- • Limit the basic six inventory fields (the "belt") to capacities of 2 items each (any item), totaling at 12 possible items you can carry on your body without a bag.
• Add a new inventory field for belts on the character equipment field. Having no belt could permit two items per field (12 items), a standard belt enables you to carry 3 (18 items), and a bandolier lets you hold 4 items on each belt field (24 items).
• Add two new items: Belt & Bandolier
• Include the possiblitiy for a tailor to create the Belt and the Bandolier from leather.
• Disable drinking potions/bottles from the bag or depot inventory fields
• Disable drinking potions/bottles when the red target reticle has marked your target.
It would put more emphasis onto how you occupy those six basic fields.
It would also give more importance to simple bags in transporting larger amounts of raw materials.
While the belts not being completely logical/realistic about how you carry things on your body, they would balance out alot of issues like unlogical potion use in combat, and encourage slightly more character interaction.
What does everybody think?
Edit: I was asked via IM what a bandolier is. To explain a bandolier, imagine a tool-belt