was implemented for some days, but it got the bug that monsters also where knocked out but still could attack so everywhere attacking clouds flowed around, cause during this day of implement a orc invasion was starded, but we player didn't knew the fact, but we learn fast it was nice to see some supporter "pulling" the knocked out people away and the healer healed them when they awak ,after some seconds, that was a nice fight getting the hurt behind the lines and no crossrunning.
As i remmber they took it out because of this monstercloud thing and because you couldn't decide between knocked out and death ones, cause both got the same cloud graphik.
falco1029 wrote:It's simply readjusting the 3d model
Thank god this game is not in 3d. These are all rendered 3d models, which means they are all 2d images. Even readjusting a 3d model would require coding.
And re-rendering all models, adding all the new graphics (which means releasing a new client for almost no new functionality) and hardcoding the new functions.
all the new graphics? It would just be each model lying on the ground, I don't see how it could be any harder to make happen then turning into the ghost.
Your all missing the point. It may happen one day. But right now there are more pressing issues. Currently knock-outs isnt that important. Not to mention you dont realize how many lines of code and adjustments would have to be made. To many to even think about. ( Or more than I can think of and put on here hehe. This is just my veiw with a limited knowledge of C++ if im wrong please correct me )
I'm not sure exactly what commands and such that they have in there (I dont know C++, but I know it's basic format), but it probably isn't too hard to put a simple check in to see if the player is knocking out or killing the other (to amke it easier have it so you have to be knocked out before another player can kil lyou, then you dont need as many checks)