well, it would be possible to let you choose which way of creating the char you like most... random attributes or setting them yourself...
this would at least help those players who think they want to find out in game what their char is able to do or not to do...
Char. Creation: Random Attributes
Moderator: Gamemasters
- Konstantin K
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Well, good proposal, but this game is more of a Role Playing Game then a Fantasy Realism Genetic Simulator. The point of the game is to CHOOSE who you want to play.
Not having this choice MADE for you...
You enter with a desire to play a strong warrior or a smart mage.
You want to play an elven archer. Why randomly put you into the skin of some orc necromancer?
Not having this choice MADE for you...
You enter with a desire to play a strong warrior or a smart mage.
You want to play an elven archer. Why randomly put you into the skin of some orc necromancer?
I believe the point is, we don't all choose what we're good at in real life.Konstantin K wrote:Well, good proposal, but this game is more of a Role Playing Game then a Fantasy Realism Genetic Simulator. The point of the game is to CHOOSE who you want to play.
Not having this choice MADE for you...
You enter with a desire to play a strong warrior or a smart mage.
You want to play an elven archer. Why randomly put you into the skin of some orc necromancer?
We don't choose that we're fast.
We don't choose that we have good hand eye coordination.
We don't choose that we come with advanced intelligent beyond any other three year old.
We don't choose to see very well.
We don't choose to be amazing at everything. Wait... holy shit where did that come from?
The point is, people can be what they want all the way down to the core of the person. And that's what messes things up. If you get what I'm saying.
- Caranthir the great
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..But how would you offer people control over their characters? I mean, the character should be in state where he would AT LEAST have a hunch of his ablities and disabilities. Not knowing your stats at all is as unrealistic as knowing each detail about them, unless of course one intends to play a newborn child. However, that is not (ever) usually the case.
Hell, why don't we go crazy and randomise everything? Height, weight, name, race, gender..? You usually don't get to choose those when you are born either, but randomising those would be just silly, right?
If someone wants to have random attributes for his character, then by all means, whatever floats your boat. However, this does not mean that everyone else should be forced to get random stats for his character.
If you get what I am saying...
Edit: Some errors
Hell, why don't we go crazy and randomise everything? Height, weight, name, race, gender..? You usually don't get to choose those when you are born either, but randomising those would be just silly, right?
If someone wants to have random attributes for his character, then by all means, whatever floats your boat. However, this does not mean that everyone else should be forced to get random stats for his character.
If you get what I am saying...
Edit: Some errors
No...
After the randomization, I think your stats should be told to you. So you at least know what they are.
I was thinking though. What about "roll for your stats?" You simply hit a button and it generates stats for you. If you don't like them, you simply hit the button again. And it randomizes more stats for you. You continue to do this untill you find a set of stats that you like.
This would solve the problem of people forking up all their stat points into making their character as strong as possible. The thing I'm getting on about, is the fact that everyone is perfect at what they do in the game now. And no one ever makes mistakes. Just irritates me a tad.
After the randomization, I think your stats should be told to you. So you at least know what they are.
I was thinking though. What about "roll for your stats?" You simply hit a button and it generates stats for you. If you don't like them, you simply hit the button again. And it randomizes more stats for you. You continue to do this untill you find a set of stats that you like.
This would solve the problem of people forking up all their stat points into making their character as strong as possible. The thing I'm getting on about, is the fact that everyone is perfect at what they do in the game now. And no one ever makes mistakes. Just irritates me a tad.
I don't think this this would be good to have a limited char controlling .
Like Bloodheart (i believe) said before there are already things you can't do with right perception. I'm thinking of one of my archer char I didn't made her with high perception (or i believe i didn't did this its so long ago) well from a very super archerkiller she degraded to a nearly blind char ,well when that happens ,only think of a good story to get a reason that you cannot shot anymore ( I got luckely a story about the orcattack and a poisioning ,after that they build perception in so i can say the poision from the orcblades dammaged her Arms,but you can do this maybe for one abilitie but not for all).
Another point i dislike the idea is that you have no background ,because you can't make a strong warrior history ,but then you find out that your char is only a littel weakling and what do you want do now ? Make a big story about loosing all abilieties you had a half year ago?
I don't like this choosing system with the question too, because after some chars you would discover ,what answer puts up wich stat and the gms got enough stuff to do than make everyday hundred of questions with 3 or 4 answers.
I think it will only kill fun when you cannot play your char like you want ,well we all must live with super warriors ,but maybe he can roleplay?
Lets stay with this system and wait for a charwipe than you got another chance.
Like Bloodheart (i believe) said before there are already things you can't do with right perception. I'm thinking of one of my archer char I didn't made her with high perception (or i believe i didn't did this its so long ago) well from a very super archerkiller she degraded to a nearly blind char ,well when that happens ,only think of a good story to get a reason that you cannot shot anymore ( I got luckely a story about the orcattack and a poisioning ,after that they build perception in so i can say the poision from the orcblades dammaged her Arms,but you can do this maybe for one abilitie but not for all).
Another point i dislike the idea is that you have no background ,because you can't make a strong warrior history ,but then you find out that your char is only a littel weakling and what do you want do now ? Make a big story about loosing all abilieties you had a half year ago?
I don't like this choosing system with the question too, because after some chars you would discover ,what answer puts up wich stat and the gms got enough stuff to do than make everyday hundred of questions with 3 or 4 answers.
I think it will only kill fun when you cannot play your char like you want ,well we all must live with super warriors ,but maybe he can roleplay?
Lets stay with this system and wait for a charwipe than you got another chance.
- Moirear Sian
- Posts: 1214
- Joined: Thu Jul 15, 2004 5:12 am
Everyone?Kasume wrote:The thing I'm getting on about, is the fact that everyone is perfect at what they do in the game now. And no one ever makes mistakes. Just irritates me a tad.
Wrong, imho, but alot...
But yes, it's very irritating.
And this would probably remain, regardless of how your stats were selected. It's just because when alot of those people think about RPing their character, they're always only thinking of the char's strengths, not also their weaknesses.
I used to RP in D&D when I was 13. I've RPed in several games ever since. I've seen many players as a player, and game-mastered for even more. Trust me, this is a "common RPG sickness" that can only be eliminated if you play with a system that is so simplified that it leaves no margin for error (and no mathematics). Why? Because numbers make people "numbers-hungry". Then there are the other types of players, who see all the numbers and systems simply as means of transportation to narrate a fictitious collective tale with some common sense.
Preferably, the gaming group would only consist of the latter.
You'll see the same problem in live-acting, and acting in motion pictures. There are actors who just can't fully seperate themselves from their own egos, and you can easily put your finger on this if they always seem to play pretty much the same character or archetype.
I agree. When I create a character for an RPG, I carefully take certain things into consideration, like the background, personality, and sociology of the character - in other words, I put some serious thought into how the the character is going to fit in the game world, and if the character is needed at all in the game world or just another variation of one that's been there already.Konstantin K wrote:Well, good proposal, but this game is more of a Role Playing Game then a Fantasy Realism Genetic Simulator. The point of the game is to CHOOSE who you want to play.
Not having this choice MADE for you...
Finally, this is all just my opinion, and I think this discussion boils down to the fact that to meet everybody's wishes and desires, the game needs the following functions during character creation:
• Clickable buttons for a randomized character setup (random gender button, random race button, random attributes button). And for the people who want to select these things, they're still selectable as it's been so far.
- Konstantin K
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But Kasume....
this is a game.
Why have full realism here? We have enough of that IRL.
I want to play who i want to play. I don't want be born just like IRL, randomly.
And don't worry about being "amazing at everything". There is a limited amount of points destributable, which won't let you have amazing everything. But for a thief-ranger-assassin char - we have all we need in stock here. Agility, perception, dexterity, constitution, strength.
But try to pressure a char with small willpower - and you will see how meek they will become. Cast a spell on an essenceless person - watch them die in seconds. Weaknesses are appreciated. It's just a matter of covering them. Bluffing.
There are no "amazing at everything" chars. There are just good uncalled bluffs.
this is a game.
Why have full realism here? We have enough of that IRL.
I want to play who i want to play. I don't want be born just like IRL, randomly.
And don't worry about being "amazing at everything". There is a limited amount of points destributable, which won't let you have amazing everything. But for a thief-ranger-assassin char - we have all we need in stock here. Agility, perception, dexterity, constitution, strength.
But try to pressure a char with small willpower - and you will see how meek they will become. Cast a spell on an essenceless person - watch them die in seconds. Weaknesses are appreciated. It's just a matter of covering them. Bluffing.
There are no "amazing at everything" chars. There are just good uncalled bluffs.
