Illarion Client Build 25
Moderator: Gamemasters
I think you should make fights easier for a person who have 19 strenght...
It is impossible to play if you don't... I have a sword, and a wool shield, and a vikinghelmet, and I still have big problems fighting or increasing my skills... And it is very hard to roleplay a hirewarrior who can´t kill anything exept flies and scorpions...
It is impossible to play if you don't... I have a sword, and a wool shield, and a vikinghelmet, and I still have big problems fighting or increasing my skills... And it is very hard to roleplay a hirewarrior who can´t kill anything exept flies and scorpions...
- Arkadia Misella
- Posts: 1052
- Joined: Wed Apr 23, 2003 10:41 am
- Location: Dead Inside
I pleased to hear random items are dropped...as I ahve tried many many many many many many times to rob people...weak people that are alone in a cave with a mean nasty orc who refuse to give up anything...I mean just stupid...they normally would..but they would rather die than hand over their coal or what-not. I was getting tired of rp'ing trying to rob people for like 10 minutes...giving them chance and chance again..and then attempting to "grab" them, which of course they always just ran off and then chasing them down smacking them with a huge war hammer...which never slows them down...until the die because I had no indication they were about to die...and in the end...I got nothing but a headache, angry, and the whole town after my characters.
Fun fun fun.
Fun fun fun.
@ragor
I think fighting should be left alone, just because your characters has the highest strenght doesn't mean he's instantly a killing machine. there's more to take into account in a fight then just strenght alone, your skills and your other stats are important to think about when trying to make a fighter.
next: The new forest Trolls. they look awesome. but they've gotta be stronger. it's taking some serious will power for me not to go on a gem raid and stand there beating them up for half an hour
.maybe not ogre strong but defaintly stronger then skellies. but three out of three for our first new monster so far.
I think fighting should be left alone, just because your characters has the highest strenght doesn't mean he's instantly a killing machine. there's more to take into account in a fight then just strenght alone, your skills and your other stats are important to think about when trying to make a fighter.
next: The new forest Trolls. they look awesome. but they've gotta be stronger. it's taking some serious will power for me not to go on a gem raid and stand there beating them up for half an hour

- Lauranthalas
- Posts: 29
- Joined: Tue Feb 10, 2004 1:10 pm
- Cassandra Fjurin
- Posts: 2248
- Joined: Sat Jun 05, 2004 3:25 pm
Yes they where planned so. And erm... i think they would be stronger in the next time. I am fixing them as soon as possible.Athian wrote:next: The new forest Trolls. they look awesome. but they've gotta be stronger. it's taking some serious will power for me not to go on a gem raid and stand there beating them up for half an hour.maybe not ogre strong but defaintly stronger then skellies. but three out of three for our first new monster so far.
@ Fooser:
I agree with that as well, but at there current strenght they're just going to get brutalized. as to once they are stronger, there location makes me think they'll end up outside the town gates more often then not. someone running from them will dart into town and around the shop, then the monster will be inside the shop no doubt. happens with mummies so often.
@Cassandra:
by there size i figured they were planned to be stronger then they were. Either way I enjoy seeing something new on the isle. it'll make me miss the rot worms and spiders less.
Can't wait to see if there anymore new creature in the works. i vote for a Dragon! (yes i'm kidding...or am i?
)
I agree with that as well, but at there current strenght they're just going to get brutalized. as to once they are stronger, there location makes me think they'll end up outside the town gates more often then not. someone running from them will dart into town and around the shop, then the monster will be inside the shop no doubt. happens with mummies so often.
@Cassandra:
by there size i figured they were planned to be stronger then they were. Either way I enjoy seeing something new on the isle. it'll make me miss the rot worms and spiders less.


- Gurik Elvenstar
- Posts: 268
- Joined: Sat Jan 11, 2003 7:54 pm
- Location: ......Wandering about.....
- Contact:
Galim wrote:
I think you have misunderstood me, what i am saying is that thieves and bandits can be played to a whole new level when before it would be much harder. I am not suggesting it's good that people can go on a PK spree merely to obtain peoples items, but i am saying that the fact random items are dropped when someone is killed can help inchance roleplay.kills just to obtain items should be punished harsh, and i don't mean IG
- Dónal Mason
- Posts: 1115
- Joined: Fri Mar 26, 2004 8:46 pm
- Location: Don't feed the mogwai. After midnight, at least.
people who say things like "your money or your life" are robbers, not theives... yeah I don't really think there's much of a difference, but think about it, a thief would sneak up behind you and pickpocket you. There should be some #me commands in there, but you character wouldn't notice, IF that person Rps well and you character doesnt' ahve the SUPER ability to recognize people who are in the shadows or behind trees (*cough f12 cough*). Robbers do have a place in Illa if their RP is good, but if you'l look on Moonsilver, it says specifically that Ronagan doesn't like people who kill. He's the god of theifs, not horribly RPed murderors.
- Ezor Edwickton
- Posts: 679
- Joined: Mon Jul 28, 2003 5:23 am
- Location: Canada
- Cassandra Fjurin
- Posts: 2248
- Joined: Sat Jun 05, 2004 3:25 pm
- Ezor Edwickton
- Posts: 679
- Joined: Mon Jul 28, 2003 5:23 am
- Location: Canada