I know my skill points proposal was declined, but if this was implemented in the new client it would be much better for everyone, in my opinion.We don't want to limit the roleplaying with the profession system too much. If someone wants to play a magic using fighter, he should be able to do so, but he should also have a good justification. Therfore we can't implement a strict profession system. In the begining every character should have equal learning chances in every aspect. Once he decides for a profession, he will learn faster in some areas and slower in others. This creates a typical profile for this profession, but still enables you to play a special kind of character.
implemented in new client?
Moderator: Gamemasters
implemented in new client?
- Djironnyma
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Djir, I said IN MY OPINION, meaning that I think it'd help everyone out to remake their character.
My exact proposal is to have that job system that I quoted implemented;meaning that once you choose a job skill relating to it will build faster, skills least like it slower, and other skills somewhere in between.
My exact proposal is to have that job system that I quoted implemented;meaning that once you choose a job skill relating to it will build faster, skills least like it slower, and other skills somewhere in between.
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- Josefine da Vince
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This is planned, probably not for the next client since the next client is just a new one because it is written in another languages which makes it easier to implent new thinks if I'm not mistanken.falco1029 wrote: My exact proposal is to have that job system that I quoted implemented;meaning that once you choose a job skill relating to it will build faster, skills least like it slower, and other skills somewhere in between.
And by the way, you changed you "proposal" in this topic three times and they were more questions then proposals.
And for your first comment, no the skill point system wouldn't be better for everyone like you said, it would destroy the game. And in the end we could change the name in Runescape
