons name.  PK’s is a problem that would be hard to deal with fairly and still keep the atmosphere we desire (a role playing one.  Not the ultra good society we wouldn’t thrive in.)  Knowing a persons name is not a reason and how can you really call a person a PK unless you know if any motivations was the underling cause for them to kill the other person.  Knowing the person’s name automatically is not role-playing.  Do you expect to divinely know who killed you the moment you die, then get resurrected/reincarnated and seek revenge on a person who could have been a very good role-player?  

I say this now.  To glean this information about your assailant through means that you would not be able to learn through normal means and to use this information to harm another through reincarnation is not good role-playing on your part.  Another system must be devised that keeps the balance between both good and darkness but tips it from PK’s to role-players.  A spell might be introduced that can detect who killed you if activated within five minutes of the kill or a spell might tell you a persons name.  These spells how ever would not be granted to the general public for these would be very powerful spells and if a person did not want  to be known it would be very hard to force him to open his mind unless you was the best of the best of the best.  (I.E. a quest could be played off of this where an unlimited number this rune exist but the means through witch you have to go through to get it would be scattered throughout the lands  or when you use preexisting runes the combination could just one day be able to work but only those like my self (who look for new spells every time he gets the chance.  the life of a hermit) would find it and because it took them so long they would not readily tell the secret.)

(Edited by Gilean at 10:08 pm on May 25, 2001)
Damien
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Post by Damien »

The difference between roleplay kill and stupid kill is like for example :
roleplay : May just attack, or even say something like "sorry, this is not personal" or stuff. A roleplay kill could even be a provocated one ( "Hey mister, i don't like your tone. Excuse !" then, if not excused, kill or just hit )
Stupid-pk: May call different stupid words, like "m****f****" (you know what i mean) and related stuff.

The difference is floating sometimes.
We don't need a "not attack players"-thing. And, right now, a skill loss or other death penalty may be no very good thing though, dying from monsters is far too easy.
Sturm Feuerklinge
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Post by Sturm Feuerklinge »

I really, realy think, that most of you all out there, especially our English speaking guys here, should do one first step:

Change your way of talking.

You can speak, because of the rules here, in your normal damn badass language, using words like in a Ghetto, but without problems, you may speak in an old way of speaking English,too

If somebody asks you or calls you, why dont you giv an answer like this "Thou hast mine attenion?" (I think, 90% of those kiddies here wouldnt understand it, but I think thats another Reason to leave RPG), why it must be a "Eh?" or "Wassup?" or just "sup?"? Why? Were playing in an online ROLE PLAYING GAME and its an medieval world were playing in, and I dont thing, there had been any Knight or a Evil Knight, that runs around, talking master-bull like you (most of) do

Think about it
Captain Kirk
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Post by Captain Kirk »

Hallo

stop this damn whinin like dont let a player kill a player and the stuff. this is here not a kindergarten with only peace and harmony. so calm down ppl u will surley die more often if u go out off town to try to kill a few monsters.
it is normal that u die, every player here dies from time to time. if u dont want to die better play tetris

hmm maybe im toooo lucky but i dont saw killin sprees the last time like a few weeks ago (u do remember ? *g*) so better look if a kill was rpgish or not
if u see a kilin spree hide and pls shout if im on i will try to stop it (but not like  the knights or empire *g* (sorry for the last sentence nothin against any guild or thier try to clean the streets it is a hard work))

it is still a GAME not rl

Bye
Read ya
MfG

Capt. Kirk
Sturm Feuerklinge
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Post by Sturm Feuerklinge »

Hey!

Eins vergisst du socke aber: Wir spielen ein ROLLENSPIEL, und diese verdammten verzogenen Blagen versauen hier mächtig was,und da kann man auch nicht wegsehen...meine Leute und das sind nicht wenige, berichten mir immer wieder von solchen attacken, ausserdem habe ich auf die Sprache angesprochen, denn die ist ja wohl der erste schritt zur besserung...wenn wir alle die Emticons rausnehemen (mich ab un zu eingeschlossen) und nicht in einem übelsten Redneck Akzent Sprechen, dann würde die Welt von Illarion, meiner meinung nache, wesentlich Harmonischer sein können.....
Captain Kirk
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Post by Captain Kirk »

Hallo

mit dem geheule meinte ich alle diese cry babies (wie wanderer sagen würde *g*) und nicht dich (gaaaanz alleine *g* ;-) ) du warst halt nur was schneller am brett :-)

hmm sprache .. ich finde es kommt einfach mehr auf die mannieren an wenn ich sehe die zaubern einen die ganze hauptstrasse zu und fragen nur "#i pls" oder darf ich dich mal hauen (wenn überhaupt gefragt wird) zum üben
und dann immer das ewige skills hier skills da gerede
ich muss zugeben das ich das mit der sprache immer schon was lockerer sah denke ich (hmm was ist locker ?)

hehe aber keine angst ich habe für solche leute ohne mannieren extra meine lehrer chars *g* die geben gerne ein stunde und die kostet unterumständen ja nur des schülers kopf *g*

Bye
Read ya
MfG

Capt. Kirk
Damien
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Post by Damien »

lol...
Weiter so !
=)
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Zahra Fiarai
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Post by Zahra Fiarai »

Ehmm.... It might be a bit harder to do but maybe the reason its so hard to tell ppl apart is because Everyone looks the same!!!!!! hehe Maybe it would be better if there were more.....  options on how you look? Or maybe when you wear different equipment it changes your appearance... Y'know, kinda like everquest ;)
Then you'd at least have some idea what the person looked like who killed you.
The Brother
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Post by The Brother »

CHaging a characters appearance has been discussed before. I belive what Bror said was " We have a life too and all that programing wouldn't be worth it considering the stage illarion is in"

Don't waste time on appearance's many mroe things have to be done before we make Illarion "pretty"

Also I am one of those whom keeps his name secret. I have my own very good reasons and it is roleplay, so do not force me to break my vow and let another know my name if I choose it otherwise. Besides if my nick name is Bro I want people to call me Bro not what I am named. Those who know me know what to call me and that is all that matters.
My opinion.. if people would stop doing the same pointless things and RP more someone can tell the diffrence between 5 lizards in a row.
Nikolai
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Post by Nikolai »

regarding pking, what do you think about that:
if it is technically possible, killing someone should be registered in a server side list and the character names whould be published on the webpage with the number of kills;
that would have the very nice effect, that people who like to pk will gain fame only if they introduce theirselves - therefore are known and can be hunted - which will also add to the rpg-flair and makes thing a lot easier for all people;

i dont think any pker can withstand the temptation to be known by name and kills if this is possible;
so the pk will only get real satisfaction out of pking if he can boast about all his kills which are on the list....but in order to do so he has to tell his name and will have serious problems to stay alive;

[some things to prevent abuse (or make it harder) would be like: a function whicjh checks if last killed char equals this char and wouldnt put it on the list (to prevent multiple killings and "powerpking"  - what a word LOL) or a time delay...there should be some options..]

it just came up my mind, what do you think of that ? is it any good ?
Dax
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Post by Dax »

Very interesting Idea.


We must then ask.. will this Promote PK's or help taper down the one's we now?

All of us want a PK to roleplay, this idea WOULD give them something to cling to and help roleplay much eaier if the PK's are willing...
Farlorn
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Post by Farlorn »

hmmmm

so everyone will run around to make more kills....
"f*** only 7 kills today I have to search 3 more Newbies at least "
.....and then a Highscore of mass killers will be published!

Wow, that's roleplay
Echnaton
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Post by Echnaton »

maybe this idea is something for the future,
at the moment fights are just boring and if your char has the wrong attributes you can't take more than one hit from a real killer.
i know people who could go around and kill most of illarions inhabitants without losing a single hitpoint. the system as it is now needs to be changed, erveryone knows that but I'm sure it will be better soon. This game is still in an early stage of developement, nevertheless the basic features and gfx are better than in most other games. Actually I think this game just needs some small changes and it will be real good. (mapeditor, some new monsters, balanced fighting system, some goals you can't reach after playing 2 hours - rare equipemt)
Captain Kirk
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Post by Captain Kirk »

Hallo

what give them fame ????
hey it is borin to hunt all the day the dumb power pks coz when i kicked thier ass they make a new char and try it again

so it will  be only bad for roleplay coz u r always on the look for pks (coz u fear them or u kill them)

maybe it is not the sys coz i know many ppl who dont misuse it and thats why only the ppl behind the screen is the dumbass and not the sys
ok it could be better but it is here still in development and programmers have some rl too but if u spend  much money to them so they dont have to worry about it then they will have more time for us *g*

Bye
Read ya
MfG

Capt, Kirk
Erdrick
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Post by Erdrick »

Concerning the reply of the speech,
I personally say "Sup", a learned word from the great Aries.
But I do think, BROR, (whereever the heck you are)
that there should be a profanity filter thingie.
So, it would star (*) out the naughty language.
I only get mad at PK's I know and trashmouth newbies,\
so I am probably not a murder suspect.
Find me in my shop to hear about PK stories.

Erdrick, Shopkeeper who gets Absolutely NO customers!
Nosaj
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Post by Nosaj »

We have come up with interesting and complicated solutions to PK'ing.  We've seen varied opinions both introspective and numb.  The bottom line is, take out player killing.  Problem solved.
Farlorn
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Post by Farlorn »

wrong tree....

I think being able to attack (and kill) another player is important for the game. An evil character could not threaten people and on the other hand people could not punish a thief or someone like that. Illarion could become a kindergarden, where everyone does what he wants, without respecting the others wills.

The real problem aren't players that kill other players - the problem are players that play Illarion just to kill others and that do not roleplay. And personally I think, you needn't even kill players to destroy the fun of the game...
So we're fighting against non-role-players.

Farlorn

(Edited by Farlorn at 1:58 pm on June 2, 2001)
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Sirius
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Post by Sirius »

i think thats true farlom
Captain Kirk
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Post by Captain Kirk »

Hallo

the only probs with pks r the anti-rpg players who think this is here a new ut , q**** or else game coz they r toooo bad to play such games and come here to to make themself feel super powerful

this is soooooooooooooo lame

Bye
Read ya
MfG

Capt. Kirk
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