about the player ID's

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

Moderator: Gamemasters

Post Reply
Zordakh
Posts: 51
Joined: Mon Aug 16, 2004 11:46 am
Location: Switzerland
Contact:

about the player ID's

Post by Zordakh »

ive been playing for 3 days now and i know its bit early to ask for anything but there is this one thing that really bugs me:
the player ID always tells me to whom i talk to.. even if i dont know him.. i know this has been discussed many times but i think there would be quite a simple solution:

why not implement a secondary key per character? as soon as one logs in one leases a number that is linked to the now shown player ID.. this "leased number" gets shown to the other players so that they can still use the !name function or whatever.. as soon as one leaves the "leased number" gets deleted.. of course the leases should be logged on the server so that GM's could still do there jobs..

i think that wouldnt be to hard to implement and save us the
#w (( beware.. 54993 is an assassin ))

and another thing is that i can see the player names in www.illarion.org..
one sees for example "blabla" is online alone.. goes in and names him..

of course this all is no danger in the hand of "good" rpers but im pretty sure that this gets misused once in a while

tell me what you think about this idea

PS: tell me if a german translation is needed
User avatar
Neonfire
Posts: 1226
Joined: Sun Mar 18, 2001 6:05 pm
Location: Germany
Contact:

Post by Neonfire »

The number itself is just kind of an indicator for the person's look.
#w (( beware.. 54993 is an assassin ))
That's just like saying ...

#w Beware. The one with the grey cloak and the long nose is an assassin.

If this person logs off, it won't lose his/her long nose, or other things making him/her unique.

The second thing, reading names from the homepage, logging in, naming ... huh, yeah, it's a little problem. But it's not that severe to stop showing the online player list on the homepage, cause this is an important tool to give all players the possibility to get ingame when friends are there.
ive been playing for 3 days now and i know its bit early to ask for anything but
:D That's okay. You got a picture of the game, so it's fine that you mention things right here. Besides that, there are some people bringing up topics about severe game changes before ever getting an account.
Zordakh
Posts: 51
Joined: Mon Aug 16, 2004 11:46 am
Location: Switzerland
Contact:

Post by Zordakh »

i must be honest your argument counts.. but not fully..

of course i can say and know that a character has a long nose.. but when he takes a mask on i have problems seeing that no? the ID still remains the same.. its just not possible to play a "not known" character without the participation of everyone.. thats just how i see the problem..

with the second ID this would be solved.. a character would log out (( in other terms put on his mask )) log on again and then start his thievery..
i think that would work nicely..

--

as for the list of people on illarion.org i see the need for such a tool.. ill think about that ones more.. maybe ill have an idea
speaking of it i have one:
such as a checkbox when starting illarion.. show/not show.. like with the sounds.. this would allow us to hold secret meetings and whatnot

--

PS: i know that the one with the ID should be done via good RPing but as i read through the forum i saw that this doesnt always work..
Nanuk
Posts: 427
Joined: Wed Feb 21, 2001 1:41 am
Location: Germany
Contact:

Post by Nanuk »

I am just letting my mind roam here, as I am not quite sure if this would be a good proposal. But what about this approach:

A character has the possibility to hide his whole number for a given time periode (or maybe just the last three/four numbers). This time periode should not be very long (maybe like 2-5 minutes) and I can not use it often. This should be calculated according to online time, meaning I can use this feature once and than I have to be online for maybe 2 hours until this feature will be accessable again (loggin off inbetween is possible but still only the online time counts to the two hours).

So on the one hand we would allow characters to hide their identity for some time and on the other hand if I stumble upon a character with a hidden number I am aware that this person is wearing a mask, making him suspicious and giving me the opportunity to react accordingly. In addition this feature cannot be heavily abused as I can't use it axcessively. But I am not sure if this is technicaly possible.
User avatar
Moirear Sian
Posts: 1214
Joined: Thu Jul 15, 2004 5:12 am

Post by Moirear Sian »

Taken from the Proposal thread:
Mehr Anonymität für Diebe und andere Verbrecher.

I hate quoting myself, but this was one of many proposals. Simply a short one:
Moirear Sian wrote:If a character has any form of headwear equipped (i.e. also a hat or a full helmet), after pressing F12, the name "Someone(#x)" is replaced by "Masked(#y)". If you take it off again, the name reverts to "Someone(#x)".
But eventually this showed up:
martin wrote:This seems to be easier to realize than it actually is.
I like the idea, however, until this might be implemented, a lot of time will pass by.

Martin
Zordakh
Posts: 51
Joined: Mon Aug 16, 2004 11:46 am
Location: Switzerland
Contact:

Post by Zordakh »

I do like your idea Nanuk but it comes to its limits very fast..

i mean im sure that there are people who are wearing a mask everyday.. so noone ever saw their face.. or that one has to do battle with the mask on.. and after 5 minutes one looses it? would be a bit unrealistic..

and for the other part one would be able to press F12.. realize that a "masked" person stands behind one and run of without even turning around once.. wouldnt change anything i think..

i think a single ID for every log on would really be great.. and quite easy to implement i think

as for now im not sure why you all need to see the unique ID? i could live with the someone alone..
the leased ID would still let you name a character and would still allow you to tell GM's of rulebreaks.. but it would end the whole "i know everyone" stories once and for all..
Nanuk
Posts: 427
Joined: Wed Feb 21, 2001 1:41 am
Location: Germany
Contact:

Post by Nanuk »

The problem is that at the moment we have a system of annoying "I-know-it-all" characters. This is not really a specific rule break, it is just annoying. If we change the system in the way you propose, we swap it to an annoying "I-can-hide-when-ever-I-want" characters. This is also no specific rule break, but again it is annoying.

If we change the system, it should be in a way, to block both ways to misuse it. Therefore I would like to give characters with bad intentions the possibility to actually hide their identity and at the same time restrict them to use it.

In general, if I have the possibility to observe a masked person for a long time, I will most probably recognize this person again, even though he will be unmasked (body characteristics, way of walking, voice, etc.). I would like to allow a system, where someone can jump on the road, quickly robs a person and than disappear in the woods, without being recognized if by chance the same people meet again. I dont want to allow a system where a known villain roams the streets of Trolls Bane constantly for a long time, as he knows that none will be technically able to recognize him.
Zordakh
Posts: 51
Joined: Mon Aug 16, 2004 11:46 am
Location: Switzerland
Contact:

Post by Zordakh »

i agree there.. but i thought about solving this in rp together with the name function..

of course when you see a masked person over a longer period you can make out certain physical things that you will recognise..

so if your character feels like he will recognise the other he can use the name function like:
!name "leased ID" masked figure
so next time he sees the one hell know that its the same.. but you cant just tell anyone that number XXXXX is a robber since the XXXXX changes all the time.. so only you will know the other.. of course you can tell IG that you find the other to be suspicious..

i dont think that this would allow random killings or anything like that.. it would just prevent the players from exchanging such info too easy.. they would have to do it IG what would make it more realistic i think..

of course this solution isnt perfect.. one can name everyone on first sight.. but thats up to the good RPers i think..
Zordakh
Posts: 51
Joined: Mon Aug 16, 2004 11:46 am
Location: Switzerland
Contact:

Post by Zordakh »

@sian:

im sorry that im rolling up this old topic again cause i really like your idea..
together with the leased ID this would work very well i think..

but still the unique ID would allow a missusage of this feature..

i mean as soon as i named him he wont be "masked" anymore..
so the possibility to just spread the ID and to name him still exists..

lets say one implements both: the "masked" feature and the "leased ID" one would be able to name a character oneself has seen for a longer period.. (since you could make out his voice.. physical features..)
but it would prevent other characters to just get the ID and name him..

of course some tricky mind will even find a way around this one but i think it would make the rping of "evil" charas much easier..
Nanuk
Posts: 427
Joined: Wed Feb 21, 2001 1:41 am
Location: Germany
Contact:

Post by Nanuk »

Who would hinder me, if I rob a person, I walk away, I log off, I log in again, I have a new number and none can recognize me any longer.

On the one hand you assume that the players with "good" characters have a bad understanding of roleplay, as they know things they actually could not know. At the same time you assume that players with "bad" characters, would have this understanding of perfect roleplay and therefore will not misuse this system. I see a contradiction there.

By the way, we don't have to prevent random killings. This can already be handled by the GMs. We are talking about a system, where you trust each player that he/she will be able to play this game in a roleplaying fashion. At the moment we trust the players with good characters to allow bad actions. As we know, sometimes this does not work. You want to change it to a system where we trust the players of bad characters to not misuse this feature. I predict, that sometimes it will not work. Thus by changing the system we have gained ... nothing. Why should we change it than?
Zordakh
Posts: 51
Joined: Mon Aug 16, 2004 11:46 am
Location: Switzerland
Contact:

Post by Zordakh »

i think you misunderstood me there..

if it is as you wrote:
"I rob a person, I walk away, I log off, I log in again"
that would be perfectly ok.. since you were so fast that noone could have recognized you..

but since most robbing/assassination scenes will take slightly longer the possibility (of course via rping) is given that you see some of his physical features and that you name him via the !name command.. so next time you see him YOU will recognize him.. but not because of his number but because your character remembers him..

the goal for me would be to prevent scenes like that:

character stands there and sees someone appoaching.. presses F12.. and decides cause of the number to react in a certain way.. even if you never really met that person or know it..

i really dont want to give the evil charas unlimited possibilties.. as they dont have them in reallife neither..

the last thing i want to do is to say that the good characters are played by bad rpers.. im far from that.. be sure about this one..
to be honest i myself have not made any experiences in that direction.. but as far as i read through the forums i know that there are people who missuse the OOC infos..

i think it would make it easier for everyone to plake his roles when he doesnt get more info then he should..

but as far as i can see the interest in my proposal seems rather low.. so we can easely drop the discussion as i assume you all spent hours thinking about that problem..

PS: btw.. pls excuse my english.. i hope my writings dont cause to many misunderstandings..
Post Reply